Posts Tagged ‘maps’

Fantastic Cartography: Why Videogame Maps Matter

By Adam Smith on November 9th, 2014.

I well up a bit looking at this. So many memories.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s celebration of videogame cartography, from cloth maps to digital records of procedural worlds. This article was first published in 2011.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. My games don’t even come in boxes anymore. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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Counter-Cartography: CSGO Reviving De_Cbble

By Graham Smith on December 17th, 2013.

This is Jim's house, isn't it? Jim! We're in your house!

Dave Johnston is best known for creating de_dust and de_dust 2, but he also made other maps for Counter-Strike. No, I’m not talking about cs_tire, the reddish-brown retirement home which was cut from an early beta. (That’s me establishing my CS credentials). I mean de_cbble, the quaint castle-set map.

Over on the Counter-Strike: Global Offensive blog, the CS:GO team have written about their work in re-creating and updating de_cbble for the new game, alongside an entirely new map they’re adding soon. They say mean things about the old de_cbble.
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Beyond The Alpha: Have Fun In Arma 3

By Craig Pearson on March 22nd, 2013.

One. Is Looking. For Something. To. Do. Over!
The scenario: you have the Arma 3 Alpha and you’ve exhausted the stock missions the game comes with. You’re also rubbish with the editor, and you don’t live with someone Arma Arm Armasson, who can show you what to do with it. Don’t worry. There’s no such person, so you’re not missing out on his sage wisdom. And Arma 3 is pretty easy to have fun with. Here’s what people have been up to
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Cartoludography: Crusader Kings II Republic Gets A Trailer

By John Walker on January 17th, 2013.

Cripes, they'll kill everyone!

If you listen carefully you’ll be able to hear Adam, all the way hidden in darkest Manchester, mumbling to himself about how much he likes Crusader Kings II. Listen now… [mumble mumble awrite ourkid i love crusader kings ii mad for it mumble mumble]. Did you hear it! He’ll be uncontrollable with glee to learn there’s a new trailer for the Republic expansion, as well as two other smaller expansions out now.

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Tilt The World: Google’s Marble Map Game

By Craig Pearson on January 12th, 2012.

How many 'Googles' are in this opening paragraph?

I’d usually Google for information on a game I knew nothing about, but that’s proving impossible about this Google Maps based game from Google. Googling for Google Maps kind of only takes you to one place. So what do we know?
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Real Digital: Game Maps Drawn From Memory

By Alec Meer on January 11th, 2012.

Guess the game without cheating

This is wonderful, and as fine an example there is of how videogames exist as something far beyond pixels on a screen. Mapstalgia is a Tumblr blog consisting of videogame level maps drawn (mostly) by hand – from memory alone. Digital worlds recreated solely from the echoes they left in brain-flesh. Obviously there’s a lot of Zelda and Sonic and that lot, but you’ll also find Quake, Freelancer, Vampire Bloodlines, Morrowind, Team Fortress 2, Battlefield 1942 and even King’s Quest II and Zork in there. Marvel at how they evoke places you know well, how they get it both right and wrong and most of all that these layouts continue to exist in human brains long after they were last seen in the digital flesh.

I’m going to have a go at drawing Quake III DM17 from my addled memory alone in a bit – I’ll add it to the post once done, if it’s at all legible.

Via @liquidindian.

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Fantastic Cartography: Memories And Maps

By Adam Smith on October 13th, 2011.

I well up a bit looking at this. So many memories.

Some of my earliest memories of gaming are not of the games themselves but of the things that came bundled in the box with them. Whether it was a hefty manual, full of lore and encyclopaedic listings, or a little extra something. Most of my games don’t even come in boxes anymore, although sites such as Steam Covers can help to keep the physical alive. Recently, I’ve been thinking about the shelves in the house where I grew up, full of big cardboard slabs with none of this DVD case finery. I’ve been remembering the excitement of opening the box on the bus, surreptitiously because my parents always thought I’d lose the manual or disks before we reached home. And I’ve been thinking about what else I sometimes found inside.

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SWTOR Gets Fancy Galactic Maps

By Jim Rossignol on October 1st, 2011.

I have a secret plan concerning maps.
I do so love maps, and just one of the maps I have been taking a look at this morning is this one from Star Wars: The Old Republic. As if there were any doubt about the amount of content Bioware are churning out for this MMO, this Unity-powered map details every planet that features in the game, across five sectors of space, and even details a number of the spacecraft that will feature in the game. I think it’s a bit of a shame they didn’t opt for a “zoom” sort of navigation of the maps, but it’s fun to see the game laid out in this way.

Anyone have any other map-related news?

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EG Retro: Legend Of Kyrandia + MAPS!

By John Walker on April 4th, 2011.

Remember when games had graphics, eh?

This weekend saw my Eurogamer retrospective of one of the lesser-remembered adventure games of the early Nineties, the Legend Of Kyrandia: Book One. It contained moments like,

“It contained a single cursor. I’m not really sure what to do with this information. Does it undermine everything? Is everything that’s being produced now a homage to Kyrandia?

Obviously not. And not only because Kyrandia also suffers from the same issues. To say the story owes something to the King’s Quest series is a bit like saying Vodafone owes something to the Inland Revenue. In this fairytale land an evil wizard – brilliantly named Malcolm – is removing all the magic and, er, killing a few trees.”

And rather delightfully, it had me making maps for the first time in years. Below!

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