Posts Tagged ‘Markus Persson’

Opinion: Maybe Microsoft Buying Mojang Is A Good Thing?

By John Walker on September 15th, 2014.

The news that Mojang is to be sold to Microsoft undoubtedly causes a lot of upset for some. Minecraft, more cultural phenomenon than game at this point, has had a breadth of appeal unlike almost any other game. And Microsoft aren’t exactly at the top of most PC games player’s Christmas card lists. It’s very easy to see the news and immediately consider it bad news. But perhaps we should pause, and wonder if this might be something worth celebrating? At least, that’s what I’m trying to convince myself.

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Microsoft Buying Mojang For $2bn Rumour – Hmmmmmm

By John Walker on September 10th, 2014.

The Wall Street Journal is reporting that Microsoft is in talks with Minecraft creators Mojang, to buy them for a rumoured $2bn. Twoooooooo billion. This is all according to a WSJ source, that we obviously can’t verify, and might be a massive pile of plops. But if it is true, gone will be the days of trying to work out Notch’s riches by adding up publicly stated Minecraft sales, replaced by calculators that just say “E”.

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Pay To Play: Notch On Minecraft And Monetisation

By Adam Smith on June 23rd, 2014.

You may have heard that changes are afoot in the world of Minecraft. You may also have heard that nothing much is changing at all. The story of monetisation, community and servers has led to plenty of discussion and rhetoric from various sides, and the issues at the heart of the situation haven’t always been clear. I spent some time last week looking into the rise of for-profit Minecraft servers, a development I hadn’t followed over the months. Armed with fresh knowledge and thoughts, I spoke to Markus ‘Notch’ Persson, the game’s creator and Mojang’s majority owner.

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The Other Sequels We Need Notch To Fund

By John Walker on February 8th, 2012.

I'm amazing at this.

With Tim Schafer and Markus Persson now in talks over the possibility of a Psychonauts 2, it gets us to wondering what other games we’d like to see Notch’s millions spent making happen. Notch reports that he and Tim will likely meet at next month’s GDC, but also stresses that people shouldn’t yet get their hopes up. Too late! But were it not to happen, to which game should those spare riches be directed? We’ve made Notch’s mind up for him.

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Notch Says To Schafer “Lets Make Psychonauts 2 Happen”

By John Walker on February 7th, 2012.

Hubbada flubble!

We mentioned earlier that Tim Schafer would love to make a Pyschonauts 2, but can’t get the funding. Well, Minecraft creator Markus “Notch” Persson spotted our story and suggested to Schafer that they should work together to make it happen. Multimillionaire Persson clearly has the funds to do this, and everyone in the world with their brain in the right place wants to see a sequel to one of the most joyful games of all time, so this is a thing that might actually happen.

Clearly at the moment this is a tweeted offer, not a signed contract, but it’s a massively exciting one. Tim, say yes!

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Notch Says Settle Scrolls Dispute Via Quake 3

By John Walker on August 17th, 2011.

QUAD DAMAGE!

Markus “Notch” Persson, creator of Minecraft, is currently in dispute with Bethesda over the trademark for “Scrolls”. Mojang’s next game is called Scrolls, which Bethesda says is too similar to The Elder Scrolls. A lack of hilarity ensues. Except now Notch has struck upon a potential solution. A Quake 3 match. He suggests three from Mojang take on three from Bethesda, pick a map each, and compete for the name.

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Interview: Notch On The Future Of Minecraft

By John Walker on March 8th, 2011.

Notch, surrounded by the luxurious Mojang offices.

In the last of our Mojang splurge for now, comes a revealing discussion of what comes next for our favourite blocky digging game. While visiting Mojang’s headquarters, I took the opportunity to ask Markus ‘Notch’ Persson about his future plans for Minecraft, as well as some more immediate plans for Scrolls.

Below you can find out why Notch thinks Minecraft will sell more copies in 2011 than 2010, what it’s like to have some money, plans for quests in Minecraft and the villages of NPCs who could dispense them, and how a survival mode might work. Oh, and also why Notch doesn’t think he’ll be the one to develop Minecraft 2.

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A Day In The Life Of Minecraft Creator Mojang

By John Walker on March 7th, 2011.

Jakob and Notch looking at houses with saunas. No, really.

With exclusive access to Minecraft creators Mojang, I spent a day with Markus ‘Notch’ Persson and his team in their Stockholm offices, from the first meeting of the morning to the Friday afternoon’s booze and gaming relaxation. With kebab in between. Notch talks to us about how he came to be in the position he’s now in, his intentions for Minecraft and Scrolls, and the philosophy behind his game development. I also speak to his colleagues Jakob Porser and Carl Manneh, find out how the team deals with player feedback, their passion for transparency, and Notch’s plans for games after he’s completed Minecraft.

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Notch Reveals Plans For After Minecraft

By John Walker on March 7th, 2011.

The face of a man wondering if he should have said that.

In a story appearing later today on Rock, Paper, Shotgun, Minecraft‘s creator, Markus ‘Notch’ Persson reveals that rather than developing Minecraft 2, he has three ideas for development once Minecraft is complete. With the blocky phenomenon intended to be finished by the end of 2011, and Scrolls being developed by others at Mojang, Persson’s mind is already pondering the possibilities for what might come next. And with an unfailing need to say every secret he has out loud, he tells us how he wants to make a “nerdy” space trading simulator, a real-world town simulation game, and a fantasy version of Football Manager. No, really. Find out more in a truncated extract from our exclusive Day In The Life Of Mojang feature, below.

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Minecraft Creators Reveal New Game: Scrolls

By John Walker on March 2nd, 2011.

It already sounds like a game that's been around since 1984.

It’s an RPS ultra-news. There’s a new game from Minecraft creators Mojang, and we can tell you what it’s called: Scrolls. We can tell you what it is: it’s a collectable card game-meets-board game. And more than that, we can tell you a great deal about it. I travelled to Mojang’s headquarters in Stockholm to meet Markus “Notch” Persson and the team behind this new project, including Jacob Porser and Carl Manneh, and below you can read our exclusive coverage. We learn how Mojang’s open development philosophy will apply to Scrolls, quite how strikingly different the project is from Minecraft, how it plays, and some of the more ambitious plans they have in place if it proves to be a success. And we all attempt to avoid attack from Markus and his dangerous collection of Nerf guns.

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Markus ‘Notch’ Persson Talks Minecraft

By John Walker on November 23rd, 2010.

Let us in! It's cold!

As Minecraft fever still possesses the internet, we grabbed creator Markus “Notch” Persson to ask him about the experience of going from hopeful indie developer to ruler of the gaming universe. What’s it been like to go through all those changes that accompany success? He tells us what difference (or lack of a difference) money has made, the experience of starting a company, and plans for in-game video recording. And why he’s not ready to retire just yet.

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Minecraft Dev To Start His Own Studio

By Jim Rossignol on September 9th, 2010.


Minecraft developer Markus ‘Notch’ Persson is “Hiring some people, getting an office, and all that!” He recently blogged to say that he’d be continuing to work on phenomenal co-op building game Minecraft, while at the same time starting another project with a close friend. Not only that, but he’ll be doing all the other stuff associated with running a studio, too.

I will be the main developer, and I will keep working on it just as I have now, but there will be people supporting me, such as an artist, a web site developer and a business guy to help sort out all deals and make sure that things like the Creeper plushies actually happens.

Splendid news.

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