Posts Tagged ‘Ludum Dare’

Freeware Garden: What Could Possibly Go Wrong?

By Konstantinos Dimopoulos on September 26th, 2014.

After countless portals accidentally leading to hell and scientific experiments gone armageddon, the characters of What Could Possibly Go Wrong? make a sensible decision: they make sure a marine with a big gun and plenty of cover is always present at each and every portal activation. That’s safety regulations for you, that is.

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Freeware Garden: Whiteout

By Konstantinos Dimopoulos on September 25th, 2014.

With tiny splashes of red.

The Antarctic. Everyone loves the Antarctic and its built-in atmospheric vistas, amazing weather  effects and sense of unexplored mystery. It’s no accident it was the setting of choice for The Mountains of Madness, The Thing and now for the fresh and freeware Whiteout.

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Freeware Garden: The Lion’s Song

By Konstantinos Dimopoulos on September 22nd, 2014.

Besides being one of the best looking games of Ludum Dare 30, The Lion’s Song also happens to be one of the select few that sport really great writing. And an excellent core storytelling idea; one that has made for some classical short stories and, finally, for a wonderful short game about the quest for inspiration.

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The Connected Worlds Of Ludum Dare: Superdimensional

By Adam Smith on September 16th, 2014.

The latest Ludum Dare passed me by but the helpful tweets of a little bird in the guise of Tom Francis directed me toward the highest rated submission, Superdimensional. He described Superdimensional as being “like the most stylish possible Flappy Bird”, specifying that the tweet was meant as a compliment. I expected some delicious visual contortions or a thematic twist on the pipe-dodging one button game, but found something else entirely. The comparison holds but Superdimensional is far from a clone – for one thing, there isn’t even a single button to click. Hold onto your mouse and prepare for a challenging journey through overlapping worlds.

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Freeware Garden: This Little Piggy…

By Konstantinos Dimopoulos on September 10th, 2014.

I had to play through a hundred or so Ludum Dare vignettes to discover This (particular) Little Piggy, but it was a little piggy worth caring for. A gorgeous first-person game in which you, a space hermit, must make a potato salad — though gathering that tasty, tasty bacon may be harder than it first appears.

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Jump Leads For Goalposts: Roboduck Football 2030

By Adam Smith on June 25th, 2014.

“The rocket launcher in this turn-based future-football game doesn’t have the best aiming mechanism.” That’s the worst thing I have to say about the half hour I spent with free Ludum Dare offspring Roboduck Football 2030 and if that were my strongest criticism of every game, I’d be altogether happier and healthier. Roboduck has other issues, including AI that seems to slap down orders at random and catchy music that has worked its way deep into my brain. It’s best played with two, swapping the mouse back and forth, and like many Ludum Dare games, I’d love to see it expanded.

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A (Subway) Platform Game: Mini Metro

By Graham Smith on March 10th, 2014.

Live your dreams. Make a Circle Line which is an actual circle.

Why are the trains in Britain always late? Here is one possible reason: efficiently connecting train routes is flipping hard. I only realised this while playing Mini Metro, a Ludum Dare entry turned alpha for a full game which arrived right on time when I needed something to play this weekend. It’s a neat strategy game, as visually clean as the finest tube maps, and currently freely available to play in your browser.

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Refried: Burrito Galaxy 64 Expands Taquito Tower

By Adam Smith on January 13th, 2014.

The best thing about Ludum Dare is the regular avalanche of tiny games that people produce during the event. The worst thing is discovering a brilliant concept or idea, and waiting for a larger continuation to be released. Porpentine spotted Taquito Tower during Ludum Dare 27 and described it as follows:

A tower of cube mazes filled with burritos and sassy enemies. Semi-turn based, so actions take place every second…Having at least 5 burritos makes your attacks more powerful, but eating them regains health.

An expanded version, Burrito Galaxy 64, is now seeking votes on Steam Greenlight. The trailer is pleasing.

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All The Fun Of The Dare: Ludum Dare 28

By Adam Smith on January 9th, 2014.

The Ludum Dare jams are splendid occasions, bringing designers together in person and across the strands of this electronic web. Every event throws out at least a handful of games (I can reliably carry seven games in one hand) that are either brilliant proofs of concept or miniature masterpieces in their own right. Now that the voting results for the Ludum Dare 28 are in, I’ve been playing through the crop’s creamier portions. The league tables are sorted into categories – Overall, Innovation, Fun, Theme, Graphics, Audio, Humour and Mood – and I’ve included the winning entry in each. There is a well of free gaming goodness below.

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Hark: RPS Manchester Social And Gamejam This Saturday

By Adam Smith on December 11th, 2013.

This weekend, Manchester’s MadLab will play host to a two-day Ludum Dare gamejam. The capacity has just been doubled so tickets are still available and if the chance to make games, share ideas and learn isn’t enough of an incentive to show up, read on. Last year, around this time, I organised a Manchester RPS social event in Terrace, the bar next door to MadLab, and the same shall occur this Saturday, from around 3pm right through into the night. Whether you’re at the gamejam or not, it would be lovely to see you. Details below.

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Where Eager Devs Dare: Lose Yourself To Ludum 26

By Alec Meer on April 30th, 2013.

I wonder if 'EatYourBeef_Doug' ever expected his name is 8-point lights like this

Yeah, Notch’s game got a mention on its own, because a big name is a good way to encourage those who otherwise wouldn’t be interested to take a look at the many splendid things created as part of the twenty-sixth Ludum Dare global game jam. It is very important to reiterate, in this case via the medium of a post (and in addition to the one below singling out The Unseen), that you will be generously rewarded for looking at LD anyway, regardless of whether or not anyone you’ve heard of is involved. Ludum Dare – and many other speed-development events across our blue’n'green marble – is the bleeding edge of game-making, where ideas and pure talent hold far more sway than fancy graphics and big-budget explosions. It is ur-game and omni-game, a wild, wonderful badlands for all the potential that software holds.
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Planet Of The Japes: Plan M

By Adam Smith on September 3rd, 2012.

Get a few more of them together and eventually they'll play Giant Steps

We’ve already hosted a brilliant collection of Ludum Dare games but Indiegames.com have spotted another that I feel compelled to share. I know there are probably hundreds that I’d feel compelled to share if I played them all but sadly this is the first Ludum Dare for ages that I haven’t been able to dig into properly. On to Project M though, which is a fairly lengthy point and click adventure about mad science and not-dead detectives. Grab the competition version or an enhanced release with tweaks and soundtrack here.

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Live Free, Play Hard: Ludum Dare 24 Special

By Porpentine on September 2nd, 2012.

Become Earth’s nude martial ambassador. Make cunning wagers on gladiator beetles. “somewhere… at the bottom of piss ocean…” Crushed to death by beautiful cubes.

This week is special. This week is the Ludum Dare edition. Ludum Dare is a massive game design competition where the goal is to make a game from scratch in 48 hours, a pressure cooker of insomnia and brilliance.
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