“Fantasy non-linear turn-based strategy” is the official description. I can’t think of a better way to put it, but it hardly begins to describe the scope and scale of Snowberry’s vast game of space-island conquest.
You may recognise Masters of the Broken World from John pretending he isn’t afraid of strategy games in this post. Since then, I’ve seen this remake of what was formerly a one-man project myself, and have if not total then at least partial understanding of what’s going on in the deep’n'clever build or bash opus.
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