Posts Tagged ‘Ludum Dare’

By The Tiny World Forgot: Memento

By Adam Smith on April 24th, 2012.

Games with a 'remember' action are too few

I’m playing as many of the Ludum Dare games as I can before I do a full roundup of my favourites. There are more than a thousand though, which is a strong indicator of the spirit of the global indie community but a terrible thing for me because I can’t possibly play them all or I’ll wear my fingers down to nubs of bone. The theme was ‘Tiny World’, rich for invention, and I have to declare my love for one entry immediately. Memento, by Sébastien ‘deepnight’ Bénard is a beautiful miniature point and click adventure about memory. Visually, it’s like peering into the rooms of a lovingly crafted dollhouse. If you’ve seen any spectacular entries let me know in case I miss it and I’ll take a look.

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Ten Years Of Weekends: Ludum Dare 23

By Adam Smith on April 20th, 2012.

The venerable 48 hour game design competition/jam that is Ludum Dare always manages to tickle my curiosity bone but that’s usually when hundreds of games suddenly sprout up across the internet, as if some manner of imagination/caffeine downpour had filtered its way through the digital dirt. This time around, for the 10th anniversary event Ludum Dare 23, I’m writing before the theme has even been announced. It all takes place this weekend, beginning in just over 12 hours, and there’s an interactive keynote to introduce the concept, energise the participants and demonstrate the basics of iterative design.

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Frostbitten Midas: Ludum Dare Winners

By Adam Smith on January 10th, 2012.

Stay inside with the ghosts or go outside and freeze. It's a choice I face every day.

There’s always something unexpectedly brilliant brewing in the indie community and when an event like Ludum Dare actually challenges all the talented designers out there to produce playable snacks at a rapid pace there’s an overwhelming amount to keep up with. That’s my excuse for missing the two winners of Ludum Dare 22 during my two previous pieces on the competition. Didn’t play them, didn’t notice them. But now I have, because they have been crowned and even I am not shortsighted enough to miss a coronation. If you are utterly myopic, however, you may not have played Frostbite or Midas yet. Read on!

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Grapple With Selective Gravity: Abandoned

By Adam Smith on December 22nd, 2011.

Never touch lasers. Unless they are fixing your eyes I guess.

The great thing about the aftermath of Ludum Dare is that there are so many games out in the wild, just waiting to be tracked down. While carting my blunderbuss around the steaming jungle that today’s expedition of Colonel Freekirk’s IndieToy Hunting Party chose to visit, I became aware of a rustling in the mulchy remains of a collapsed banana grove. Nudging a cluster of razor-sharp yet brittle fronds aside with the butt of my gun, I was startled to see Abandoned, a gravity-flipping box-and-button puzzler, feasting on a strange purple fruit. It ran as only an indie game can but I gave chase, bagged it and present its trophied face for your appreciation.

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They Are All Alone: Ludum Dare Picks

By Adam Smith on December 19th, 2011.

Lots of free games! I haven’t played everything entered into the latest Ludum Dare because I do not have all the time in the world, but I did want to try out some of the other entries after Alec looked at Minicraft. No doubt I’ve missed the one game that everyone will be talking about 24 hours from now, the one that forms the basis for Valve’s next major franchise and blows the minds of everyone who plays it. I probably skipped past it because it was called ‘Alone’, which is the theme this time around and therefore the title of 78% of entries. For those who don’t know, these are games designed around the set theme and created in 48 hours. Here are some of them.

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Minecraft But Not: Minicraft

By Alec Meer on December 19th, 2011.

Crafty

The latest Ludum Dare gamejam hit over the weekend, which means the internet is now awash with tiny experimental games created in just 48 hours. There are many we should nose curiously at, but a handy starting point is the effort from Markus ‘Notch’ Persson, who finished his game with hours to spare. He’s moved on from active Minecraft development himself, but clearly he hasn’t moved on from the design values of his zeitgeisty building and survival hit.

