Posts Tagged ‘Lucasarts’

Sam & Max & X-Wing & TIE Fighter: GOG Get LucasArts

By Alice O'Connor on October 28th, 2014.

It's just luck, the Sam & Max promo board game, you know.

GOG weren’t the first joint in cyberspace slinging vintage video games, but they did get publishers digging a lot deeper into their archives (Good Old Games, they called themselves back in the day). Most publishers came to realise that hey, maybe it’s good for everyone if folks can buy our old games, but some were tangled in knots or lost in mysteries for yonks. It took almost five years for a group to free System Shock 2, and we’re still waiting for the best parts of the LucasArts catalogue.

Or we were, anyway. Here, they’re coming! Sam & Max Hit the Road, X-Wing, and TIE Fighter are now on GOG – the first time they’ve been on sale in years – as heralds of a re-release-o-rama.

Read the rest of this entry »

, , , , .

100 Comments »

Monster Revan Looting Party: New SW:TOR Expansion

By Graham Smith on October 7th, 2014.

To my eye, Star Wars The Old Republic was an awkward marriage of BioWare’s singleplayer storytelling and World of Warcraft-derived MMO mechanics. It’s a marriage which seemed to satisfy no one, dooming SWTOR to a brief honeymoon and a slowly diminishing life of quiet desperation. A sad, science fiction Revolutionary Road.

Nice of BioWare to throw the game and its players a little lovin’ then, in a new expansion called Shadow of Revan. It’s raises the level cap to 60, adds a couple of new worlds like Yavin 4, offers new high-level raids, and introduces a new “discipline system” which will affect everyone, including those who don’t buy this $20 add-on. There’s an announcement trailer below.

Read the rest of this entry »

, , , , , , .

45 Comments »

Let’s Guess The Fate Of The Fate Of Atlantis Fan Remake

By Alec Meer on September 19th, 2014.

Sofia, with a funny haircut

Option 1) Disney give it the thumbs up and it carries on to completion, rapturous acclaim and a whole host of olden LucasArts titles getting a similar do-over.
Option 2) You know. The other thing.

For now, let’s just admire the effort and care this five-person team are putting into a 3D remake of classic LucasArts pointer-clicker Indiana Jones and the Fate of Atlantis, which as we all now know is really about kissing. (And, frankly, that raises other concerns about just how carefully this project needs to be treated in order to not upset its delicate balance of characterisation and comedy). Take a look at work in progress below, anyway.
Read the rest of this entry »

, , .

26 Comments »

S.EXE: Indiana Jones And The Fate Of Atlantis

By Cara Ellison on September 12th, 2014.

Indiana Jones and the Fate of HIS FACE

A long time ago, when I was just a fledgeling writer who had just attended her first Game Developer’s Conference and only accidentally brushed shoulders with Tim Schafer at a bar, I was surprised to get a message on Facebook from Noah Falstein. He had noticed that my cover image was of the 1992 LucasArts point and click adventure Indiana Jones and the Fate of Atlantis. He saw it on my page thanks to a connection of a friend of a friend. He ‘liked’ it. And I realised: Noah wrote that game.

I guess that was the moment I knew I was privileged to be able to talk to the people who make the things I care about, and that I should spend my time critiquing their work. This week’s S.EXE is about the ‘team’ narrative strand of Indiana Jones And The Fate Of Atlantis. It’s got clinches worthy of Hollywood. I’ve not seen a kiss in a game that’s ever topped Sophia and Indy’s frequent tonsil-scraping embraces.

Read the rest of this entry »

, , , .

Comments Off

Yes, Of Course: Grim Fandango Remaster Confirmed For PC

By Alice O'Connor on July 9th, 2014.

Cheer up, it's not the end of the world.

When Double Fine announced during E3 that they were remastering Grim Fandango for release on PlayStations, they carefully hemmed and hawed around saying it’ll be coming to PC too. “Talk about other platforms soon!” Tim Schafer cried, saying something very enthusiastic about working with Sony before leaping out a window and running for the hills. But obviously it will, right? Of course it will. Today Double Fine announced they’ll release their jazzed-up version of the lovely LucasArts adventure game for PC, Mac and Linux alongside the Sonybox versions.

Read the rest of this entry »

, , .

84 Comments »

Connecting The DoTTs: Schafer Plays Day Of The Tentacle

By Graham Smith on May 15th, 2014.

Dave The Tentacle.

What are your personal memories of Day of the Tentacle? Mine is that for years before playing it, I thought it was called “Dave the Tentacle” because I’d only ever heard it mentioned in conversation with Scottish accents. Tim Schafer’s memories of the game are considerably more interesting. Not only does he know the name of the LucasArts adventure game, but over the course of this forty-minute video he talks about the inspirations behind the characters, the process of brainstorming the story, production details of particularly fine animations… It’s almost as if he worked on it.

Read the rest of this entry »

, , , , .

16 Comments »

Super Roman Conquest Is Ex-LucasArts, Looks A Bit Rough

By Nathan Grayson on October 26th, 2013.

Placeholder art is placeholder.

