Posts Tagged ‘Lume’

Lume Sequel Lumino City Looks Incredible

By Jim Rossignol on January 31st, 2013.


Lume might not have been a particularly challenging adventure, but the visuals were nothing less than inspired. Taking their inspiration from classic stop-frame animation, the game was actually made from cardboard and paper, and consequently looked incredible. The sequel, Lumnino City, uses the same approach, creating “a wondrous sprawling puzzle adventure game, entirely made from paper, card, wood, miniature lights and electric motors.” And it looks completely beautiful. Really, go look at the video below.
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A Fortnight Of IGF Demos Starts On Onlive Today

By Craig Pearson on February 28th, 2012.

Sweep up a Dustforce demo
Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
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IGF Factor 2012: Lume

By Alec Meer on January 25th, 2012.

Charming paper cut-out adventure game Lume from State of Play is up for the Excellence in Visual Art award at this year’s IGF. As part of our series of chats with the (PC/Mac-based) finalists, here we talk to State of Play director Luke Whittaker about Lume’s origins, the British invasion at IGF this year, games with a handmade aesthetic and his response to the most important question of all.

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Wot I Micro Think: Lume

By John Walker on May 10th, 2011.

See, I already love it just from one image.

My goodness, I’m a bit overwhelmed by loveliness of late. After the delightful Tiny Bang Story comes this gorgeous mini point-n-click adventure, Lume.

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