Posts Tagged ‘Massive-Entertainment’

World Continues To Be Conflicted

By Alec Meer on January 22nd, 2009.

Obama might be shutting down Guantanamo and opening negotiations with Iran, but he’s not addressing the real threat to Western society: those bally Commies. Thank goodness the lost World in Conflict expansion pack, Soviet Assault, has finally been unearthed – the true tale of this Red menace will be told at last.
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Ubisoft Bigs Up Massive

By Jim Rossignol on November 10th, 2008.


Ubisoft have bought Swedish studio Massive Entertainment (of beloved Ground Control and World in Conflict fame) from ActiBlizzard. Hooray! The studio will live to create another base-buildingless RTS with splendid visuals, which will probably be in-progress WIC sequel Soviet Assault, which was also purchased.

Ubi executive director Christine Burgess-Quemard had this impeccable comment: “Massive has put together a group of some of the most confirmed and recognized creators in the industry and I know that their talent and innovation will allow them to seamlessly integrate into our worldwide network of production studios.”

Hopefully they’ll make some more games with fat explosions and oh-so-clever timed resource/reinforcement multiplayer mechanics too, eh CBQ?

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WiC: Soviet Assault On The Senses

By Alec Meer on May 31st, 2008.

Couldn't find any screenshots, so I took a grab from another trailer BECAUSE I AM INCREDIBLY CLEVER

You know what’s funny? Being IP-blocked from accessing your own website.
You know what’s not funny? Being IP-blocked from accessing your own website. Also, Garfield.

Anyway, I return from 24 hours of infuriating blacklisting to find Kieron’s done a splendid job of managing the place while Jim and I have been offline and Walker’s been away snuggling with Gabe Newell, so why bother posting? Oh, alright. Here’s an enjoyably epic new video for Soviet Assault, the upcoming World in Conflict expansion. I’ve not played WiC for a while, but this has convinced me to dig it out again. Shamelessly ripping off Gillen’s video-autopsy shtick, I’ve stuck some blow-by-blow commentary beneath the cut. Yes, Saturday is RPS is Hungover So Fobs You Off With Trailers day.
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Tank Russian: New World In Conflict Gubbins

By Kieron Gillen on April 26th, 2008.

Click to make bigger as the senior producer said to the head of QA.

We’ve only mentioned the forthcoming World In Conflict: Soviet Assault in passing, but as I noticed a new trailer appearing, I went back and discovered further recent details. Soviet Assault’s advances primarily come for the forthcoming console release, but they’re funneling these changes back into the PC version. The new multiplayer elements will cost you exactly no money, available to anyone who bought the original and includes elements like the voice-activation for a-nuking. The new soviet campaign will be available as an purchasable download, apparently at a price beneath an expansion pack. So, disappointing to comment-threaders, not an expandalone. Because they do like the opportunity of saying “Expandalone”. Hell, don’t we all?

The new fancy rendered trailer with macho Russian music and some impressive spangly grabs are beneath the cut.
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WIC: Soviet Assault Trailer

By Jim Rossignol on April 12th, 2008.

The World In Conflict expansion, Soviet Assault, (possibly standalone, that’s not quite clear) is also the first outing of the game on the consoles. In this video Massive’s Martin Walfisz (who we recently interviewed) talks up the game, without actually revealing anything about the new features. These are reportedly voice-commands to summon reinforcements, and a new Soviet-faction single-player campaign. Anyway, there’s some great footage of the game in action, and if anyone hasn’t played it yet, the demo is here.

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Massive On Ground Control and World In Conflict

By Jim Rossignol on April 8th, 2008.


A couple of weeks ago I had a chance to talk to Massive Entertainment founder Martin Walfisz. He’s one of the key minds behind Ground Control and World In Conflict, and arguably one of the biggest influences on the modern RTS game. In this interview we discussed how the company was founded, the fate of Ground Control, how his company forged its future direction with the alternate-history World War III of World In Conflict, and how that game was inspired by FPS games such as Call Of Duty. Also present was VP David Polfeldt, who joined Massive in 1995, but in the end he didn’t say anything.

Ground Control, as I’ve discussed elsewhere, was one of the most important games to me as a gamer. The impression I got from this interview was that the minimalist design found in that game was still the most important example of what Walfisz wanted to create, even with the blockbusting World In Conflict under his belt. Would the team return to the series? It’d be a tough call…
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A Real-Time Christmas

By Jim Rossignol on December 19th, 2007.

Those of you who have already played World In Conflict will be aware that it’s the most Christmassy game on the PC. But just to confirm that, here’s a holiday video from the Massive team:


Merry Christmas, Game Trailers.

PS. the WiC demo is here, and it’s the size of 80 Imperial Peggles.

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Living in the Shadow of a DX10 Mushroom Cloud

By Kieron Gillen on July 16th, 2007.

Fallout x 2

I’m just glad I can finally talk about this without breaking an NDA or eight.

Massive have launched their open beta of their Cold War RTS, World in Conflict. I was playing in the closed beta, and biting my tongue to avoid just lobbing an enormous essay up on my blog about why I think it’s perhaps potentially the most interesting RTS of the year. I suspect I’ll end up riffing on the game for the rest of the year, assuming it holds together. Which is always a big “assuming” to make, but let’s try being optimistic for once.

With any luck, this will be to Massive’s previous Ground Control games, what Battlefield 1942 was to Codename: Eagle. That is, a game that takes relatively obscure source material and manages to bring it to an enormous audience. I can’t see why not. The WW3 setting is criminally under-used (And, as an aside, when it has been used it’s lead to some fascinating games – cross reference the definitive Soldier Sim, Flashpoint: Cold War Conflict). Massive have always believed in RTS which are inspired as much by team deathmatch games as the traditional lineage – so we have short games, no-real economics and close-teamwork. It’s different enough to be interesting but based on mechanics so simple that I suspect I’ll even be able to get Walker to play a game or two.

Highlight so far: Sweeping my tanks into the irradiated zones immediately after a nuke’s hit, which is about as apocalyptic as gaming has got this year. The little fluffy mushroom cloud slowly fading as my tank treads crush the scorched remains…

End of the world as we know it. Feels fine.

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