Posts Tagged ‘Lunar Software’

C++ Of Tranquility: Lunar Software Explain Routine

By Jim Rossignol on June 26th, 2013.


Aaron Foster and Lunar Software are making Routine, a fascinatingly atmospheric sci-fi horror game set on the moon. It’s non-linear, based on exploration, and filled with horror and intriguing ideas. I spoke to Foster and asked him to share some of those ideas with us.
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Routine Is Anything But Routine, Also Beautiful

By Jim Rossignol on June 26th, 2013.


We’ve mentioned before how Lunar Software’s UDK-powered Routine is something like Amnesia in space, but I don’t think the last trailer really nailed how impressive their level design is. Take a look at their latest, below, for a taste of that. Yeah, that metallic taste is concentrated atmosphere, right there. They’ve been saying stuff like “Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system… you must run, hide and survive the best you can against what lurks in the base.” And, with that, I just realised we totally haven’t interviewed them about the project yet. That changes right now! To the email-machine! Which is this, here. Mm.

Anyway, go take a look at the trailer, it is sumptuous. If I can use that word to describe a terrifying moonbase interior. Of course I can. We writers use words with mad abandon. There’s no stopping me!
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