Posts Tagged ‘Luxuria Superbia’

Of Mice And Gamepads: The Future Of Controllers

By Joel Goodwin on May 21st, 2014.

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there is no Wii Sports. Without the touch screen, there is no Fingle or Bloop.

If I don’t own the relevant controller, then I can’t play these games. But what if the controller doesn’t even exist? Many games are impossible to conceive of because we don’t have the hardware to act as muse. Are we living on a junk diet of gamepads and mice – or a rich land of controller plenty?

Let’s have a chat with a few developers and see wot what they think.

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S.EXE: Auriea Harvey & Michaël Samyn

By Cara Ellison on April 25th, 2014.

Many of Tale of Tales’ games have erotic undertones, and you might begin to wonder exactly why that is. You remember I wrote about Tale of Tales‘ FATALE earlier in this column, of course. And after winning the Nuovo Award for Luxuria Superbia at the IGF Awards a few weeks ago, Auriea Harvey & Michaël Samyn explained in their acceptance speech that they did a lot of ‘research’ together for their award-winning game. Because Luxuria Superbia is about touch, pleasure, and joy, and can make you blush when you play it, you can imagine the sort of research they were referring to.

Well, the erotic undertones are because Auriea Harvey & Michaël Samyn are married and have confessed they are good at two things: making art, and f**king.

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IGF Factor 2014: Luxuria Superbia

By Graham Smith on March 6th, 2014.

An endless bear in an endless... Oh my.

Every second year, the RPS hivemind startles awake from its eternal slumber. “Hrmm? Oh, we should talk to all the people making PC games who are nominated for this year’s IGF.” And then we do that. And now we’re doing that. First up, the similarly hivemind-ish team from Tale of Tales, Auriea Harvey and Michaël Samyn. They’re nominated this year for Luxuria Superbia, a “simple game of touch, pleasure and joy made for fingers”, in which you glide through a tunnel and make its walls explode with flowers and marine imagery.
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Paper Sorcerer & Luxuria Suberbia Both Reach Steam

By John Walker on January 30th, 2014.

If you’re trying to find a link between them, let me put your mind at rest. The two games could hardly have less in common, but as both came out around November last year, and both have just turned up on Steam in the last few days, it seemed oddly compelling to put them incongruously together in the same post.

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Wot I Think: Luxuria Superbia

By Graham Smith on November 20th, 2013.

A different kind of path, this time.

Luxuria Superbia is by Tale of Tales, the duo behind The Path, The Graveyard and Bientôt l’été. Luxuria Superbia feels like a gentle departure for them. Yes, it takes players on a metaphorical journey, but it’s colourful, not maudlin. Yes, it has artistic ambition, but there’s a goal, a scoring mechanic, and more of the trappings of a traditional game.

It’s also set inside an infinite ladygarden. Here’s Wot I Think.
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