Posts Tagged ‘Ludum Dare’

A (Subway) Platform Game: Mini Metro

By Graham Smith on March 10th, 2014.

Live your dreams. Make a Circle Line which is an actual circle.

Why are the trains in Britain always late? Here is one possible reason: efficiently connecting train routes is flipping hard. I only realised this while playing Mini Metro, a Ludum Dare entry turned alpha for a full game which arrived right on time when I needed something to play this weekend. It’s a neat strategy game, as visually clean as the finest tube maps, and currently freely available to play in your browser.

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Refried: Burrito Galaxy 64 Expands Taquito Tower

By Adam Smith on January 13th, 2014.

The best thing about Ludum Dare is the regular avalanche of tiny games that people produce during the event. The worst thing is discovering a brilliant concept or idea, and waiting for a larger continuation to be released. Porpentine spotted Taquito Tower during Ludum Dare 27 and described it as follows:

A tower of cube mazes filled with burritos and sassy enemies. Semi-turn based, so actions take place every second…Having at least 5 burritos makes your attacks more powerful, but eating them regains health.

An expanded version, Burrito Galaxy 64, is now seeking votes on Steam Greenlight. The trailer is pleasing.

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All The Fun Of The Dare: Ludum Dare 28

By Adam Smith on January 9th, 2014.

The Ludum Dare jams are splendid occasions, bringing designers together in person and across the strands of this electronic web. Every event throws out at least a handful of games (I can reliably carry seven games in one hand) that are either brilliant proofs of concept or miniature masterpieces in their own right. Now that the voting results for the Ludum Dare 28 are in, I’ve been playing through the crop’s creamier portions. The league tables are sorted into categories – Overall, Innovation, Fun, Theme, Graphics, Audio, Humour and Mood – and I’ve included the winning entry in each. There is a well of free gaming goodness below.

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Hark: RPS Manchester Social And Gamejam This Saturday

By Adam Smith on December 11th, 2013.

This weekend, Manchester’s MadLab will play host to a two-day Ludum Dare gamejam. The capacity has just been doubled so tickets are still available and if the chance to make games, share ideas and learn isn’t enough of an incentive to show up, read on. Last year, around this time, I organised a Manchester RPS social event in Terrace, the bar next door to MadLab, and the same shall occur this Saturday, from around 3pm right through into the night. Whether you’re at the gamejam or not, it would be lovely to see you. Details below.

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Where Eager Devs Dare: Lose Yourself To Ludum 26

By Alec Meer on April 30th, 2013.

I wonder if 'EatYourBeef_Doug' ever expected his name is 8-point lights like this

Yeah, Notch’s game got a mention on its own, because a big name is a good way to encourage those who otherwise wouldn’t be interested to take a look at the many splendid things created as part of the twenty-sixth Ludum Dare global game jam. It is very important to reiterate, in this case via the medium of a post (and in addition to the one below singling out The Unseen), that you will be generously rewarded for looking at LD anyway, regardless of whether or not anyone you’ve heard of is involved. Ludum Dare – and many other speed-development events across our blue’n'green marble – is the bleeding edge of game-making, where ideas and pure talent hold far more sway than fancy graphics and big-budget explosions. It is ur-game and omni-game, a wild, wonderful badlands for all the potential that software holds.
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Planet Of The Japes: Plan M

By Adam Smith on September 3rd, 2012.

Get a few more of them together and eventually they'll play Giant Steps

We’ve already hosted a brilliant collection of Ludum Dare games but Indiegames.com have spotted another that I feel compelled to share. I know there are probably hundreds that I’d feel compelled to share if I played them all but sadly this is the first Ludum Dare for ages that I haven’t been able to dig into properly. On to Project M though, which is a fairly lengthy point and click adventure about mad science and not-dead detectives. Grab the competition version or an enhanced release with tweaks and soundtrack here.

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Live Free, Play Hard: Ludum Dare 24 Special

By Porpentine on September 2nd, 2012.

Become Earth’s nude martial ambassador. Make cunning wagers on gladiator beetles. “somewhere… at the bottom of piss ocean…” Crushed to death by beautiful cubes.

This week is special. This week is the Ludum Dare edition. Ludum Dare is a massive game design competition where the goal is to make a game from scratch in 48 hours, a pressure cooker of insomnia and brilliance.
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To Be Different: Ludum Dare 24

By Adam Smith on August 23rd, 2012.

Ludum Dare returns tomorrow but there’s still time to influence the global gamejam, with voting on the theme ongoing at this very moment. There are some excellent choices, with a sprinkling of the lost and the lonely, including ‘ruins’, ‘deep space’, ‘end of the world’, ‘trapped in another world’, ‘tunnels’ and ‘abandoned’. There’s also ’1000 kittens’, which I definitely didn’t just give a ‘+1′ to. Voting isn’t the only way to involve yourself. You could also make a game, either right there at your computer or at one of the gatherings listed here. Keynote video by Seth ‘Dink Smallwood’ Robinson and more details below.

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The Weight Of The World: Gravity

By Adam Smith on May 21st, 2012.

Ludum Dare is the gift that keeps on giving, the jam that keeps on jamming. The latest jar full of sweet goodness to spread all over your monitor is Gravity, picked out by the observant folk over at IndieGames. A tiny island floats above lava, which is rather silly of it, and blocks slowly fall from above. If they hit the island, all life ceases to exist immediately and the final score is tallied, which is what happens when you die. A leaderboard appears. At least here the objective is clear; survive as long as possible. This is achieved by shooting the blocks and either deflecting them into the lava with your bullets, or shoving them off the island once they crash. They’re heavy, you see, and they’ll drag you down if you’re not careful. Play in your browser now.

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Tiny World Tour: Ludum Dare 23

By Adam Smith on April 30th, 2012.

Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was ‘Tiny World’ and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional marks out of ten, based on number of graphics, similarity to Tetris and inclusion of comical readme file.

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In The Flood Of Games: Tinysasters

By Jim Rossignol on April 27th, 2012.


Game jams are proving to be one of the most fruitful phenomena of the current era of gaming. Ludum Dare constantly throws up a bunch of fascinating stuff, and it’s tough to keep track of it all. So much of what is created – the window for making is just 48 hours – is so small and unassuming that it is likely to be missed. Tinysasters is one such microcosm, but it’s a beautiful, perfectly formed gem of an idea: terraforming an 8×8 tile based grid, while natural disasters roll in every thirty seconds to undo your work. Worth a look, if just for a moment.

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