Posts Tagged ‘Luxuria Superbia’

IGF Factor 2014: Luxuria Superbia

By Graham Smith on March 6th, 2014.

An endless bear in an endless... Oh my.

Every second year, the RPS hivemind startles awake from its eternal slumber. “Hrmm? Oh, we should talk to all the people making PC games who are nominated for this year’s IGF.” And then we do that. And now we’re doing that. First up, the similarly hivemind-ish team from Tale of Tales, Auriea Harvey and Michaël Samyn. They’re nominated this year for Luxuria Superbia, a “simple game of touch, pleasure and joy made for fingers”, in which you glide through a tunnel and make its walls explode with flowers and marine imagery.
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Paper Sorcerer & Luxuria Suberbia Both Reach Steam

By John Walker on January 30th, 2014.

If you’re trying to find a link between them, let me put your mind at rest. The two games could hardly have less in common, but as both came out around November last year, and both have just turned up on Steam in the last few days, it seemed oddly compelling to put them incongruously together in the same post.

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Wot I Think: Luxuria Superbia

By Graham Smith on November 20th, 2013.

A different kind of path, this time.

Luxuria Superbia is by Tale of Tales, the duo behind The Path, The Graveyard and Bientôt l’été. Luxuria Superbia feels like a gentle departure for them. Yes, it takes players on a metaphorical journey, but it’s colourful, not maudlin. Yes, it has artistic ambition, but there’s a goal, a scoring mechanic, and more of the trappings of a traditional game.

It’s also set inside an infinite ladygarden. Here’s Wot I Think.
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