Few failed Kickstarters have filled us with much sadness, but one that did was the incredible-looking gravity-bending physics and construction, MaK. Craig talked the the team behind it, Verge Game Studio, and asked them about what lies ahead for a project after a failure to the secure the funds they needed, and what their success on Greenlight means for the fate of the game as a whole.
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Posts Tagged ‘MaK’
By Craig Pearson on February 25th, 2013.
By Nathan Grayson on January 16th, 2013.
Steam Greenlight continues to make dreams come true – you know, assuming those dreams are hoisted atop the shoulders of marketing savvy, inherent appeal to a very specific audience, and sometimes implausibly fortuitous happenings, anyway. Ultimately, though, the results are usually quite nice, and this time around appears to be no different. Ten more games have been granted eternal respite in Valve’s hallowed halls, and only one of them’s technically older than many of the people who voted for it. Aside from Larry’s lizardly remake, standouts include the exquisitely handsome-looking MaK, American McGee’s Akaneiro: Demon Hunters, and the supremely Dungeon-Keeper-y War for the Overworld.
By Nathan Grayson on October 5th, 2012.
Goodness, this looks impressive. MaK (pronounced “make”) is a game about building. Yes, there are roughly seven trillion of those at this point, but it’s actually aiming to execute the concept in an impressively different fashion. The short version: It’s highly physics-based, and there’s a lot of tethering and electricity conduction involved. As for the long version, well, it’s complicated, and you’ll be much better served by the trailer after the break than you will me. Seriously, though, go check it out. This spaced-out construct-o-tron just rocketed to the top of my “to watch” list.