Posts Tagged ‘lone survivor’

Lone Survivor Director’s Cut Has A Predictable Release Date

By Alec Meer on October 23rd, 2013.

I called this image lsd.jpg, because I am a grown-up

Accursed PlayStation-folk, they with the yawning vacuums where their souls should be, they whose only true pleasure in life is the taking of another’s life, they who present daily offerings of slaughtered housecats to the eight-foot effigies of Aleister Crowley they keep in their bathrooms, they who only smile when watching news reports of ferry sinkings and plane crashes, have been enjoying the expanded Director’s Cut of Lone Survivor for around a month. But what of PC players, those luminous beings, those modern-day angels, those champions of generosity and kindness, those guardians of love?

They’ve only got to wait until Halloween, it transpires. And, to reward them for their wondrousness, any of them who’ve already bought the original edition of the game will get the new version for free.
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More Alone: Lone Survivor: The Director’s Cut Trailer

By Craig Pearson on September 24th, 2013.


Adam’s many words on Lone Survivor, the excellent horror adventure game from Jasper Byrne, are now completely redundant. A waste of black and white pixels. A pox on the RPS servers. I’ll log-in later and delete them, and then possibly delete Adam and take his place. Why? Well, Lone Survivor is about to receive the attention of a Director’s Cut, which will bring more story, better lighting, as well as bits that were cut for being too elaborate to make properly before the release date. It will re-frame the game. Why kill Adam? I dunno. It’s something to do. An eeky trailer with a strange song is beneath.
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No Survivors: Jasper Byrne’s New Game Canned

By Nathan Grayson on November 13th, 2012.

The one on the far left will forever be stuck in a state of mid-roll, unable to attain the closure it so desperately seeks.

Oh, hm. Well boo. If you’ll remember, Lone Survivor maestro Jasper Byrne recently announced that he was leaving behind the cobweb-coated confines of survival-horror to enter a realm one part Dark Souls and one part Zelda. I quite enjoy both of those things, and Lone Survivor pushed all of my most precious of buttons in highly sensual ways. I was, then, quite excited about Byrne’s latest and (potentially) greatest. But now, I am markedly less excited, because it’s somewhat tough to get my hopes up for something that no longer exists.

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Pagan Pricecuts: Steam’s All Hallows’ Eve Sale

By Alec Meer on October 29th, 2012.

mwah-hah-hah, etc

It’s some sort of annual festivity, which means there can only be a Steam sale to match. If you’re not too busy pouring boiling oil onto the damnable children who keep on turning up at your door and begging for candy while you’re busy trying to watch the latest episode of M.A.S.H., you might wish to play a videogame which you’ve not paid much for. Over eighty games are in the sale, most of which have a scary theme and crazy-low prices. There are also quite a few zombie-related games, but we all know zombies are about as scary as a cat dressed up as Wolfgang Amadeus Mozart these days.

WARNING: Comic Sans is used on the Sale page.
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Lone Survivor’s Jasper Byrne Teases Next Project

By Adam Smith on September 17th, 2012.

Emotional indie horror adventure Lone Survivor is one of the incredibly dark highlights of a very well lit year. There are plenty of games made by a single person but it’s still a wonder to play something in which the entire design, from music to narrative, feel like they’re so much a product of an individual’s skills and personality. I’ve been eager to see what Jasper Byrne will do next and, not that I am spying on him or anything, I know he’s quite partial to the punishing realms of Dark Souls. Today, he shares some artwork and ideas for a new project, including early prototypes, and he acknowledges the influence of From’s RPG. “…it may be Zelda x Demon’s Souls”, says he. I say, “yes please”. Take a look.

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Dear Videogames, Stop Telling Me Everything

By Nathan Grayson on August 29th, 2012.

