Posts Tagged ‘Lucasarts’

GOG’s Two Cents On Retro Mania, DRM’s Demise

By Nathan Grayson on October 24th, 2012.

It was a dark and stormy evening when I recently spoke with GOG‘s Trevor Longino. We met in a Japanese hotel in San Francisco, him proudly carrying some manner of whooping cough from Poland, and me trying to keep pace with this year’s Canadian model (it’s a long story). It was, in other words, quite a momentous meeting of virus cultures – not to mention fever-addled minds. But really, this does seem to be quite a pivotal moment for the storefront formerly known as Good Old Games. The industry’s slowly but surely conforming to its philosophies, with numerous indie games embracing nostalgia wholeheartedly and DRM’s grip loosening on even the likes of big, bad Ubisoft. So where exactly does that leave GOG? Longino and I tackled that topic and many more – including Steam Greenlight and GOG’s apparent flip-flop on steep discounts being bad for the industry.

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Get These: KOTOR 2 And Its Restored Content Mod

By Nathan Grayson on August 24th, 2012.

But are you *sure* you're doing the right thing by killing the monster that's attacking you right now, Kreia? Are you? I mean, it's not like I'd know. YOU'RE THE EXPERT.

Vaguely controversial statement time! I far prefer Star Wars: Knights of the Old Republic 2 to KOTOR 1. I mean, BioWare’s original Death Star laser blast into a rather bland Star Wars gaming scene is a classic for a reason, but KOTOR 2 – for all its flaws – showed sparkling glints of actual brilliance. Unfortunately, a lot of people skipped it due to BioWare’s lack of involvement, bugginess, and an ending that sort of, well, didn’t exist. But that was then, and now – as of today – KOTOR 2′s finally on Steam. So I’m going to show you how to turn it into the game it should’ve been all along.

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The Star Wars 1313 Trailer Is Every Trailer Ever

By Craig Pearson on August 14th, 2012.

BRAAAANGGGG!
It has jump zooms, the Inception noise, a squeaky pulsing noise to denote horror and excitement, then an uncomfortably long sequence where nothing is on screen. Welcome to the trailer to end all trailers, a new look at the gritty shooter Star Wars 1313 that just strutted out of Trailer University waving a degree over its head. It’s keen to show you all the trailery tricks it learned in as short a space of time as possible. All it’s really missing is a voice over from That Guy and it’d be complete.
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A Galaxy Far Cry Away: Hocking Exits Lucasarts

By Alec Meer on July 2nd, 2012.

I'm not even trying with that headline pun I know, but the house is out of coffee so I'm barely conscious right now

While he’s most known for the rightfully divisive Far Cry 2 (me, I’m glad it exists but never, ever want to play it again), Clint Hocking is a fascinating games-brain whose trajectory is well worth following. Not purely because he played a big role in the first three Splinter Cells, but also because interviews and talks suggest a restless, ambitious mind that seems taken up with the sort of emergent, open world, experimental experiences we generally crave here on RPS. So, while a bit odd, the news two years back that he was joining LucasArts was rather exciting. With Georgey-porgey’s bunch having lately dropped any number of balls both in terms of Star Wars and, well, anything else, Hocking’s presence was surely just what this hobbled giant needed. Only now he’s bally left without any projects coming to light.
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Star Wars 1313 Footage Shows Fancy Shootin’

By Jim Rossignol on June 6th, 2012.

Oh no, he's got a raygun!
With a strong whiff of Shadows Of The Empire, new third-person shooter Star Wars 1313 (contentless Flash placeholder site) has been unveiled at E3 running on a “high end” PC. You can see SpikeTV’s footage of that, as well as a man-chat free cinematic trailer, below. It looks rather fancy, too, although it amused me that the developer said that their intention was to make the cutscenes so seamless with the action that “you’re not sure when you’re controlling, and when you’re not”. Anyway, it’s looking lovely, and manages to hit the grimy end of the Star Wars action spectrum rather confidently. Go take a look.
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What If: Grim Fandango Deluxe

By Alec Meer on January 13th, 2012.

