Posts Tagged ‘Maia’

This One’s A Keeper: Maia’s First Person Mode

The view from the other side of trippyvision

Maia, the procedural, Dungeon Keeper-esque space management/god game from newly ex-Mode Sevener Simon Roth, is right up there in the top branches of indie games to stare at with creepily unblinking desire. A procedural world, taking a few notes from the likes of Dwarf Fortress and Minecraft, and a highly ambitious proprietary engine to realise it all in. And, now, a first person mode, straight outta Dungeon Keeper. Here’s the trippy view from behund the eyeballs of one of Maia’s IMP bots.
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Mulling Mode 7 Man’s Management-Centric Maia

Simon Roth is best known as the newest recruit to Frozen Synapse creators Mode 7, but he’s also one of the most veteran developers in the entire history of the world, if my research is correct. And he’s moonlighting on a side-project all of his own, the Bullfrog/early Maxis-inspired sci-fi management game Maia. This isn’t a matter of keeping colonists happy with space ice cream and zero-grav toilets – we’re promised the likes of ‘up to 2KM X 2KM X 2KM of procedural world’, water and lava simulation, defensive structures to fend off hostile wildlife, bipolar robots and a first-person mode.

Oh, dare I dream ‘sci-fi Dungeon Keeper’?
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