Posts Tagged ‘Massive-Entertainment’

Massive Attack: Ubisoft Show Off The Division’s Engine

By Graham Smith on March 21st, 2014.

Is that Source 2? Do you think it saw us?

Occasionally at GDC, there’s a big new game announcement, but that’s not really what the week-long event is for. The Game Developers Conference is instead where designers, programmers and artists go to pull back the heavy tarp of secrecy and reveal the gross, technical innards of openness and sharing. It’s in that spirit – plus the spirit of self-promotion and bragging – that we’re seeing so much detail of so many different game engines. Including, in the video embedded below, Ubisoft’s Snowdrop Engine. It’s being built by Massive Entertainment for The Division, and it’s very pretty and smart.

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Have No Fear: The Division On PC Won’t Be Horrible

By Nathan Grayson on December 20th, 2013.

Earlier this year, Ubisoft surprised precisely no one by announcing that trigger-happy paranoia propaganda MMO The Division would, in fact, be coming to PC after all. You know, for three whole seconds there, I was kinda but not really a little bit worried. There is, however, a difference between an earnest PC development push and a port so sloppy it ought to be mummified in paper towels and flushed down the toilet. So where will The Division end up? Well, to hear developer Massive Entertainment tell it, there’s nothing to worry about here.

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Look What We Can Post About: The Division

By Ben Barrett on August 20th, 2013.

In the least surprising news of the year, it looks like The Divi sorry: definitely in some way involved Tom Clancy’s The Division will be making the jump to PC when it’s released towards the end of next year. Back in June, Ubisoft were asking players to sign a petition to bring the title our way, Jim rather rightly implying that it would have no effect and the decision had already been made. Now in a video from Massive’s Fredrik Rundqvist, Executive Producer on the game, the almost inevitable has been theatrically announced. See below.

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Benefits With Friends: Far Cry 3 Multiplayer

By Craig Pearson on April 4th, 2012.

Dudes get kicked!
RPS hugbuddy Will Porter is giggling beside me. (“Hugbuddy”? – Incredulous Ed.) The guilt at what I was doing was not stopping me from doing it: I am a bad bad man and Will’s laughter drove me on. While we were waiting in the Far Cry 3 multiplayer lobby, I experimentally clicked the two thumbsticks down (the game was on PC, but it’s currently only tuned for joypad) and was informed I’d levelled up, and it showed me the new weapon I now had access to. Like the other people at this press event, I’d never before had the chance to plunge into the team-focused multiplayer, but with every guilty click I was giving myself an advantage. Click. Click. Click. I looked at the other screens and no-one was pulling the same trick. This was going to be easy.
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Massive Entertainment Building Far Cry 3′s Multiplayer

By Craig Pearson on March 6th, 2012.

Like this for more stabs
Yup, that Massive: the Ground Control and World in Conflict devs have been disarmingly silent of late. But according to reports from the Ubisoft GDC event, they’re helping to create the Far Cry 3 multiplayer. “Huh?”, you might think, but hold that back for a moment – I have more. According to Vox Game’s Brian Crecente

In working on Far Cry 3′s “online universe” Ubisoft Massive is adding elements from the indie scene and social games, they say

Go on let it out now. I’ll join you.
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Eurogamer WiC Review, Sov Ass Unlock

By Jim Rossignol on March 17th, 2009.


It’s a genuine relief that Ubisoft gave Massive Entertainment a new home, they’re a development studio I’d hate to see disappear. I’ve spent the past few days getting back into World In Conflict, and I’ve enjoyed it enormously – particularly the multiplayer, which is as rapid and engaging as ever. My thoughts are expanded in wordy fashion in this Eurogamer review. I should stress that this is a review of World In Conflict: Complete, rather than just the Soviet Assault add-on, which is tough to recommend to anyone who has played the original campaign. If you haven’t played this most beautiful of RTS games, however, now is an excellent time to pick up the full thing. I believe World In Conflict: Complete is out now in shops and on Steam.

I’ve posted the unlock cheat for opening all the campaign missions in Soviet Assault (and therefore getting straight to the new stuff) beneath the cut.
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Ubi On PC RTS, Soviet Assault Launch Trailer

By Jim Rossignol on March 12th, 2009.


The launch cinematic for World In Conflict (below) amuses me. No game footage, but we had plenty of that here. In other news, the console versions of the game have entered a hazy “no comment” realm. Have they been disappeared? Possibly, as Ubi seems to favour Massive as a PC developer, if this piece on VG247 is to be believed. “Our priority is to the work excellent work that Massive has done on World in Conflict: Soviet Assault for PC,” says Ubi. And maybe they’re right to focus on that, as PC RTS games do seem to be the games of the year, it’s true.

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WiC: Soviet Assault Video Bonanza

By Jim Rossignol on March 9th, 2009.


Massive Entertainment have released quite literally several videos showing in-game action from current World In Conflict relaunch-and-not-expansion-as-such, Soviet Assault. As you’d expect from this most beautiful of real-time strategies, it’s heaving with detonations and incinerations. Having spoken with project lead Mr Jansen over the weekend, I’m actually pretty keen on getting this out again around the time of the next patch, and getting some multiplayer going. Anyone find the love in WiC multiplayer games?
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Massive On Soviet Assault As “The Director’s Cut”

By Jim Rossignol on March 9th, 2009.


In this interview World In Conflict lead Magnus Jansen talked to us about how Soviet Assault is more like a relaunch or “director’s cut” of the original game than a traditional expansion. He discusses how online RTS games need “silent communication” and announces that all WiC players will receive an big content update to bring everyone in line with the new materials from Soviet Assault. Read on for a tip of the hat to Ground Control, and the inside perspective on Soviet Assault.

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Laid Back Payback: Soviet Assault Blues

By Jim Rossignol on March 3rd, 2009.


Massive Entertainment have turned up the trailer of the year so far: perfect for the voyeur of utter destruction who wants to chill out while surveying the impact craters. It’s hard to say what makes the correct juxtaposition of music with explosions so palatable, but I’d say this was the most entertaining since that Far Cry 2 trailer last year. Good work, Ubi. World In Conflict: Soviet Assault is out later this month, so I guess I should install this preview code that is lingering next to my keyboard.

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World In Conflict: Soviet Assault Trailer

By Jim Rossignol on February 16th, 2009.


Secretly we were always on the side of the Russians in the America-invading alterna-history of World In Conflict – take that, Seattle! Ahem. New missions from the Russian perspective, multiplayer maps, and other bits for World In Conflict are, happily, going to arrive at last with the Ubisoft publication of Soviet Assault in March. The trailer, which we overlooked last week because we were too busy looking at the sky for signs of Armageddon, is after the jump.

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World Continues To Be Conflicted

By Alec Meer on January 22nd, 2009.

Obama might be shutting down Guantanamo and opening negotiations with Iran, but he’s not addressing the real threat to Western society: those bally Commies. Thank goodness the lost World in Conflict expansion pack, Soviet Assault, has finally been unearthed – the true tale of this Red menace will be told at last.
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Ubisoft Bigs Up Massive

By Jim Rossignol on November 10th, 2008.


Ubisoft have bought Swedish studio Massive Entertainment (of beloved Ground Control and World in Conflict fame) from ActiBlizzard. Hooray! The studio will live to create another base-buildingless RTS with splendid visuals, which will probably be in-progress WIC sequel Soviet Assault, which was also purchased.

Ubi executive director Christine Burgess-Quemard had this impeccable comment: “Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios.”

Hopefully they’ll make some more games with fat explosions and oh-so-clever timed resource/reinforcement multiplayer mechanics too, eh CBQ?

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