Posts Tagged ‘Magrunner: Dark Pulse’

Even Prices May Die: Magrunner Free In GOG Sale

By Alice O'Connor on June 18th, 2014.

Hey friends, Abdul Alhazred here to tell you that the only thing madder me than me is our prices! So come on down to the Cyclopean Computer Crypt and begin your eternity of gaming.

“Well worth the price of admission,” our Jim said of first-person puzzler Magrunner: Dark Pulse. He had a few reservations, sure, a little dissatisfaction, yes, but overall enjoyed the charms of “Portal with magnets and Cthulhu.” If it was worth parting with your hard-earned money for, why, one would need to have their mind warped by exposure to impossible horrors to not get it for free.

As part of its big summer sale, GOG are offering Magrunner for free to lure people over to have a gander at all the shiny bargains it has lined up. The stars are only aligned for 24 hours, though, and at 2pm tomorrow the offer will escape through a crack in the world.

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Wot I Think – Magrunner: Dark Pulse

By Jim Rossignol on June 20th, 2013.


There are some games I can see coming from over the horizon. The glow of burgeoning hype – and sometimes the glow of special novelty, or sheer awesome – is so bright that you just can’t miss them. Other games, hmm, they pretty much have to be on the same street before I spot them. Whether they will then turn my head as they pass, well, that can come down to any number of things. Usually, though, it’s whether they manage to scatter a few intriguing ideas in my path, so that I have to pay attention.

In the case of Magrunner I’ve been peering at from miles off. Because it just looks that interesting. To use the crude shorthand of thematic conventions, and to get you up to speed: it’s Portal with Magnets versus Cthulhu. That’s a checklist of ideas that I can’t help taking an interest in.

Now that it’s been released, here’s wot I think.

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Interview: 3AM Explain Magrunner – Dark Pulse

By Jim Rossignol on June 7th, 2013.


As the first-person puzzler genre consolidates its form following the genre-cracking aftershocks of Portal, there are now a number of pretenders insisting that they are far more than mere footnotes to the Valve masterpiece. One of these is 3AM’s Magrunner: Dark Pulse, which throws its first-person tools into the terrifying maw of a Cthulhu mythos story set in a physics-warping magnetic future. With the game arriving later this month, I knew it was time to speak to the team find out a bit more.

I spoke to “narrative developer” Douglas R Burchill.
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What The Cthuck? It R’Lyeh Is A Magrunner Trailer

By Craig Pearson on May 3rd, 2013.


‘A Bit Portalish’ is a genre that I have in my head. It’s not brimming with games, but there are a few interesting ones in there nonetheless. The most interesting of all is Magrunner: Dark Pulse, a game that ran the gamut of crowd-funding acceptance or rejection and came out with a pile of money. How did it part people from their money? By taking the strange route of being ‘A Bit Lovecraftian’. Madness follows hither.
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Magrunner Devs Craft Their Game With Love

By Jim Rossignol on April 12th, 2013.


Magrunner Dark Pulse is one of my favourite crowd-sourcing pitches: a first-person puzzler set in the future, only with Cthulhu Mythos. They explain: “In the near future of 2050, a handful of brilliant young citizens are chosen by the Gruckezber Corporation to enter the Magtech deep space exploration training program. What begins as the opportunity of a lifetime soon descends into madness and cosmic horror!” So it’s Lovecraft vs Portal. Yeah. Anyway, it’s been a while since we heard from them – the project was funded last summer – but now they’ve sent word that they’ve launched a shiny new website, complete with a devblog which will apparently be regularly updated with information about the project. Expect more information soon, via the magical medium of an RPS interview. In the meantime, there’s a glimpse of gameplay footage here.

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