So, here is a thing. As you well know (and are probably still biting back residual tears from), LucasArts is deader than the Death Star, buried in a coffin more wooden than Hayden Christensen’s Anakin Skywalker. It was a shame to see the legendary developer go, especially with promising projects like Star Wars 1313 in the works. Super Roman Conquest is, um, not exactly what I would have expected from survivors of the studio’s final days, but it does show some promise. It’s a 2D RTS, but with multiple “lanes” to mitigate the yawn-inducing simplicity such a setup might suggest. It also has quite a ways to go, by the looks of things. Naturally, then, it’s on Kickstarter.

Read the rest of this entry »

, , .

21 Comments »

RIP LucasArts: An Obituary

By John Walker on April 4th, 2013.

It’s always genuinely sad when a game developer closes down. People lose jobs, many lives are affected, and the industry as a whole loses a degree of potential. But before now no news of a studio closing has brought me close to tears. The death of LucasArts, while perhaps inevitable to anyone following closely enough, has made me very sad indeed.

Read the rest of this entry »

, , , .

153 Comments »

Vader “Noooo”, Etc: Disney Closing LucasArts

By Jim Rossignol on April 3rd, 2013.


Oh dear. Disney have told Game Informer that LucasArts studios are shutting down, although the name will remain to hold the licenses. They explained: “we’ve decided to shift LucasArts from an internal development to a licensing model.” This means Star Wars 1313 is a goner.

There’s clearly quite the story to be told here, but for such a once-mighty studio to have fallen unto complete abandonment must be one of the most catastrophic failures of management in gaming history. That or some kind of Lovecraftian curse. Yeah, maybe that’s it. Our thoughts are with those developers who are now out of work.

[Alternative headline: “LucasAren’ts”? Yeah? Big bucks, right here.]

, .

129 Comments »

New Republic: Obsidian Actively Pitching More Star Wars

By Nathan Grayson on February 8th, 2013.

Star Wars: Knights of the Old Republic II was utterly masterful. Sure, it had more rough edges than a Sarlacc Pit who’s also a door-to-door woodchipper salesman, but the underlying tale mixed oppressive darkness, moral grays, and an eye for exactly what makes Star Wars tick to stirring effect. Personally, I think it far outstripped KOTOR 1, but to each their own. Naturally, though, I nearly grinned my face in half when Obsidian CEO Feargus Urquhart told me his Black-Isle-based collective is lobbying heavily to develop a new Star Wars RPG. “I would say it’s within the top three pitches we’ve ever come up with,” he told RPS during a recent interview. But wait, what about the EA-shaped Death Star hovering over The Old Republic? Well, Obsidian’s new tale is set in a very, very different time period.

Read the rest of this entry »

, , , , , .

132 Comments »

Magical: Monkey Island’s Insult Swordfighting For Browser

By Nathan Grayson on January 15th, 2013.

I am rubber, you're a cow. Also, something about feather dusters.

It is one of the industry’s greatest crimes, I think, that the majority of games with swordfighting don’t include any sort of insult component. I mean, seriously: what happened? Where did we go wrong? I like to imagine that, off in some wonderful alternate dimension, things went the opposite way. People traded swords for words, and dairy farmers the world over reported an all-time low of self-esteem. In the dreary, sass-less dystopia we call reality, however, there is one shimmering lighthouse beacon of hope: a free browser-based version of Monkey Island 1 and 3’s classic variations on the theme. We can only pray that everyone who’s even the least bit interested in the oh-so-sensual art of swapping steel takes note this time around.

Read the rest of this entry »

, , , , .

40 Comments »

Of Monsters And Meatbags: SWTOR’s HK-51 Update

By Nathan Grayson on November 8th, 2012.

Don't worry, ma'am. We're only here to help.

Disney owns Star Wars now, so what better way to celebrate than with the most un-Disney character in the entire Star Wars universe? In fairness, Hk-51 isn’t HK-47 (who has already appeared elsewhere in Star Wars: The Old Republic), but they’re quite obviously cut from the same organic-life-loathing cloth. They probably also both loathe cloth, for that matter. Point is, don’t go into a frothy mouthed state of paralytic shock if your new companion combines the words “meat” and “bag” to form a phrase of a far more sinister nature. But the galaxy-spanning quest to secure an adorable HK-51 of your very own is only a small part of SWTOR’s upcoming update 1.5. The rest appears in a hyper-advanced eyeball stimulating holocron after the break.

Read the rest of this entry »

, , , , , , .

17 Comments »

Disney Acquires All Of Lucasfilm – Including LucasArts

By Nathan Grayson on October 30th, 2012.

Star Wars: Episode VII - in which it turns out the first two Death Stars were only distractions to hide a THIRD DEATH STAR. Starring Harrison Ford as a reluctantly out-of-retirement Han Solo and Shia Labeouf as everyone else.

Star Wars‘ universe is ruled by an all-powerful elderly man who’s known for controlling the masses with unspeakable technological horrors and shooting lightning out of his fingertips. I’m talking, of course, about George Lucas. However, in the most exciting twist the franchise has seen since “I am your father,” he’s now mostly out of the picture. Disney has officially purchased Lucasfilm – all technologies, IPs, and rights to every property – for $4.05 billion. We now live in a world where Pixar or Joss Whedon heading up a new Star Wars film is a very real possibility. But what does this mean for videogames? Could we finally get that Ewok tractor-driving simulator everyone’s been clamoring for? Or Grim Fandango 2 developed by the team that made Disney Princess: My Fairytale Adventure? We can only hope. So far, though, here’s what we know for sure.

Read the rest of this entry »

, , , .

181 Comments »