Posts Tagged ‘Mass Effect’

A Lot Less Conversation: ME 3’s MegaWorm

By Alec Meer on December 14th, 2011.

Baldy baldy cowardy man

It’s going to be Mass Effect trailers from here until March I reckon, at which point we can finally play the game and enjoy the conversation as well as the guns. This new’un resolutely focuses on the latter, or more specifically giant space beasts at war as tiny ManShep legs it around a collapsing cityscape in their wake. Spectacular stuff, but scripted from here to eternity and all a bit Gears of Warsy.
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Look! Mass Effect 3 Combat Skills Videofilm

By Adam Smith on December 2nd, 2011.

Engineers and turrets should get married.

Here are some details about Mass Effect 3 combat abilities. They’ve been encapsulated in video form so you don’t even have to read anything to find out about the new class-specific powers. However, if you don’t want to watch a man enthuse over the contents of the game’s special edition you should skip forward to around 1 minute 50 seconds. There’s nothing too surprising, with such things as floating turrets for engineers, improved melee combat across the board and shockwave-inducing ground-punches for vanguards. I suppose the most surprising reveal is that the collector’s edition contains a working model of the Normandy but I just made that up.

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Three Way: Mass Effect 3

By Adam Smith on November 9th, 2011.

"And then...she left me...." "I don't know what to say..LOADING GENERIC RESPONSE #2"

Two female aliens and a human man probably. Whatever the logistics, it’s sick. Either that or I’m not referring to Kirkesque feats at all but rather to the fact that according to leaked beta assets, Mass Effect 3 will allow players to choose from three different playstyles: Action, RPG or Story. The full text from the menus is below but the names are fairly self-explanatory. I certainly wouldn’t want to play a Mass Effect game in ‘Action’ mode, although Mass Effect 2, eh? Improved combat did lead me to believe all traces of RPG had been completely erased and that only guns remained were once there was dialogue. Or not.

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Filthy Bioware Teases Tease New Game

By Alec Meer on November 7th, 2011.

It's BorderRage!

Bioware are releasing a whole new game after Mass Effect 3 is sent out into the big wide world. All we know, though, is that it’s a new franchise, and this is the first screenshot of it, as bestowed upon the industry’s number one chum GameInformer. We don’t know a name, we don’t know if the inclusion of buggies and deserts is a red herring (as was the Mass Effect 3 image they released for last year’s VGAs), and we don’t even know if it’s an RPG, guns & conversation, shooter, or what. We’ll find out just what it is at the VGA awards on Saturday.

ACTIVATE SPECULATOTRON.

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Sheparding: Mass Effect 3 Multiplayer Detailed

By Andrew Smee on October 11th, 2011.

Garrus do u like me pls tick one: Y/N <3

Mako Races! Krogan mud wrestling! Co-op mining! Garrus threesome co-op! None of which is going to be in Mass Effect 3’s multiplayer. Give it up BioWare, Shepard on Shepard action is what we want to see, none of this “Success in multi-player will have a direct impact on the outcome of the single player campaign” tomfoolery. But yes, that’s the headline. I’ve just got DeviantArt open in another window.

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Commanding Shepard: Jennifer Hale Speaks

By John Walker on July 27th, 2011.

The many faces that aren't the faces of Jennifer Hale.

Jennifer Hale has appeared in a great many more games than you probably realise. The person behind the voice of the female Shepard in all three Mass Effect games is also responsible for Metal Gear’s Naomi Hunter, SOCOM’s HQ, and even the grunts and groans of Metroid Prime’s Samus. And of course her spookily good British accent as KotOR’s Bastilla. Amongst literally hundreds of others, in gaming, TV and film. We caught up with Jennifer as she drove through LA, to ask how she came to provide so many of gaming’s iconic voices, the combination of anonymity and fame, and which of the Commander Shepards she’s voting for to appear on Mass Effect’s cover.

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Speed Dating: Pick A New FemShep

By Alec Meer on July 25th, 2011.

Yeah, everyone's mentioned Metroid like a million times already

Oh dear, there appears to have been some kind of mistake here. Bioware, as part of their long-awaited marketing acknowledgement of the female version of Mass Effect hero Shepard, have offered fans the option to vote for which of six new versions of FemShep (I really dislike that portmanteau for reasons I can’t entirely pinpoint, but it seems rather too late to resist it now) will be added to the character creator options in Mass Effect 3. However, none of them look like the FemShep I know, and thus presumably you know. Mysterious! Someone must have uploaded some fan-art by mistake, right?
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Only 18% Of Mass Effect Players Play Female

By John Walker on July 20th, 2011.

