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Posts Tagged ‘mark of the ninja’

Marked Improvement: Mark Of The Ninja’s Special Edition

By Nathan Grayson on March 20th, 2013.

In which ninjas must deal with treachery, the inevitable march of technological progress, and horrible sunburn.

Guysguysguysguysguysguysguys! HOLD THE PHONE. Are you holding it? Physically? Cradling it, perhaps, like a precious infant or a 20-strong stack of the world’s most delicious pies? OK, good. Here goes: Mark of the Ninja’s adding a mode with non-lethal takedowns. Their absence, if you’ll remember, was one of my only real grievances with what’s otherwise one of the best stealth games in years. This is probably the most exciting thing to happen since man landed on the moon or I built that pie tower earlier today. Oh, but Mark of the Ninja: Special Edition has other things, too – including a new playable character, prequel level, and heaps of developer commentary. Details and some pictures that move with remarkable speed in spite of their baggy stealth pajamas after the break.

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Wot I Think: Mark Of The Ninja

By Nathan Grayson on October 20th, 2012.

It’s a semi-well-known fact that real ninjas did their best work in the shadows and – unless their express objective was “be hacked into ninjiblets by a vastly superior opponent” – rarely emerged into open combat. Clearly, however, someone forgot to tell videogames about this, resulting in a new breed of ninja that’s basically just a regular ol’ mass murderer in silly feet pajamas. To put things in perspective, Rambo (circa the first film, of course) was more of a ninja than our modern crop of videogame Rambo ninjas. Strange times we live in, right? Happily, Klei Entertainment’s decided to sheath its shank and go for a nice evening skulk about the town. But does it succeed in crafting a multi-faceted, occasionally murderous game of hide-and-go-seek? Here’s wot I think.

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The Stealth Letters, Part One

By RPS on October 18th, 2012.


Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.

This is part one, part two will appear tomorrow. Onwards! (But stay out of sight…)
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Sneaky Stabby: Mark Of The Ninja Officially Steam-Bound

By Nathan Grayson on September 24th, 2012.

I could've sworn I heard something. Oh well, I'm sure it was nothing.

Remember that moment in Batman: Arkham [Batplace] when you figured out you could perch atop a gargoyle and just mess with people? Confuse them, terrify them, boil them, mash them, stick them in a stew, etc? Well, Mark of the Ninja‘s a lot like that, except with more weapons of mass distraction and in 2D. Also, there are swords. It is, in other words, among the better stealth games to skulk out of the shadows in a long while, and – as many suspected – it’s officially headed to PC. Details on when, where, and what that suspicious sound you just heard was are after the break.

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Is Mark Of The Ninja Sneaking Onto Steam?

By Adam Smith on September 14th, 2012.

If you remember Shank, you might also remember that he was less stealthy than Andre the Giant driving a monster truck across a minefield. Mark of the Ninja shares a developer and has a similar graphical style, but it is all about stealth, at least when it’s not about beetles swarming over and consuming people. That can probably be quite noisy. Already out on XBLA, Blue notes that a Steam content description for Klei’s latest side-scrolling stab ‘em up has been spotted. Give the jollity that’s met the Xbox release, that’s reason for excitement. Given that I haven’t played it, take this next bit with a sizeable pinch of salt. It’s 2D Arkham City. The trailer below is proof!

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