Posts Tagged ‘Lune’

Mooning Over Lune’s Free Alpha

Finding a moment for quiet reflection during the barrage of noisome, steroidal E3 ‘news’ is important for RPS reader and writer alike. I chose to do with it Sergey Mohov’s Lune, a moon-controlling videogame which prompted Young Master Grayson to bust out assorted superlatives back in April, and which has now released a free alpha.
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Fly Me To The: Moon-Controlling Lune Looks Stunning

I hope this is secretly a deeply contemplative follow-up to Dead Space 3's plot.

I’ve always wanted to play as the moon. Granted, it was more in the Legend of Zelda: Majora’s Mask sense – cavorting about as this majestic, horrifying sky titan, crater-cracked teeth twinkling in my own glow as I gleefully END ALL CIVILIZATION MOON SMASH FLEE FAIRY ELF PEASANTS. Ahem. But Lune looks nice, too, albeit significantly more peaceful. Downright majestic, even. See, instead of crushing all puny ant apes in your path, you gently guide a single character via tides, reflecting light, and even tampering with gravity. Sounds interesting, right? I’m also quite keen on this bit: “We want to offer an experience based on awe and amazement.” There’s a trailer playing among the stars beyond the break.

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