“Hello, can you sssshchch – No turn the knob to the right… Hello? RPS? Yes, I think they’ve got me. Thanks, Kieron! Miss you! Hello, RPS. This is Craig. I accidentally fell into another universe when I left a spoon in the bowl of soup I was microwaving. Cara’s chilli-laden recipe, combined with the destabilised positronic matrix caused by the spoon, dumped me in another universe. It’s much like our own, only Kieron is now Prime Minister, running the country on a platform of Partying Hard, and the Thief series was never made. Instead the game it was before it became Thief, Dark Camelot, carried on development. Do you want to see it? Good. I’m transmitting the footage I have for you sssshchssscht- in the hope sssshchssscht better sssshchsssch understand sssshchssscht…”
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Posts Tagged ‘Looking Glass Software’
By Craig Pearson on May 17th, 2013.
By John Walker on May 15th, 2013.
We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I’ve never played System Shock 2. It’s not my fault – I was busy. But with my first gap in my schedule since August 1999, I’ve been having a go at the freshly re-released version on Steam. It’s… it’s not easy, is it?
By Adam Smith on February 13th, 2013.
Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to Stephen Kick of Night Dive, who secured the rights and worked on the release, and Guillaume Rambourg at GOG.com. How did all of this come about and what is System Shock 2′s place in gaming, past, present and future?
By Adam Smith on March 13th, 2012.
I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.
By Quintin Smith on December 14th, 2010.
As of this weekend, Christmas has come early for the Through the Looking Glass community. A CD’s been discovered containing the source code for the Dark Engine, aka the engine used by Thief, Thief II and System Shock 2 (not to mention Irrational and Looking Glass’ cancelled cold war spy game Deep Cover).
What does this mean? Well, if the fans can get the code into a workable state, initially it’ll mean versions of those Dark Engine classics optimised for modern systems. In the long term, you can probably look at the FreeSpace 2 Source Code Project for a glimpse at what lies ahead.
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