Posts Tagged ‘maps in games’

Fantastic Cartography: Memories And Maps

By Adam Smith on October 13th, 2011.

I well up a bit looking at this. So many memories.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. Most of my games don’t even come in boxes anymore, although sites such as Steam Covers can help to keep the physical alive. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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RPS Asks: Maps In Games?

By Jim Rossignol on December 1st, 2009.


People of the readership, I need your help. I need to know what the best in-game maps are, and why. To be specific: I need your reason. Is the map you mention best because it’s the prettiest? Because it maps things in a unique way? Or is it just a fun piece of design? Or is it something that is actually so integral to the game that it makes the game? Your nominations, please.

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