Posts Tagged ‘Lucasarts’

The Metrics: Old Republic’s Imperial Agent

By Jim Rossignol on November 1st, 2010.


Good morning! Below you see the trailer for The Old Republic‘s Imperial Agent class. He’s a sneaky blue man, as you might expect, and should – via the magic of sniper rifles and backstabs – allow us to get our imperial evil on in roguish fashion. On what is basically an unrelated note, I can’t help feeling that The Old Republic was announced too early. Here I am posting the nth trailer, and the game is still ten thousand years away from release. Is the long trickle of information actually a good idea? Couldn’t games get away with that blaze of publicity thing like the movies? Perhaps this is a sub-curse of the internet: we asked for an endless supply of video game trailers, and by God we got them…

Nevermind, at least we have actual exciting news about The Old Republic coming up soon.
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The Force Unleashed II Unleashed Too

By Jim Rossignol on October 27th, 2010.


Hmm, this one somehow bypassed my radar entirely. And it’s out now on PC. I guess we’ll try and take a look at it later in the week. Maybe. Anyone so excited about light sabres and stuff that they already have it? Looks like the critical consensus is a bit non-plussed – another below average Star Wars game? It wouldn’t be the biggest surprise in the world. Hmm. The new trailer (below) might just be the closest I get to this one. We need a proper Jedi Knight game, I think.
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Guybrush Sweeps: The Force Unleashed 2

By Kieron Gillen on September 29th, 2010.

Despite the fact the game’s coming to the PC, and despite the fact it’s out at the end of the month, despite the fact we’ll post any old nonsense… we haven’t actually done anything on the forthcoming The Force Unleashed 2. Clearly, this has cut deep into the heart of the Lucasbeast, who respond by doing the one thing which will guarantee us doing a post. Yes, it’s inserting Guybrush Threepwood into the game. How appropriate, etc, etc. The B brought it to my attention, though ausgamers provide more details and more screenshots. Oh – and there’s some trailers for the game below.
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Schafer Liveblogs Monkey Island 2

By Alec Meer on September 17th, 2010.

Tim Schafer may be long-gone to console-land these days, but that doesn’t mean he’s forgotten the PC adventure game roots that made him. As anyone who follows him on Twit-witter knows, he’s been sharing his thoughts, memories and mild horror about Monkey Island 2: LeChuck’s Revenge as he plays through the Special Edition. It’s as close as you’re likely to get to a director’s commentary [edit - ah. There is one with the SE. Didn't play it yet, see. Oh well, this is still new stuff, and wonderfully pithy] for the revered pointer-clickerer. Some highlights of what’s clearly the man having a great time with one of his old creations are below.
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Clone Wars Adventures Open Beta

By Kieron Gillen on August 21st, 2010.

Surely training to fight with Light Sabres is a risky business?

The new free-to-play Clone Wars Adventure has just gone live. As in, open Beta where you can pop in and play. Since it’s in Beta there’s content unavailable – including the pay stuff, really – but the basic structure is there. And, as far as I can see, it’s basically a glorified chat-room (with dress up) and a whole load of mini-games you can play. In fact, while you can actually go to places in the world to start the games in an atmospheric fashion, it’s much easier to just press the play button and select from the list. It’s a fancy arcade, with you able to hop between Clone-Wars themed archetypal online games. For example, the sword-fighting is basically an Audition-clone, with whoever hammers out a sequence faster gets to win the clash-of-swords. The Tower Defence clone is probably my favourite so far, with the quality of others varying wildly. I did like the OTTP powering up of your guns in Starfighter when you get a combo going. Alas, the typing-game isn’t the Typing of the Dead… with Jedi thing you’d have hoped for. Anyway – you can sign up and play here or watch the new trailer with devs yabbering below…
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Hocking Joins LucasArts

By Alec Meer on August 9th, 2010.

Splinter Cell 3 and Far Cry 2 lead Clint Hocking stood down from Ubisoft Montreal back in May, citing a need to challenge himself and to leave comfortable habits behind. The newly-announced upshot of that is that he’s moving to LucasArts, to be creative director on an unannounced project.
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An Hour With: Monkey Island 2 Special Edition

By Kieron Gillen on July 12th, 2010.

