Posts Tagged ‘Ludum Dare’

To Be Different: Ludum Dare 24

By Adam Smith on August 23rd, 2012.

Ludum Dare returns tomorrow but there’s still time to influence the global gamejam, with voting on the theme ongoing at this very moment. There are some excellent choices, with a sprinkling of the lost and the lonely, including ‘ruins’, ‘deep space’, ‘end of the world’, ‘trapped in another world’, ‘tunnels’ and ‘abandoned’. There’s also ’1000 kittens’, which I definitely didn’t just give a ‘+1′ to. Voting isn’t the only way to involve yourself. You could also make a game, either right there at your computer or at one of the gatherings listed here. Keynote video by Seth ‘Dink Smallwood’ Robinson and more details below.

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The Weight Of The World: Gravity

By Adam Smith on May 21st, 2012.

Ludum Dare is the gift that keeps on giving, the jam that keeps on jamming. The latest jar full of sweet goodness to spread all over your monitor is Gravity, picked out by the observant folk over at IndieGames. A tiny island floats above lava, which is rather silly of it, and blocks slowly fall from above. If they hit the island, all life ceases to exist immediately and the final score is tallied, which is what happens when you die. A leaderboard appears. At least here the objective is clear; survive as long as possible. This is achieved by shooting the blocks and either deflecting them into the lava with your bullets, or shoving them off the island once they crash. They’re heavy, you see, and they’ll drag you down if you’re not careful. Play in your browser now.

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Tiny World Tour: Ludum Dare 23

By Adam Smith on April 30th, 2012.

Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was ‘Tiny World’ and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional marks out of ten, based on number of graphics, similarity to Tetris and inclusion of comical readme file.

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In The Flood Of Games: Tinysasters

By Jim Rossignol on April 27th, 2012.


Game jams are proving to be one of the most fruitful phenomena of the current era of gaming. Ludum Dare constantly throws up a bunch of fascinating stuff, and it’s tough to keep track of it all. So much of what is created – the window for making is just 48 hours – is so small and unassuming that it is likely to be missed. Tinysasters is one such microcosm, but it’s a beautiful, perfectly formed gem of an idea: terraforming an 8×8 tile based grid, while natural disasters roll in every thirty seconds to undo your work. Worth a look, if just for a moment.

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By The Tiny World Forgot: Memento

By Adam Smith on April 24th, 2012.

Games with a 'remember' action are too few

I’m playing as many of the Ludum Dare games as I can before I do a full roundup of my favourites. There are more than a thousand though, which is a strong indicator of the spirit of the global indie community but a terrible thing for me because I can’t possibly play them all or I’ll wear my fingers down to nubs of bone. The theme was ‘Tiny World’, rich for invention, and I have to declare my love for one entry immediately. Memento, by Sébastien ‘deepnight’ Bénard is a beautiful miniature point and click adventure about memory. Visually, it’s like peering into the rooms of a lovingly crafted dollhouse. If you’ve seen any spectacular entries let me know in case I miss it and I’ll take a look.

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Ten Years Of Weekends: Ludum Dare 23

By Adam Smith on April 20th, 2012.

The venerable 48 hour game design competition/jam that is Ludum Dare always manages to tickle my curiosity bone but that’s usually when hundreds of games suddenly sprout up across the internet, as if some manner of imagination/caffeine downpour had filtered its way through the digital dirt. This time around, for the 10th anniversary event Ludum Dare 23, I’m writing before the theme has even been announced. It all takes place this weekend, beginning in just over 12 hours, and there’s an interactive keynote to introduce the concept, energise the participants and demonstrate the basics of iterative design.

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Frostbitten Midas: Ludum Dare Winners

By Adam Smith on January 10th, 2012.

Stay inside with the ghosts or go outside and freeze. It's a choice I face every day.

There’s always something unexpectedly brilliant brewing in the indie community and when an event like Ludum Dare actually challenges all the talented designers out there to produce playable snacks at a rapid pace there’s an overwhelming amount to keep up with. That’s my excuse for missing the two winners of Ludum Dare 22 during my two previous pieces on the competition. Didn’t play them, didn’t notice them. But now I have, because they have been crowned and even I am not shortsighted enough to miss a coronation. If you are utterly myopic, however, you may not have played Frostbite or Midas yet. Read on!

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Grapple With Selective Gravity: Abandoned

By Adam Smith on December 22nd, 2011.

