These are all photos I took at the exhibition – if you want to see the larger version just click on them.
“All our games so far have had some element of handmade-ness to them but Lumino City has gone to the nth degree.”
Katherine Bidwell, co-director of studio State of Play, is taking me round the GameCity exhibition of their Lumino City game models. If you’re not familiar with Lumino City you could be forgiven for thinking all of this card and wiring is entirely a marketing concept, bringing a digital creation into our physical world. Actually it’s the polar opposite. Lumino City was created as a sprawling fantastical architectural model in real life before being painstakingly converted into a digital gamespace.