Posts Tagged ‘map’

Counter-Strike: The Office

By Craig Pearson on January 26th, 2012.

Erin sits here. I love her.

Ooh, that’s Dwight’s desk! Remember when Jim filled his phone with coins, so it got incrementally heavier? When he took them out, Dwight hit himself in the face? And Pam’s old desk. I have a small confession: I like Erin a bit more… What? Hmm, sorry, I got a bit lost in fanboying over a video of a Counter-Strike: Source map that recreates the American version of The Office. Oh, that’s where Oscar, Angela and Kevin sit…
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Catching Features: We 3 Kings Of Orienteer

By Tim Stone on December 13th, 2009.

227 responses to Alec’s ‘best in-game maps’ question, and not one mention of Catching Features? Come on RPS readership, pull your socks up. Greg Walker’s running-through-the-woods sim treats cartography the way a good FPS treats weaponry. In it, the humble map transcends its usual ludic role (decorative prop, exploratory fillip, optional realism thickener…) and becomes lynch-pin, raison d’être, Rosetta Stone. Read the rest of this entry »

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