Posts Tagged ‘Maia’

Roth Rejoices: Maia Makes Mega-Money

Celebrate dead pigs c'mon

Three cheers for the small god. A couple of days ago things looked a wee bit shaky for Simon Roth’s Dungeon Keeper and Dwarf Fortress-inspired god game Maia, but a flurry of Kickstarting over the weekend has seen it beat its once faintly ridiculous-seeming £100,000 target and reach the esteemed status of A Thing That Is Happening.
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Maia Maker On Molyneux, Marmite & Management Games

Peter Molyneux’s unnervingly vague but tear-jerking Project GODUS isn’t the only god game revival on the crowd-funded block. British indie dev Simon Roth is in the last mile of seeking pledges for his sci-fi-themed, Dungeon Keeper and Dwarf Fortress-inspired, procedurally-generated management game Maia. Between its rather spangly proprietary engine and the fact that there’s a whole lot of it being shown off already, I’m personally much more interested in this modernised, maximised rethink of the house that Bullfrog made than I am in the wild promises of Dungeon Keeper’s oft-disproved original lead.

With £63,000 of the required £100,000 in the bag and just four days left on the Kick-clock, it’s looking likely that Maia will go down to the wire. I chatted to the game’s lead, Simon Roth (ex of Frontier and Mode 7) about whether he thinks he’ll make it, the game’s procedural cleverness, his 70s sci-fi inspirations, why god games declined and, opportunist that I am, what he makes of Molyneux’s accidental rival project.
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Roth Explains His Maia Hypothesis

With Britstarter well under way, it’s time for me to point to one of the most interesting projects to have appeared, which is Simon Roth’s Maia. The project – we’ve mentioned a few times – proposes a planet-colonising God game which will see players “excavate an underground colony to escape the hostile surface of the world.” Needless to say, there’s plenty of base-building and colonist-caring staples going to go in there too. It’s one of the more promising indie ideas to have brought its pitch to Kickstarter this year. Brit indie Roth cites both 70s sci-fi and Bullfrog-era God games as major influences, both things which make our glands release the Want enzyme. Roth explains himself – somewhat disconcertingly – to camera in the pitch video, which you can see below.
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This One’s A Keeper: Maia’s First Person Mode

The view from the other side of trippyvision

Maia, the procedural, Dungeon Keeper-esque space management/god game from newly ex-Mode Sevener Simon Roth, is right up there in the top branches of indie games to stare at with creepily unblinking desire. A procedural world, taking a few notes from the likes of Dwarf Fortress and Minecraft, and a highly ambitious proprietary engine to realise it all in. And, now, a first person mode, straight outta Dungeon Keeper. Here’s the trippy view from behund the eyeballs of one of Maia’s IMP bots.
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Mulling Mode 7 Man’s Management-Centric Maia

Simon Roth is best known as the newest recruit to Frozen Synapse creators Mode 7, but he’s also one of the most veteran developers in the entire history of the world, if my research is correct. And he’s moonlighting on a side-project all of his own, the Bullfrog/early Maxis-inspired sci-fi management game Maia. This isn’t a matter of keeping colonists happy with space ice cream and zero-grav toilets – we’re promised the likes of ‘up to 2KM X 2KM X 2KM of procedural world’, water and lava simulation, defensive structures to fend off hostile wildlife, bipolar robots and a first-person mode.

Oh, dare I dream ‘sci-fi Dungeon Keeper’?
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