The second special edition complete re-mastering of the Monkey Island games came out last week, and I thought since we’re not going to be Wot I Thinking it, it’d be worth having a quick look at and seeing how seaworthy this once-flagship of the genre is with its new lick of paint. Because… well, I’ll go out on a limb here and say that, for a sub-section of our readership, it’ll be their favourite adventure game of all time. Possibly the last great classic adventure they ever played. It’s certainly mine.
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Gene Pick-me: Clone Wars Adventures

By Kieron Gillen on June 2nd, 2010.

They're going to be robo-crazy
Marco Weigel noted we haven’t actually written anything about this. This is no longer true, a disease cured by writeitude. In short: it looks like they’re going to be two options for a free Star Wars MMO this year. Firstly, you can pirate a copy of The Old Republic and hack someone else’s account. Secondly, you can play Clone Wars Adventures. It’s a free-to-play MMO based around the Clone Wars animated malarkies, featuring pets, housing, mini-games and all that sort of thing. You can also choose to play a Jedi, a Padawan or a Clone Trooper. Why would anyone play a Padawan? It’ll be like a racing game giving you an option between playing a driver or someone learning to drive. Anyway, it’s out in fall this year, and here’s the trailer…
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Re-Retro: Republic Commando

By Alec Meer on May 24th, 2010.

Combing my hard drive for dusty manuscripts to rehome on RPS, I stumbled happily across this revisit to Star Wars: Republic Commando, originally written for PC Gamer. Admittedly I’ve already given RepCom a little retro cuddle on RPS, but as Lucasart’s Star Wars shooter is now available on Steam it’s well worth restating its surprising marvellousness…

I’m still waiting for Imperial Commando. It was never promised, never so much as rumoured, but it always seemed the logical next step for Lucasarts’ surprisingly vigorous Star Wars squad-shooter to take. A sequel to this avowedly heroic FPS in which you play a Storm Trooper hunting down Rebel enclaves, brutally razing Jawa settlements or setting fire to Aunt Beru? That’s dream gaming – and a precedent laid down by, years previous, their following up saintly X-Wing with devilish TIE Fighter. Republic Commando seemed to be the way back to great things for this so-long unreliable developer – if you will, a new hope.
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Not So Secret: Play Monkey Island Right Here

By Alec Meer on April 30th, 2010.

Well, the first 20 minutes of it. But right here. Lucasarts have gotten into bed with streaming browser game specialists InstantAction and come up with a clever special edition of the Special Edition of The Secret Of Monkey Island which fits neatly into an RPS post. This doubtless, was their sole intent for it. Expect more games converted to play within RPS posts, starting with Crysis 2 next month.
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SWTOR: Combat Explained

By Jim Rossignol on April 23rd, 2010.


By explained, I mean hyped. In a good way. Bioware’s Ray and Greg (amongst others) feature in this video which explains the design philosophy for combat in Star Wars: The Old Republic. The Biowarrians seem keen to emphasize how the game will be more exciting than other MMO combat, which gets away from from the repetitious skill cycle stuff. Light saber combat should, apparently, feature much the same acrobatic movement as in the recent films. Blaster-wielding characters will have to be more careful, and make use of cover. It actually looks pretty interesting. Vid is posted below, obviously.
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Day Of The Tentacle Screenshot Gallery

By John Walker on March 29th, 2010.

This may seem a bit strange, posting a gallery of images from a seventeen year old game. But as I replayed Day of the Tentacle last week, every scene made me take a screenshot out of the pure pleasure of looking at it. And you know what else? Those scenes are already in the shape of an RPS image. It’s meant to be. It’s divined from above. And so here, two decades late, is a gallery of DOTT images. It’s like looking through a photo album of a favourite holiday. For me at least. And I suspect for quite a few others too.

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Monkey Island 2 Special Edition Announced

By John Walker on March 11th, 2010.

Let's not complain about his hair this time, eh?

It seems that the Secret Of Monkey Island Special Edition must have been enough of a success for LucasArts to pursue the idea further. It’s been announced that the sequel is receiving the same treatment, now called Monkey Island 2 Special Edition: Le Chuck’s Revenge. And it’s arriving in the Summer.

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