[I'm entirely unsurprised when going through this again that I used the word "Avuncular" to describe the ever-avuncular Charles Cecil. Bless him. The interview happened as he was revealing Broken Sword 4, and written in an optimistic and I don't think Sam and Max had shown their face yet.]
The Adventure is dea… okay, let’s try again. The number of articles which started exclaiming the death of the most point-and-clickery of genres has gone far past saturation point. Especially because, increasingly, it’s just not true anymore. It’s arguable that Broken Sword: The Sleeping Dragon was a major stepping stone towards the interesting adventure mini-revival of this twelve months (Looking back at Fahrenheit, and looking forward to Dreamfall and Broken Sword 4). Brilliant, yet far from perfect, Broken Sword 3 (As it’ll be known for the rest of this feature) was an attempt to co-develop for both consoles and PCs, while trying to master the vagaries of direct controls and real 3D. There was a lot to learn for developers Revolution.
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