Posts Tagged ‘Magicka: Wizard Wars’
By RPS on October 16th, 2014.
We like Magicka: Wizard Wars a bit, which is why Jim, Adam and Jim again have all written to profess their love. Yesterday was the game’s one-year anniversary, and we’ve consequently got a special RPS-themed in-game robe to give away.
It lets you hurl rocks harder and faster than others, fittingly.
By Adam Smith on May 28th, 2014.
I’m wary of posting Magicka Wizard Wars news, particularly when new content is involved, because the temptation to dip in for a couple of games is strong. Experience tells me that ‘a couple of games’ last around three hours, despite each round of the magical multiplayer murderthon taking less than ten minutes. Here’s the thing – there was a time when I was among the premier pyromancers in the land, leading teams of robed strangers to great victories. All of that has changed and with the beta now open to the world, I’m tempted to jump back in so that I can rebuild my confidence by setting fire to hapless newcomers. Inevitably, they’ll all overtake me soon. New trailer and details on additional content below.
By Graham Smith on May 19th, 2014.
The last time we gave away Magicka: Wizard Wars beta keys, they vanished in an instant. There were tears, there was tearing of shirts, there was pounding of chests. Wail no longer: we’ve got three thousand more, which means you’ve a second brief window of opportunity if you want to get in on the rowdy wizarding multiplayer. Jim liked it. Adam liked it. Maybe you’ll like it too.
By Graham Smith on May 9th, 2014.
Magicka was a chaotic top-down RPG about calamitous co-operative wizards kersplatting their friends with elemental lasers. Magicka: Wizard Wars hands the development reigns to Paradox North, simplifies the original’s cookbook of destructive spells, and switches from co-op singleplayer to multiplayer-only team deathmatch. In doing so, its Early Access alpha has hooked both Adam and Jim.
The game is entering open beta on May 27th, which means come the end of the month you’ll be able to play for free without having to first buy one of its microtransactional starter packs. Or, if you’re very nice, you can play now, because we’ve got 3000 beta keys to giveaway down below.
By Adam Smith on February 27th, 2014.
Pride comes before a fall. Worse, actually. In this game, pride comes before a meteor shower to the face, an icy blast to the particulars and a death ray to the heart. Magicka: Wizard Wars continues to entertain me on a daily basis but it has been cruel to me these past weeks and I can’t help but feel that I brought some of the suffering on myself. The tale I have to tell is one of ice and fire, and of cruelty and claws. It is a tale of cat and mouse.
By Adam Smith on February 4th, 2014.
Magicka: Wizard Wars may well be my favourite competitive multiplayer game since the original Unreal Tournament. I was startled when I realised that might be the caese, but the rattle of fingers across keys, weaving deadly magicks, accompanies an enormous chunk of my free time. It’s a game that requires quick reflexes and the ability to switch between various forms of attack and defence without a second’s hesitation. I often find turn-based games a bit too fast-paced for my sleep-deprived mind to handle so I shouldn’t stand a chance in a team-based Wizard War, but the rhythms this game are in tune with the beat of my blood. The new Duel Mode, which is a one-on-one arena face-off, sounds more intimidating than team-based shenanigans, but with a built-in spectator mode it’s as much a learning experience as a series of brutal bouts.
By Craig Pearson on January 27th, 2014.
If I had the time (and I actually plan on making the time), I’d go to as many Early Access developers as I could manage and ask from them what impact releasing the game to the public has had on their plans for the game? What changes they’ve made as a direct response from the way the players took up their tools? Paradox North has just admitted to taking the advice of the Magicka: Wizard Wars community, but in an awesome way. Their multiplayer game of wizards warring has a new Duel Mode that’s come from fan feedback: a one vs one game mode where you can tussle with an elemental enemy without worrying about a team-mate accidentally flambéing you. There’s a trailer for it below.
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By Adam Smith on November 2nd, 2013.
Most games would be content to play host to a series of Wizard Wars and frantic tactical multiplayer arena combat is almost certainly the focus of Magicka’s immediate future, but the wizards at Paradox have a few other tricks up their sleeves, and hidden beneath their robes. First up is the Dungeons and Gargoyles DLC, a continuation of Dungeons & Daemons. There’s a trailer for that below, as well as a video of Wizards of the Square Tablet, which is now available on PC following its debut on the titular tablets earlier this year. I didn’t play it back then but it sounds like a devious little time-killer, like Bruce Willis in that one film. I might take a look this weekend and I’ll definitely be playing some Wizard Wars. A multiplayer killathon that I’m not terrible at!
By Jim Rossignol on October 17th, 2013.
I don’t think anything else has quite gripped me in the same way this year. The current version of Magicka: Wizard Wars features only one map, and is suffering some network woes, but the Early Access release of Paradox’s arena-PvP reboot of slapstick spell-combinating hit Magicka is shaping up to be a triumph.
Let me combine the magic of words with the arcane energies of meaning, and use a ray of physics to put them all in your face.
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By Jim Rossignol on October 16th, 2013.
UPDATE: I am having trouble connecting to games, seems it might be over-subscribed.
And I am going to jump right in, so expect some thoughts on it soon. I’ve been itching to get my hands on Magicka: Wizard Wars – Paradox’s pared down team combat version of Magicka – since I saw it in action at GDC earlier in the year, and I believe it could well be the arena-combat type game that suits my personal sensibilities as a giant dork. Paradox explain: “two teams of four wizards each will do their best to incinerate, refrigerate, and defenestrate one another in chaotic combat, utilizing the versatile, element-combining spell system of Magicka. With friendly fire in full effect, wizards will have to think on their toes and mind their aim as they contend with imps, enemy players, and each other.” A frankly rather weird new trailer creates fanfare for the appearance of the game, which you can see below.
By Adam Smith on July 18th, 2013.
I killed all of my friends when playing Magicka. Sometimes I even did it on purpose. Fingers dancing across keys to program arcane combinations into a staff, which then unleashes…something. Maybe a flaming boulder that is determined to explode, perhaps a jet of steam that sears the skin off any sorcerers in its path. If Magicka were a fighting game, slipping up slightly mid-combo would cause your character to chew his own leg off or punch himself in the face so hard that both fist and face were reduced to powder. Wizard Wars is a PvP Magicka game. You will be reduced to powder, ashes and fragments. Jim is already a believer and I’m ready to join him. Alpha signups are now open and you can see the game in action below.
By Jim Rossignol on May 15th, 2013.
I saw Magicka: Wizard Wars while I was at GDC, and it was the highlight of my week. Magicka was a fascinating oddity out of left-field, and enormously entertaining, but on seeing Wizard Wars I immediately sensed that the idea could find its mature, developed form in multiplayer. Anyway, it’s taken a little while for assets to surface, and now they have I wanted to share them – and my enormous excitement about this game – with you.