Posts Tagged ‘Looking Glass Software’

Of Crime And The City In Thief, Dickens And GTA

By Adam Smith on November 23rd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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Sudo Shock: System Shock 2 Now On Linux

By Craig Pearson on April 10th, 2014.

How could we forget?

Just a few years ago, people were begging for the System Shock 2 legal situation to be resolved. It wasn’t a technical problem, but a legal death trap of rights that entangled its feet, keeping it just out of grasp as we all reached out to save it. And then it was suddenly in our hands, and we could all have the game on the digital distribution platform of our choosing. With that resolved, it seemed that the story of System Shock 2 was over. But wait *shocking twist music*, like a hand shooting out of a grave, there’s one final moment for SS2 to surprise us: a new update that lands it on Linux. It is available right now on Steam.

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A Game And A Chat Thief Extravaganza, Take Two

By Nathan Grayson on March 7th, 2014.

We tried to play Thief: The Dark Project and chat about it. Honest! But Twitch, the purple scab of a service, wouldn’t cooperate with one of the most storied series starters in gaming history. It’s almost like I shouldn’t have expected a 15-year-old game to be compatible with a crazy space-age cyberfuture streaming platform, but no, that’s just ridiculous. At any rate, today – for real this time – I will be joined by former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. 

This will be a pretty special episode, so make sure to tune in. We’re kicking off at 2 PM PT/10 PM GMT. A little late, I know, but come on: only amateur thieves skulk around during the (UK) day. 

Update: We’re done! It went quite well, all things considered. Watch the full thing below.

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A Game And A Chat Ep 4: Looking (Glass) Back On Thief

By Nathan Grayson on March 6th, 2014.

This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. This is one you absolutely should not miss.

We’ll be kicking off at 11 AM PT/7 PM GMT. Tune in below. 

Update: We’re having some technical troubles. New kick off ETA coming shortly.

Update 2: No end in sight to the technical issues. We’re rescheduling for the same time tomorrow. Apologies to everyone for what was, frankly, an unmitigated disaster.

Update 3: I finally got Thief working with Twitch! So it’s a lock: tomorrow at 11 AM PT/7 PM GMT. This will finally happen.

Update 4: This feature is cursed, clearly. A scheduling issue has come up, so we’re doing this tomorrow at 2 PM PT/10 PM GMT. A late, spooky night show for Thief. Kinda makes sense I guess.

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Pre-Thief: Dark Camelot Footage

By Craig Pearson on May 17th, 2013.

THIEF KEY ART, APPARANTLY!
“Hello, can you sssshchch – No turn the knob to the right… Hello? RPS? Yes, I think they’ve got me. Thanks, Kieron! Miss you! Hello, RPS. This is Craig. I accidentally fell into another universe when I left a spoon in the bowl of soup I was microwaving. Cara’s chilli-laden recipe, combined with the destabilised positronic matrix caused by the spoon, dumped me in another universe. It’s much like our own, only Kieron is now Prime Minister, running the country on a platform of Partying Hard, and the Thief series was never made. Instead the game it was before it became Thief, Dark Camelot, carried on development. Do you want to see it? Good. I’m transmitting the footage I have for you sssshchssscht- in the hope sssshchssscht better sssshchsssch understand sssshchssscht…”
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On Difficulty: A Few Hours With System Shock 2

By John Walker on May 15th, 2013.

It's not a very happy game, really.

We all have our embarrassing secrets. For instance, Jim has never hopped, too scared to take such a risk with gravity. Adam never realised you were supposed to apologise to ducks. And I’ve never played System Shock 2. It’s not my fault – I was busy. But with my first gap in my schedule since August 1999, I’ve been having a go at the freshly re-released version on Steam. It’s… it’s not easy, is it?

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Many Questions: System Shock 2 Comes To GOG

By Adam Smith on February 13th, 2013.

Today, Good Old Games announce that they will finally, and exclusively, be selling a digital download version of System Shock 2. It will be available tomorrow. I envy those who can now play for the first time, but there is no longer an excuse not to indulge in yet another playthrough of one of the finest and most frightening games ever made. I spoke to Stephen Kick of Night Dive, who secured the rights and worked on the release, and Guillaume Rambourg at GOG.com. How did all of this come about and what is System Shock 2’s place in gaming, past, present and future?

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Outside Influences: Of Crime And The City

By Adam Smith on March 13th, 2012.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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Dark Engine Source Code Found In A Bag

By Quintin Smith on December 14th, 2010.

As of this weekend, Christmas has come early for the Through the Looking Glass community. A CD’s been discovered containing the source code for the Dark Engine, aka the engine used by Thief, Thief II and System Shock 2 (not to mention Irrational and Looking Glass’ cancelled cold war spy game Deep Cover).

What does this mean? Well, if the fans can get the code into a workable state, initially it’ll mean versions of those Dark Engine classics optimised for modern systems. In the long term, you can probably look at the FreeSpace 2 Source Code Project for a glimpse at what lies ahead.
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