Posts Tagged ‘mac’

Science Victory: Civilization 5 Now On SteamOS And Linux

By Graham Smith on June 11th, 2014.

This man represents open source supporters.

Is… Is this E3 news? On day three, I can’t tell anymore. Did Sid Meier swing on a trapeze across the E3 concourse to announce that Civilization 5 was now available on SteamOS and Linux? Did Aspyr gather the world’s press in an art deco theatre to reveal that this was their first Linux port, after years of porting popular games to Mac? Or is it the case that there was a simple post on Civ V’s Steam forum to declare that users of Ubuntu could now begin conquering 4X strategy worlds?

Probably that last one.

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Spelunking Fun: Pixeljunk Shooter Comes To PC

By Craig Pearson on October 7th, 2013.


What happens when you pour water over lava? You get steam. I think when Q-Games’ Pixeljunk Shooter came out for the PS3 in 2009, where the player manipulates the levels using molten rock, water, and a magnetic fluid that I’m going to call “Polly”, they were dropping a hint that it would eventually end-up on Steam. I told no-one of this supposition, but now I wish I had. The gloopy game of fluid dynamics is landing on the PC in November, and I would have looked amazing.
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Token Mac News: XCOM Now Available For Rich People

By Alec Meer on May 7th, 2013.

This is what the staff in the Genius Bar look like underneath their stick-on skin and fashionable facial hair

“Slow news day, eh?” Only in your underpants, loser. For all four of the Mac gamers who read RPS, this is a very, very, very, very, very fast news day. Because one of last year’s best games, XCOM: Enemy Unknown, has arrived on their shiny, overpriced, hard to upgrade PCs-with-different-software.
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Superstar Siblings: Rush Bros Demo

By Adam Smith on November 23rd, 2012.

Would you rather cause a crowd of people to move as one, surrendering their bodies to a primal need that is the closest many of them will come to a spiritual experience, or unblock a toilet? Being a DJ is six hundred million times more amazing than being a plumber, so it stands to reason that Rush Bros is a much better game than anything starring Mario and his moustache. It’s not really a traditional platformer though, with a focus on two player splitscreen action and levels that are essentially side-scrolling races. There’s a demo available (Mac and PC) and a trailer below.

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Esther In The Headlights: Dear Esteban

By Adam Smith on November 19th, 2012.

A windmill. But what is wind? And what does utilitarianism have to do with the price of oatcakes?

This is the very first time that you have been here before. The whales are watching you. They know what you did. What did you do? Ask the whales but they won’t tell you because they are silent. Mysteriously silent. You probably killed someone and it might have been an accident but there’s almost definitely blood on your hands or lipstick on your collar, or a ghost in your shoe. The hills have the answers but they’re as quiet as the whales. Only the wind has a voice and it whispers so quietly that all you can make out is a name. Esteban. Download Dear Esteban to learn the truth about your past and that girl with the eighties hair. It’s free.

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Now People With Expensive Silver PCs Can Play GW2 Too

By Alec Meer on September 18th, 2012.

If you've got one of those retina macbook pros, don't expect this to run well at native res, eh?

Are you moderately to incredibly affluent? Then chances are high that you own a Macintosh computer. There is a slimmer chance beyond this that you have installed Boot Camp and thus Windows on your Macintosh computer, in turn allowing you to play whatever PC games you so wish. More likely you think it too complicated by half, or are like the guy who visibly recoiled, started shaking in fury/grief and needed consolation from his girlfriend upon seeing Windows running on my own Macbook.* Apple people. Whatever the reason you don’t also have Windows on your Mac, you might be happy to hear that Ncsoft’s jolly good subscription-free MMO Guild Wars 2 has just released a beta client for Macintosh computers.
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Arabian Nightstalker: Qasir al-Wasat

By Adam Smith on September 4th, 2012.

Arabian Nights meets Metal Gear in Qasir al-Wasat, a stealth adventure about summoning, spirits and secrets. Rather than being a soldier in a set of buttock-gripping trousers so tight that they render you impossible to spot from a distance of more than five metres, Qasir al-Wasat allows you to be an invisible creature capable of absorbing poisons and secreting them from your claws. Filled with mystery, puzzles and sneakery, it’s a thoughtful slice of eastern esoterica and I highly recommend taking a look. There’s a demo, for both PC and Mac, so you can decide whether it’s worth the $9.95 you’d otherwise spend on food/frivolity.

