Hey, remember those “content initiatives” aimed at providing “clarity” for Mass Effect 3′s ending? Well it looks like they will part of a spread of DLC arriving in a few months time. I was hoping they’d swap out the ending for a Bollywood dance number and something involving puppets, but oh well. I suppose DLC that’s “more personalized for each player” will do in a pinch. BioWare’s officially deemed it The Extended Cut, and it’s free! Pretty neat, huh? But today, we too are announcing our own extended cut. It’s attached to the lower half of this very post. And that’s free, too.
Posts Tagged ‘Mass Effect 3’
By Nathan Grayson on April 6th, 2012.
By John Walker on April 5th, 2012.
In response to a vile show of hatred, EA – the Worst Company In America – has made clear they are taking no notice of their recently being inundated with complaints about the portrayal of gay and bisexual characters in their games. GI.biz reports that the publisher has confirmed they’ve been on the receiving end of “several thousand” emails and letters protesting the inclusion of LGBT characters and relationship options. Because it’s 1950. Of course EA have, in slightly more polite terms, told these dismal hatemongers to fuck the fuck off.
By John Walker on March 29th, 2012.
Here’s a thing that looked fake but isn’t. The notorious Mass Effect 3 ending – could it have really been hinted at in Mass Effect 1? A post on Reddit showed a planet description that seemed to describe, well, that’s a spoiler I’ll put below. But apart from the picture that had been rather hastily added, that planet is really there. I’ve flown there myself. Take a look below.
By Alec Meer on March 22nd, 2012.
All the important games are changing their endings these days, you know. If you want a high profile, that’s the way to go – and as Mass Effect 3 teaches us, preferably after initially concluding your narrative with a last-minute bodgejob riddled with continuity errors, then subsequently bowing to fan ouctry. Frozen Synapse developers Mode 7 Games did no such thing, but have sensibly realised that the route to true success entails screwing around with their creative vision willy-nilly to suit whatever their community demands, and as such a new, happier (and far sillier) ending to their splendid turn-based strategy game will go live later today.
“I don’t mean this to be critical of Bioware even slightly,” Mode 7′s Paul Taylor tells me. “It’s just an experiment. I was so bowled over and fascinated just by the fact that such a change would even be considered, so I thought I’d see how it felt to do it.”
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By Craig Pearson on March 21st, 2012.
I’m not entirely sure how to take this statement from BioWare’s Dr Ray Muzyka regarding the astonishing drama surrounding the conclusion to the Mass Effect trilogy. It’s not saying outright they’ll change the ending of the game, but there’s this:
Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.
Which seems to suggest something. More endings, rather than changing what they’ve laid out? I can’t see them setting out to rewrite the story, because it would undermine the universe they created, but there’s the suggestion of clarification and expansion. If you’re playing the game right now, you might want to stop and hold off until April when whatever it is they’re working on is released. I’d read the entire statement, too, because Muzyka has clearly been stung by the reaction. He’s proud of the game, but he also wants the fans to know they’re important. Whatever this means, expect ending-related DLC.
By John Walker on March 19th, 2012.
The obsession with endings is a peculiar one. Perhaps it’s a result of having been indoctrinated by a lifetime of movies with “surprise twists”, or stories so poorly written that they rely on their final hook. But however we’ve come to this place, it’s one that fails to recognise the real pleasure of being told a story. Mass Effect 3 tells a story, and I’m here to defend it.
By Alec Meer on March 19th, 2012.
Initially I had a load of things I wanted to say and analyse about Mass Effect 3′s ending, but then a week passed and I realised I’d stopped personally being bothered by what that notorious final cutscene did or didn’t answer. I’d had an adventure, and now it was time for another one. Mass Effect games have always been peculiarly adept at entirely dominating my thinking for a while, but quickly enough something else always comes along to distract me. The concluding moments of the game remain a bone of contention for many, however, and so much so that it’s taken me nearly 700 words just to document the current state of the online debate.
I’ve avoided all direct spoilers and narrative details in the below, but there are a few oblique references to the manner in which the conclusion is presented which you might want to steer clear of if you’ve not finished the game.
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By Alec Meer on March 16th, 2012.
Jim’s done singleplayer, I’ve done the From Ashes DLC, and now I take on Mass Effect 3′s vaguely controversial four players vs AI-controlled enemy waves co-op multiplayer mode. I’ve been playing it what might be said to be a little too much over the last week, having taken several characters to level 20 and gotten righteously indignant that I keep unlocking pistols rather than sniper rifles. Allow me to explain.
I lay there, dying and enraged. My last surviving team-mate, a Salarian Infilitrator, stood right next to me. Actually, that’s a lie, intended to cover my indignity – he was standing right on top of me, feet stomping on my face, taking wild potshots at a Cerberus Centurion hiding behind a nearby wall. All he had to do was press one button for a couple of seconds, and I’d be back in the fight, at his side, helping him to win this war and go home with the spoils of victory. I hadn’t wired up a mic for this match, so I couldn’t scream and beg at him. Still, what was required was beyond obvious – yet he would not do it. The seconds ticked away. My blood trickled away.
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By Richard Cobbett on March 14th, 2012.
Mass Effect 3 closes off Bioware’s epic sci-fi series with a bang, and one of the most controversial endings of the last few years. Many fans have been clamouring for an update that outright changes it, and not simply because the war with the Reapers didn’t end quite as they wanted. Bioware maintains that it just wanted to get people talking.
So let’s talk a little about That Ending, shall we?
WARNING: SPOILERS AHEAD. YOU HAVE BEEN WARNED. ABOUT SPOILERS.
By Richard Cobbett on March 9th, 2012.
My Shepard isn’t saving the universe in Mass Effect 3. I wanted her to, but as I play through the final instalment, she’s still stuck half-way through the immeasurably dull scanning missions that would ensure Mordin and my other best people survive Operation: Certain Death. Instead, I’m playing with someone else. She looks the same – red hair, the right eyes, the same voice and the same no-nonsense approach to saving the galaxy. She’s even had many of the same experiences. But she’s not my Shepard. She’s Bioware’s – the sum of their choices.
And while I’m sure I could find a Shepard closer to my own, ready to import, from Mass Effect 2 Saves, that’s even worse. Mass Effect is inherently a sum of Bioware’s choices – a few more in character creation hardly makes much of a difference. But to just climb into someone else’s story? That feels… weird. In an era where ownership of our own characters is an increasingly rare privilege, you may as well ask to borrow another gamer’s underpants…
By Alec Meer on March 6th, 2012.
Jim’s already judged Bioware’s new guns’n'conversation epic, while I am a mere 10 hours into Mass Effect 3. What I have done that he hasn’t is pick up the contentious From Ashes DLC, allegedly developed after work on the main game was completed and included in the £55 Collector’s Edition, or as a £6/$10 addon to the standard edition. I forked out for the latter, and thus have an extra dude in my crew. We’ve already pondered about whether it should have been part of the core game in concept, but now it’s time to look at it what it actually includes.
I’ve avoided all ME3 storyline spoilers outside of the core concept of From Ashes – if you already own it and want to go in totally blind, I would strongly advise against reading the below. And if you are 100% spoiler-averse about ME3 in general, I would also avoid reading the below. I’ve steered clear of any discussion of plot outcomes, but I do talk about the nature of the new character – stuff you’d find out for yourself not long after meeting him, but I do understand that might be too spoilersome for some. If that’s you, you can find a very quick summation of whether I think the DLC is worth acquiring at the very bottom of the post, underneath the (perfectly safe) YouTube video.
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