Posts Tagged ‘ludum dare 26’

Fin: Here Are The ‘Minimal’ Ludum Dare Winners

By Nathan Grayson on May 22nd, 2013.

The dust settled on Ludum Dare‘s 26th marathon development sprint a couple weeks ago, but one very important question was left hanging in the air: who won? I mean, that’s all games are about, right? Winning and losing? Oh, and TV, sports, and dogs. Urgh, sorry. The Xbox One reveal must have rotted my brain. In reality, games can be about quite a bit more, and Ludum Dare compos prove that time and time again. But when you’re dealing with a list of 2346 games, it’s helpful to have some form of organization. Jump past the break for the winner’s circle.

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The Ludum Dare Haikus

By Nathan Grayson on May 10th, 2013.

Minimalism
Ludum Dare 26 theme
Haikus: fitting, no?
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Gods Will Be Watching Is The Saddest Survival Sim

By Nathan Grayson on May 1st, 2013.

The only sound I ever heard during my playthrough of Gods Will Be Watching was the crackling of a fire. Slowly but surely, its embers would die, because when you’re stranded in the freezing cold and slowly succumbing to disease, there’s no easy fix-all. Just increasingly high prices that buy you a few more moldy scraps of time. So I’d heap more wood onto the wheezing ash, and my group’s flame would spring back to life, but it never quite returned to the lively, hopeful blaze of day one. Neither did my people. One by one, the little squad of survivors I was managing fell apart. Distrust, discord, and madness flooded delirious minds while empty stomachs’ pleas fell on deaf ears. I wanted to hold it all together, I did, but one man can only do so much.

On my grave, I pray they write, “At least he didn’t let the dog die. All things considered, he was really good about that.” Also, I hope they omit the part where I strongly considered killing my engineer with my own two hands because he wasn’t worth his own weight in food. That was maybe one of my less glamorous moments.

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Where Eager Devs Dare: Lose Yourself To Ludum 26

By Alec Meer on April 30th, 2013.

I wonder if 'EatYourBeef_Doug' ever expected his name is 8-point lights like this

Yeah, Notch’s game got a mention on its own, because a big name is a good way to encourage those who otherwise wouldn’t be interested to take a look at the many splendid things created as part of the twenty-sixth Ludum Dare global game jam. It is very important to reiterate, in this case via the medium of a post (and in addition to the one below singling out The Unseen), that you will be generously rewarded for looking at LD anyway, regardless of whether or not anyone you’ve heard of is involved. Ludum Dare – and many other speed-development events across our blue’n’green marble – is the bleeding edge of game-making, where ideas and pure talent hold far more sway than fancy graphics and big-budget explosions. It is ur-game and omni-game, a wild, wonderful badlands for all the potential that software holds.
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More Than Meets The Eye: The Unseen

By Nathan Grayson on April 30th, 2013.

Given that Ludum Dare 26 spawned several trillion games, we’ll probably be talking about it for the next 30,000 or so years. I will, however, almost certainly do a round-up sooner or later, seeing as the theme – minimalism – has led to a teetering tapas tower of bite-sized, sometimes seconds-long experiences. Don’t get me wrong, though: I have come across a few slightly meatier efforts. Of those, The Unseen stands out as well worth a mention, if only because I’d love to see it take on a life beyond LD26. Doubtless, it’s got some oily, hair-strewn warts on its style-savvy skin, but the core idea is brilliant on a number of levels. See, you’re dead. And how’d you die? Well, while searching for your body, you’re almost certainly going to find out. Agonizing step by agonizing step.

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