Rock, Paper, Shotgun

Posts Tagged ‘lucasarts labs’

LucasArts: Lucid At Last

By Alec Meer on September 14th, 2009.

Lucasarts made all their Lucidity screens 600 pixels wide already, thus saving us a ton of resizing no-fun. We love Lucasarts.

LucasArts are on quite the crusade to prove they’re no longer the grey men in grey suits working in a grey building and having grey dreams about billions of dollars earned from grey, lacklustre Star Wars games they’ve seemed to be for the last decade-plus. The re-release of a few beloved vintage titles onto Steam earlier this year won them a big old credibility pie, and now they’re showing off the first of a mooted several new IPs – indie-esque gamettes that hint at a return to their offbeat barnstorming of yore. First up is Lucidity, which is best described as Mario meets Tetris meets Crayon Physics Meets Little Big Planet Meets Ico Meets Lemmings Meets Braid. It’s dead pretty, and it’s betrailered below.
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