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An Unexpected Treatment: Dementium II Coming To PC

By Adam Smith on August 31st, 2012.

PSYCHOLOGICAL HORROR

The DS doesn’t seem like a particularly fitting home for first-person horror and that has nothing to do with the fact that Nintendo is the name on that particular domicile’s lease. Controls, screen size and unsuitability for public play all seem as though they might make a handheld an unnatural home for unnatural happenings. Dementium II’s decent combat and ‘orrible noises did draw a smattering of applause from some corners though, and the story of madness and murder is considered an improvement over the original. Welcome and surprising news of a port reaches us this morning, and perhaps the mighty PCs and Macs of the world will provide better living quarters for the institutionalised terror. Trailer below.

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Turn-Based Trouble On The Way: Moon Rising

By Adam Smith on July 31st, 2012.

Moon Rising is the first project from a two-man team of veterans who have been touching screen for a while but have now decided to return to PC and Mac. Imagine that it is 2099 and the moon is being mined for its precious Helium-3. Sam Rockwell is nowhere to be seen so instead of battling boredom and a bit of an identity crisis, you’ll be scrapping over resources as the commander of one of Earth’s superpowers. Personally I don’t think Earth will be capable of supporting a single moderatepower by 2099 but I’m pleased by the optimistic view of a world still strong enough to be at war with itself. Moon combat is turn-based and tactical as shown in the video below. Beta signups are open.

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Awake Into Dreams: TRIP

By Adam Smith on June 25th, 2012.

I could have sworn I’d already mentioned TRIP, which seems like what would happen if gentle, musical exploration game Proteus poured hallucinogenics all over its cereal in the morning and shovelled the whole lot into its mouth using a delicate crystalline spoon carved out of frozen absinthe. ‘ART GAME’, says the trailer in brightly coloured letters that desire to be taller than buildings, before proceeding to show various creatures slowly jiving in luridly lucid landscapes. Maybe I dreamt that I wrote about it or nearly wrote about it but assumed I shouldn’t as it had been a dream rather than a PC game. Or I just misplaced a tag or two. It’s out now, on PC and Mac, priced at £7.29. Launch trailer below, impressions when I’ve formed them.

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Space Peril: Drox Operative Now In Beta

By Adam Smith on June 14th, 2012.

Depths of Peril and Din’s Curse are wonderful games that anyone interested in RPGs would be very wise to spend some time with. For why that is, look here and here. They’re among the few non-ascii games to capture most of the reasons that I adore roguelikes with such a burning passion and they contain worlds of consequence and reaction that should make morality sliders and alternate endings blush with embarrassment. A new game from Soldak is of great interest then, particularly when it sounds a bit like DIN IN SPACE. Drox Operative’s beta is available to prepurchasers now. Thoughts when I’ve played it and more info below.

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Bouncing Ball Bearings: Sphere

By Adam Smith on June 14th, 2012.

Sphere is another in an increasing list of impressive student projects created in Unity. Here, a strong central idea is delivered through the medium of a first-person puzzle game with the most flimsy of narrative trappings. What’s clever here, as in so many of these playgrounds of spatial progression, is the mode of transport. Not portals, not cubes, but the titular sphere, a small, bouncing ball which chimes musically as it goes. Recall it with a click of the left mouse and the trail that it followed after being lobbed is marked on the screen; holding down the right button sends the player travelling along that same trail. Trailer below. Play online or download, for Mac or PC, here.

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The Sun Goes Down: A Mother’s Inferno

By Adam Smith on June 11th, 2012.

Boarding school is no place to leave him

Free fear for all! A Mother’s Inferno, created by seventeen students at the Danish Academy of Digital Interactive Entertainment in the fall of 2011, is a short, experimental first-person adventure built in Unity that is interesting despite its flaws. More variety in protagonists is an excellent way to diversify the horror genre, as promised by the trailer for Among the Sleep and where that game will put players in the booties of a toddler, A Mother’s Inferno casts them as a parent. A train journey with a son and mother goes to Hell, literally and rapidly, and plunges into Dantean depths. Available in browser or to download on PC and Mac. Teaser below.

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