Posts Tagged ‘mac’

The Sun Goes Down: A Mother’s Inferno

By Adam Smith on June 11th, 2012.

Boarding school is no place to leave him

Free fear for all! A Mother’s Inferno, created by seventeen students at the Danish Academy of Digital Interactive Entertainment in the fall of 2011, is a short, experimental first-person adventure built in Unity that is interesting despite its flaws. More variety in protagonists is an excellent way to diversify the horror genre, as promised by the trailer for Among the Sleep and where that game will put players in the booties of a toddler, A Mother’s Inferno casts them as a parent. A train journey with a son and mother goes to Hell, literally and rapidly, and plunges into Dantean depths. Available in browser or to download on PC and Mac. Teaser below.

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In Another Junkyard: The Other Brothers

By Adam Smith on May 28th, 2012.

I think The Other Brothers, soon to star in their own “family friendly adventure”, may be distant relatives of The Great Giana Sisters. I thought I’d written about the game before because I know for sure that I’ve watched the teaser trailer a few times and hoped that, despite the Mario connections, the game was going to be pointy and clicky rather than runny and jumpy. The footage just released to /The Indie Game Magazine suggests there will be no pointing or clicking at all, which makes me sad, but perhaps you enjoy having handsome lip furniture, and jumping up and down while being assaulted by giant rats in abandoned warehouses?

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Looking Glass Half Full: Lilly Looking Through

By Adam Smith on May 8th, 2012.

That was unexpected. I saw a link over at IndieGamesMagazine and half an hour later I sit here barefooted, the socks charmed off me by the demo version of Lilly Looking Through which is one of the most beautiful things I’ve ever pointed at and clicked on. There’s a short trailer below in which you’ll be able to see that the heroine might just be one of the most delightfully and attentively animated characters to ever grace a game. It’s more Amanita than Lucasarts, with hotspots to click and activate rather than the freedom of the environment, although the short demo ends with a magnificent introduction to a wider world.

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Wot I Think: Dark Scavenger

By Adam Smith on May 3rd, 2012.

John pointed me in the direction of Dark Scavenger and at that point all I knew is that he’d written this about it in the past: “They’re calling it a turn-based combat point-and-click adventure.” He’d also said ‘Wuh?’, ‘Huh?’ and even ‘Buh?’. Swelling with hubris I installed the game believing I could be the man to answer those questions, intricate as they are. That was Tuesday. Today I bring definitive and detailed responses along with an oddly shaped slice of wot I think.

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Tiny World Tour: Ludum Dare 23

By Adam Smith on April 30th, 2012.

Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was ‘Tiny World’ and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional marks out of ten, based on number of graphics, similarity to Tetris and inclusion of comical readme file.

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Broom For Improvement: Dustforce Level Editor

By Adam Smith on April 30th, 2012.

Enticingly attractive sweep ‘em up Dustforce will receive a spit, a polish and a level editor tomorrow. It’s all free of charge to existing owners, although that does mean you’ll be spat on and rubbed with a dishcloth whether you like it or not. Their rules, not mine. I used to enjoy making levels for games but at some point it stopped being fun and started feeling like a chore. Imagine my wide-eyed glee when I saw the video below, showing off the simplicity of Dustforce’s construction equipment.

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There’s Wallace: Thomas Was Alone

By Adam Smith on April 27th, 2012.


Thomas Was Alone first came to my attention while I was trying not to watch the GTA V trailer six thousand times to work out if one of the character models was a fatter, older version of an important bloke from a previous entry in the series. I wasn’t sure whether a platform game about quadrilateral quandaries was all that interesting but David Housden’s music decided me, mysterious and melancholy it brought about a quivering of the lip and, having just listened again, definitely reminds me of The Postal Service more than a bit. It’s something of a shame then that the music now has to fade out to make room for narrator Danny Wallace, who you may know from radio, television and books.

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Thinking Through It: Telepath Tactics

By Adam Smith on April 17th, 2012.

No mouse support. You have to move them with your mind.

Sinister Design’s latest Telepath RPG had enjoyable turn-based combat but at the beginning of the game, the player’s party are so underpowered that their options are few. Stab, shoot, move. It doesn’t lead to the richest of tactical experiences and even though the discovery of more abilities opened the game up later on, the intricacy of the combat didn’t shine through ’til later. Enter Telepath Tactics, which drops the story, keeps the Middle Eastern steampunk setting and concentrates on combat and combat alone. Mainly multiplayer but with AI to fight against should you wish (I wish). Hopefully it will be ready later this year and there’s a very early video below.

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Kicking, Stabbing & Burning The Habit: Diablo III’s Monk

By Adam Smith on April 17th, 2012.

kaPOW of silence

Who’d be a monk, eh? Years of silent contemplation, the occasional bit of herb gardening, no hanky-panky whatsoever and when a demonic invasion comes along, you’re expected to punch the blighters in the face. Thankfully those years of silent contemplation provide all kinds of uncanny abilities and make a monk’s fists and feet deadlier than the most bastardly of bastard swords. Or maybe it’s not the contemplation at all; maybe they’ve been growing ‘supplements’ in those herb gardens. Whatever the case, I reckon this is my class of choice when Diablo III arrives next month, holy warrior that I am. This video shows me in action.

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The HERESY Of Baldur’s Gate: Enhanced Edition

By Alec Meer on April 17th, 2012.

Pre-order now to get this exclusive Armpit desk ornament

Quickly, someone carry me to an online petition site right away. I’d go there myself but I’m just so weak with shock. Do you know what’s happened? No, of course you don’t, you couldn’t even imagine such horror. Sit down. Hold onto something, like a pint of brandy. By God, this is even worse than when 5ive split up.

The pure, shining spirit of Baldur’s Gate is going to be tampered with by Beamdog for its Enhanced Edition. Steady, steady, it’s ok, I’ve got you.
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Bat-To-Ball: Out Of The Park Baseball 13

By Adam Smith on April 10th, 2012.

Manly

I may be the one of the few men in England who cares that the new baseball season has just begun over in UnitedStatesVille, USA but I’m surely not the only sports simulation fan to be intrigued by the release of Out of the Park Baseball 13. As with many sports games, the annual releases tend to involve incremental improvements, roster changes and the addition of minor features rather than radical alterations.I’ll list the tweaks to the formula below but, more importantly, I’ll tell you why the series matters and why baseball itself is such a wonderful gift to lovers of all things simulated.

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