Minicraft is his LD48 entry: a game about chopping down trees, mining rock and stabbing zombies. YOU MAY BE SOMEWHAT FAMILIAR WITH THESE CONCEPTS. But Minicraft is not Minecraft, despite the clear self-referencing.
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Super Eek Boy: Hollow

By Alec Meer on September 9th, 2011.

I'm willing to bet that mouth is exactly the size and shape of my character's head

The fountain of splendiferousness that is Ludum Dare spurts up another mini-gem: spooky platformer Hollow. Retroesque indie platformers are ten a penny, but the vital trick in Connor Ullmann’s free browser game, created for Ludum Dare 21, is to make you afraid of the dark. For in it, monsters lurk. Many of these monsters can be defeated, with a consistently joyous flying headbutt move, but that’s not the point. You can’t quite see where they are and when they’re coming for you until they’re basically about to eat your tiny, pixel-art, spelunking face.

Therefore, scary. Only a little, but enough, and with a wide range of impressive grotesques lurking in the all-too-near shadows. Beneath the spooks, it’s an artful and rapidly fiendish wee platformer in its own right. Play!

Via Indiegames.

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Ludum Dare 21: Ships, Spikes, Batpunching

By Adam Smith on August 23rd, 2011.

Ludum Dare, ho!
Ludum Dare, for those who don’t know it, is a competition that challenges people to code games on a specific theme, ‘Escape’ this time around, within 48 hours. I could probably spend 48 years trying to make a game, but it would end well. As a boy, I once programmed a Commodore 64 to draw some flags but I copied the code from a magazine. That’s what we did instead of modding in the Eighties. It was radical. Here in 2011 I have spent slightly less time than these games took to make playing through a bunch and bringing you my pick of the crop, below.
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Ludum Dare 20: It’s Dangerous To Go Alone!

By Andrew Smee on June 29th, 2011.

I wonder where I can get a bowl of Lucky Charms with delicious voxel marshmellows

The latest make-a-game-in-48-hours Ludum Dare competition wrapped up recently, with an impressive 352 games created for the theme “It’s Dangerous To Go Alone! Take This!” The overall winner is Appy 1000mg by deepnight, the story of a worried little fella suffering through what could easily pass as a typical night out in Croydon, dealing as he does with intense drug addiction, wandering a blood-soaked wasteland, amnesia and jetpacks. Also on show is some basic environmental destruction by way of delicious looking voxel graphics, making the 48 hour time frame seem incredulous with the high level of graphical polish.

You can check out the rest of the Top 20 here, and we’ve selected some favourites after the jump.

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Person Shooter: Metagun

By Alec Meer on August 26th, 2010.

Metagun is a game about a man who fires a gun that fires men who fire guns. At you. Which would rather seem to defeat the point, but as you can’t fire bullets, only little men, you need their bullets to destroy stuff and open up pathways for you. Lure the deadly bullets towards whatever you need to be shot, then duck out the way before you end up sporting more holes than Swiss nano-cheese. It’s about progress (and egress) via near-suicide, essentially. Then stuff gets bigger, and deadlier.

Oh yes, and it was created for the indie goldmine that is the latest Ludum Dare gamejam by a chap called Notch, one of the one-man Minecraft team. He’d like to show you his working. You can watch the entire 48 hour creation process of Metagun below, cunningly compressed into just six minutes.

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Build ‘Em Shmup – Gaiadi

By Alec Meer on May 13th, 2010.

I would have called it ‘Islands of DEATH’ myself, but then I’ve always been of the opinion that suffixing or prefixing names with ‘DEATH’ improves them tenfold. Gaiadi is Kyle Pulver‘s sketchbook-like contribution to the most recent Ludum Dare game jam. He designed and programmed it on his own within just 48 hours, and despite his claim that “this is super rough, and probably not very playable in it’s current state”, he went on to win the contest. Rightfully so – a lot of most excellent gamettes were created as part of Ludum Dare 17′s Islands-themed challenge, but Gaiadi really feels like its onto something. Something half-RTS, half-shmup…
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