Manny up and release the source code, Lucasarts

One of the saddest things in all the world (of retro videogames) is the beautiful, bittersweet Grim Fandango’s odd resistance to being spit’n'polished into a shinier, more modern form for shinier, more modern graphics cards. I’m afraid I don’t have good news for you, at least not yet, but what I do have is a video demonstrating what a widescreen, upscaled GF might look like were it to ever happen, plus news on a group who are trying their bestest to make this happen.
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Might Be TIE Fightin: Lucasarts Hiring

By Adam Smith on September 15th, 2011.

They must realise this fellow is capable of printing money?

Lucasarts made many of my favourite games of the ‘90s, a time when I was a very happy gamer indeed. There were all the classic adventure games and then there were the space sims, X-Wing and TIE Fighter. I sometimes forget just how good they were and then I get confused about the fact that I’m not playing a brand spanking new version right now. It really has been a while, hasn’t it? But perhaps the wait is over. The eagle eyes of Gamespot have noticed that Lucasarts are looking to hire developers to work on three new titles, one of which is an aerial combat game. Speculation, ho!

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EG Retro: Escape From Monkey Island

By John Walker on August 8th, 2011.

Le Chuck's beard has never looked finer.

I’ve had enough of the downright prejudice against Escape From Monkey Island. When I originally reviewed it for PC Gamer in 2000, I recognised what a superb adventure game it was. And replaying it eleven years later, it remains every bit as funny, clever and well constructed. Yes, Monkey Kombat sucks beyond belief and was a stupid mistake. Yes, the camera was often poor. But the adventure game it’s all in? Well, in my Eurogamer retro, I say this:

“The humour is just wonderful. It’s certainly a damned sight funnier than the first and third games in the series, making me laugh out loud a remarkable number of times. It’s a game that understands the basics, such as: ducks are funny animals. And the complicated, like… okay – there’s nothing complicated. But there’s a lot that’s clever.”

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What Is A Jedi Consular?

By Jim Rossignol on August 6th, 2011.

Help, I'm stuck like this!
A few minutes ago I didn’t know, but now I do – that’s the magic of online marketing materials for The Old Republic. They’re not just entertaining, they’re educational! And when it’s your job to be an enormous nerd on the internet, as mine is, it’s good to know this stuff. I’ve posted the Jedi Consular trailer below, so that you can see it too. Being a Jedi Consular involves wearing very large shoulder pads, looking at glowing machines, deflecting energy bolts, and basically being a big old space wizard. Good times.

WARNING: The trailer auto-plays, for some reason.
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Fresh SW:TOR Video Contains Pith, Sith

By Jim Rossignol on July 26th, 2011.


You think you have had enough of The Old Republic news? WE ARE JUST GETTING STARTED. By the end of the year you’ll actually have had your childhood memories replaced by SW:TOR marketing materials, and the world will seem a better place for it. The latest cocktail of sparkling hype-juice to be pumped energetically from the info-nozzle of Lucas/EA/Bioware is the Join The Fight trailer (below), which shows the various character classes strutting their talent trees. Each class has a pithy line and a bit of fighty to illustrate their unique appeal. Off-screen, however, it’s my suspicion that the Sith Warrior looks at the Imperial Agent and says “Lol, nerd.”

Go take a look.
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A-Fforde-able Adventure (It’s Free!)

By Richard Cobbett on July 20th, 2011.

I think you mean pooooooooooooisonous snakes

Before you even start Adventure: All In The Game, you’re asked whether you think your knowledge of adventure games is Minimal, Adequate or Extensive. I immediately quit and opened the Readme to see if it was made by Games For Richard Inc. It wasn’t. But it may as well have been. This is one of my favourite AGS adventures in ages, with great writing, solid design, and an excellent ‘behind the scenes’ premise that’s far more than just a cute gimmick.

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Lego Star Wars III: The Pre-Emptive Trailer

By Jim Rossignol on February 11th, 2011.

Is that a young yoda?
The launch trailer for Lego Star Wars III: The Clone Wars arrives via BigDownload, and it looks rather lovely. Well, they are calling it the launch trailer, but I thought that was supposed to roughly coincide with, y’know, the launch? The third instalment of the third-person action-puzzler-that’s-probably-really-for-kids is out March 22nd in North America and March 25th in Europe. We’ll be telling you what we think of it around that time. (But it looks fun!)
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Blimey: Lego Star Wars III

By Jim Rossignol on November 15th, 2010.

Lego!
Lego Star Wars III: The Clone Wars looks pretty incredible. Really, go take a look, below.
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