The One True Shepard.

As if I needed any further proof that other people are wrong, BioWare have revealed to VG247 that only 18% of Mass Effect players pick the lady Shepard. With the obviously better choice finally getting recognised by the game’s marketing, that less than a fifth of gamers pick the Jennifer Hale-voiced heroine genuinely surprises me. Because, well, girls are best.

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Mass Exodus: Bioware Senior Dev Joins LoL

By Alec Meer on July 13th, 2011.

That's her on the right

We don’t tend to do too much in the way of ‘person x changes job’ stories here, which is primarily because the knowledge that disgusting organic creatures are responsible for our beautiful, clean, matter-free digital worlds is a horrifying truth we can’t accept, but also because… well, people do change jobs. This one stood out to me, however, due to both source and destination. The lead gameplay designer on Mass Effect 2 and 3, Christina Norman, has left Bioware – but to go where? Oh, that’s right, it says it in the headline. Yeah, League of Legends dev Riot Games.

So, from a console-straddling mainstream RPG/action developer that’s bigger than it’s ever been to the young home of devoutly hardcore multiplayer PC games.
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Mass Effect MMO Speculation Is Nebulous

By Jim Rossignol on April 11th, 2011.

Look, my gun is unwieldy!
Despite admitting that they’ve yet to figure out any kind of useful multiplayer for Mass Effect, Bioware’s Casey Hudson has said that the idea of an MMO in the universe “makes sense”. Speaking to world-bestriding super-magazine Game Informer, he said: “Part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”

I feel like any genuine space-life MMO would be pretty amazing, and perhaps Eve Online will manage that in the coming years. Or maybe Bioware will make a space MMO of some kind. Hmm. Thanks, VG247.

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Mass Effect 3: Revenge Of The Spoilers

By Alec Meer on April 8th, 2011.

My arms ache if I stand like that. It's not natural, I tell you.

Spoilers! Get yer spoilers ‘ere! Only three quid a dozen! Howzabout that then ma’am, a punnet full of Mass Effect 3 details, yours for just a paaaaarnd.

Actually, I’m guessing these are not especially meaty ME3 spoilers, as rather than spoiling late-game plot stuff they document the status quo for Shepard and chums at the start of Bioware’s next galactic opus – but if you really do want to go in totally blind you should look away now.
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Lord, It’s Not My Shepard: A Mass Effect Movie

By Alec Meer on April 8th, 2011.

Will Martin Sheen play Martin Sheen?

I’m regularly taken aback by how quietly enormous Mass Effect is. While common conception is that EA’s getting its mega-corp bottom kicked by Activision, it’s got a breadth of franchises that it’s CoD’n’WoW-dependent rival does not – and Bioware’s sweeping space opera universe is one of the foremost of those. It’s really doing the Star Wars thing, I guess, as there was perhaps a vast sci-fi fandom void waiting to be filled in the wake of Lucas’ long-running exploitation/ruination of its galaxy far, far away.

So it makes perfect sense that Mass Effect would turn to other mediums – specifically, movies. Well, anime movies.
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The Mass-Effectification of Dragon Age 2

By Jim Rossignol on July 13th, 2010.


Why change a winning formula? That’s what I was left wondering after discovering that, on the one hand, Dragon Age sold better than any Bioware game ever as of November, and on the other, that the formula is changing dramatically for Dragon Age 2. It’s worth noting that the PC version isn’t changing as much as the console versions of the game. We will apparently retain “strategic combat”, which is a good news, while console chums will be “playing to their strengths” with more actiony combat mechanics. Conversation will also now be handled via Mass Effect’s wheel system. The biggest change, however, is that Dragon Age 2 will be getting its own equivalent of Shepard, with player character options reduced to the male of female versions of “Hawke” (pictured? I think). Bioware confirmed on their forums that you will have to play a human.

Hell, I enjoyed Mass Effect 2, but you have to wonder why Dragon Age was so successful in the first place. Not because it was copying its less successful sibling, that’s for sure. I enjoy almost all of Bioware’s work, but I think boiling one game down to another just makes gaming a less interesting place. Diversity is important.

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