Never touch lasers. Unless they are fixing your eyes I guess.

The great thing about the aftermath of Ludum Dare is that there are so many games out in the wild, just waiting to be tracked down. While carting my blunderbuss around the steaming jungle that today’s expedition of Colonel Freekirk’s IndieToy Hunting Party chose to visit, I became aware of a rustling in the mulchy remains of a collapsed banana grove. Nudging a cluster of razor-sharp yet brittle fronds aside with the butt of my gun, I was startled to see Abandoned, a gravity-flipping box-and-button puzzler, feasting on a strange purple fruit. It ran as only an indie game can but I gave chase, bagged it and present its trophied face for your appreciation.

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They Are All Alone: Ludum Dare Picks

By Adam Smith on December 19th, 2011.

Lots of free games! I haven’t played everything entered into the latest Ludum Dare because I do not have all the time in the world, but I did want to try out some of the other entries after Alec looked at Minicraft. No doubt I’ve missed the one game that everyone will be talking about 24 hours from now, the one that forms the basis for Valve’s next major franchise and blows the minds of everyone who plays it. I probably skipped past it because it was called ‘Alone’, which is the theme this time around and therefore the title of 78% of entries. For those who don’t know, these are games designed around the set theme and created in 48 hours. Here are some of them.

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Minecraft But Not: Minicraft

By Alec Meer on December 19th, 2011.

Crafty

The latest Ludum Dare gamejam hit over the weekend, which means the internet is now awash with tiny experimental games created in just 48 hours. There are many we should nose curiously at, but a handy starting point is the effort from Markus ‘Notch’ Persson, who finished his game with hours to spare. He’s moved on from active Minecraft development himself, but clearly he hasn’t moved on from the design values of his zeitgeisty building and survival hit.

Minicraft is his LD48 entry: a game about chopping down trees, mining rock and stabbing zombies. YOU MAY BE SOMEWHAT FAMILIAR WITH THESE CONCEPTS. But Minicraft is not Minecraft, despite the clear self-referencing.
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Super Eek Boy: Hollow

By Alec Meer on September 9th, 2011.

I'm willing to bet that mouth is exactly the size and shape of my character's head

The fountain of splendiferousness that is Ludum Dare spurts up another mini-gem: spooky platformer Hollow. Retroesque indie platformers are ten a penny, but the vital trick in Connor Ullmann’s free browser game, created for Ludum Dare 21, is to make you afraid of the dark. For in it, monsters lurk. Many of these monsters can be defeated, with a consistently joyous flying headbutt move, but that’s not the point. You can’t quite see where they are and when they’re coming for you until they’re basically about to eat your tiny, pixel-art, spelunking face.

Therefore, scary. Only a little, but enough, and with a wide range of impressive grotesques lurking in the all-too-near shadows. Beneath the spooks, it’s an artful and rapidly fiendish wee platformer in its own right. Play!

Via Indiegames.

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Ludum Dare 21: Ships, Spikes, Batpunching

By Adam Smith on August 23rd, 2011.

Ludum Dare, ho!
Ludum Dare, for those who don’t know it, is a competition that challenges people to code games on a specific theme, ‘Escape’ this time around, within 48 hours. I could probably spend 48 years trying to make a game, but it would end well. As a boy, I once programmed a Commodore 64 to draw some flags but I copied the code from a magazine. That’s what we did instead of modding in the Eighties. It was radical. Here in 2011 I have spent slightly less time than these games took to make playing through a bunch and bringing you my pick of the crop, below.
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Ludum Dare 20: It’s Dangerous To Go Alone!

By Andrew Smee on June 29th, 2011.

I wonder where I can get a bowl of Lucky Charms with delicious voxel marshmellows

The latest make-a-game-in-48-hours Ludum Dare competition wrapped up recently, with an impressive 352 games created for the theme “It’s Dangerous To Go Alone! Take This!” The overall winner is Appy 1000mg by deepnight, the story of a worried little fella suffering through what could easily pass as a typical night out in Croydon, dealing as he does with intense drug addiction, wandering a blood-soaked wasteland, amnesia and jetpacks. Also on show is some basic environmental destruction by way of delicious looking voxel graphics, making the 48 hour time frame seem incredulous with the high level of graphical polish.

You can check out the rest of the Top 20 here, and we’ve selected some favourites after the jump.

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