When I beat the absolutely wonderful Thirty Flights Of Loving over the weekend, I had precisely one immediate reaction: “Wait, what just happened?” I cannot even begin to tell you how much that excites me. But then I decided to write an article about it, largely because one of my greatest passions in life is defying nonsencial figures of speech. At any rate, Thirty Flights Of Loving packs loads of information into not-even-30-minutes with hardly any dialog or exposition. But, in some ways, it’s even more of a supposed “un-game” than, say, Modern Warfare 3. I mean, all agency is illusory. Without spoiling anything (note: that’ll happen a little bit after the break), you’re along for the ride – and that’s it. In a couple bits, it doesn’t even matter where you walk. The game will just jump-cut you to your intended location.

So why is it one of my absolute favorite games – and yes, I one hundred percent believe it’s a game – of the year? Because it made me think about what happened. No, scratch that. It required me to think.

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Humble Bundle V Adds Braid, Meat Boy, Lone Survivor

By John Walker on June 7th, 2012.

Good blimey.

It’s arguable that the current Humble Indie Bundle is the best one yet. I’d argue it. I’m arguing it right now. But incredibly, it just got better. Added to Bastion, Superbrothers, Limbo, Psychonauts and Amnesia are Super Meat Boy, Braid, and bundle first-timer, Lone Survivor. Oh my goodness.

When speaking to Humble’s Richard Esguerra earlier today, I took the chance to ask him about what difference these extras can make. You can see that below.

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Peel Back The Dark: Lone Survivor Interview Part 2

By Adam Smith on April 26th, 2012.

Following on from our discussion of the game’s development and inspirations, this concluding part of our interview with Jasper Byrne, Lone Survivor’s creator, explores some of the themes and moods invoked by the horror adventure. The fourth wall is sundered, dreams are dissected and just what the heck are those pills all about? Spoilers, obviously.

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Lone Survivor Scares Up Steam Listing, New Ending

By Nathan Grayson on April 24th, 2012.

Oh god, look the other way! There's a hospital sneaking up right behind you!

I love Lone Survivor. It reduced me to a whimpering pile of sweat and tears – much like all the other things I’ve ever loved. It was, in my eyes, a wonderfully complete and coherent experience, so any further additions are survival-horror-friendly gravy – which probably has, like, eyeballs in it or something. Creator Jasper Byrne, however, has seen fit to make a whole slew of tweaks en route to a Steam release (currently on sale for £5.59), dubbing the final product Lone Survivor Codename: Red. Chief among them? A new “red” ending, which will apparently become even more robust in a “yellow” update planned for release later this year.

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Building Fear: Lone Survivor Interview Part One

By Adam Smith on April 23rd, 2012.

In the first part of a sprawling conversation about his spectacular indie horror adventure, Lone Survivor, sole creator Jasper Byrne talks about the development process, audio and visual design, and some of the inspirations that went into creating the sinister and sentimental nightmare. There’s nothing that should spoil the game for those who haven’t played it. Thematic analysis and further love for David Lynch shall be expressed in a spoiler-laden continuation, which is coming soon.

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Wot I Think: Lone Survivor

By Adam Smith on March 27th, 2012.

Lone Survivor is a superb one-man horror show that has a lovely cat sub-plot, the best soundtrack I’ve heard so far this year and an entirely unexpected sense of humour. It’s not the kind of scary that will frighten the toupée off you, but it’s the kind that might just make you think, reflect and then shudder a little. It might even make you all misty-eyed and forlorn. Here’s wot I think.

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Apartment Of Health: Lone Survivor

By Adam Smith on October 13th, 2011.

a spot of grocery shopping

Does anyone remember Soul Brother, the side-scrolling extravaganza about suicidal animals? It wasn’t as horrid as that description makes it sound but Lone Survivor, the next game from Superflat Games, may well be even more horrible than dead kittens. You will play the last human living human in a city filled with shambling skinless slaughter-men, seemingly safe in your derelict apartment but forced to leave in order to scavenge for dead rats to shove down your gullet in a desperate bid for survival as your fevered brain-thoughts splinter under the strain of living among the dead, and you are forced to digest samplings of unknown and potentially mind-shattering drugs to blot out the clotted claret hallways that now make up your waking life, replacing them with unsettling and unwhimsical hallucinations. Take a look.

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