Posts Tagged ‘Lucas Pope’

Dinn Roamin': Papers Please Dev’s New Game Has A Demo

By Alec Meer on October 22nd, 2014.

eat a sandwich, man

This is a pleasant surprise: Lucas Pope, he of the wildly acclaimed, extremely well-observed and reliably gut-wrenching Papers, Please, has snuck out a free demo of his next game. First person sort-of-adventure Return of the Obra Dinn has a somehow both retro and hyper-modern 1-bit art style (which looks a bit like a dot matrix printer was fed green paper), and concerns a Marie Celeste-style naval mystery. It’s TBC whether this too will make one lose all faith in humanity.
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Return of Lucas Pope, Return of the Obra Dinn

By Ben Barrett on May 26th, 2014.

Straight out of the gate, there’s more to Lucas Pope’s new first-person mystery-solver than one might assume. The above image isn’t some stylisation or striking image meant to attract attention without explaining the game, but an actual example of how he plans for it to look. The man behind Papers, Please is building the tale of an investigation into an abandoned ship and planning an art style reminiscent of the earliest games, something he’s termed “1bit rendering.” We’ll play as an “insurance adjustor for the East India Company’s London Office” with the intent to “find means to board the ship and recover the captain’s logbook for assessment.” Interesting, original, but a little more standard than his previous fares. Have a click through for more details and a gif that makes the art style a little easier to understand.

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Wot I Think: Papers, Please

By John Walker on August 12th, 2013.

Papers, Please is a pretty effective way of having you take a look around yourself, and feel damned grateful for what you’ve got. Unless you’re reading this in a country for which the dystopian themes of Papers Please’s oppressive border controls and poverty-stricken workers are all too familiar, in which case please have some of my Western guilt. You’re a border guard, and your job is to either let or not let people through. And that really is it. Which makes it kind of weird that it’s so utterly compelling that I’ve overworked today by three hours so far, and don’t seem to be stopping. Here’s wot I think:

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Release AVALANCHE: Spelunky, Papers, Guacamelee

By Nathan Grayson on August 9th, 2013.

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively¬†buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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Impressions: Communist Document Thriller Papers, Please

By Nathan Grayson on April 16th, 2013.

Yes, a document thriller. Papers, Please is a compelling, edge-of-your-seat game about carefully scrutinizing forms. And it’s so clever that I don’t even know where to begin. But I suppose you’ll need to know what it is first, won’t you? Papers heralds from Lucas Pope, creator of the similarly socially conscious Republica Times, but this time you’re in charge of your maybe kinda probably definitely fictionalized Soviet¬†homeland’s border. Or rather, you’re the person who makes sure everyone else has their paperwork in order. If you mess up, you get fined, and that means your family withers to chalky bone under the weight of starvation and sickness. Also, there are some very sinister sorts looking to slip past your iron stamping hand of ultimate justice, so perhaps more hangs in the balance than your benefactors are letting on. Read on for my impressions of the beta demo, and then – if you’re feeling so inclined or swollen with fictional nationalistic pride – give it a try yourself here.

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Paul Dacre Simulator: The Republia Times

By Alec Meer on April 16th, 2012.

It's war

Orwellian publishing simulator OR accurate reflection of today’s hyper-manipulative media? Free, browser based indie experiment The Republia Times has you playing the editor of a state-controlled newspaper, tasked with convincing a skeptical public that they should love their oppressive, militaristic, anti-academic government while at the same time pursuing ever-greater audiences. Pick which stories to run and where to run them wisely – otherwise the government will have your family killed. Jim used to argue that we should run RPS that way in order to achieve maximum efficiency and profitability, but he sensibly elected to keep his mouth shut about it once the rest of us threw his son down a well.
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