Posts Tagged ‘Mastertronic’

Sublevel Zero Is Procedurally-Generated Descent

I’ve only spent around an hour playing Sublevel Zero [official site] but that’s enough for me to predict that it might become one of my favourite games released in these final months of 2015. It’s the Descent spiritual successor that I assumed I’d be playing within a fortnight of the great Kickstarter revival period, offering precise combat with six degrees of freedom. The controls are tight, it looks lovely and the procedural levels appear to use finely tuned generation tools. A new trailer informs us that it’ll be out on October 8th, for Windows and Mac, with Linux to follow shortly.

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Your Weapons Are Garbage In The Weaponographist

One of my favourite parts of Kane & Lynch 2, I’ll yell over your boos and jeers, is how you start with rubbish guns and must forever scramble to find new weapons as they chew through ammo. It felt desperate and suddenly switching from a punchy revolver to a spraying machine pistol brought a fun challenge. This is going somewhere: The Weaponographist [official site] is a game all about that constant switching, a new trailer shows.

It’s a top-down arena brawling roguelikelike with a knight who’s cursed to have weapons crumble in seconds, so he’ll forever switch from swords to bows to pogo sticks to wizard sticks. Come see.

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Sublevel Zero, Radlevel 9001

Record high levels of pew pew pew.

As genres go, 6 Degrees Of Freedom Descent-em-ups haven’t quite had the same crowdfunding-fueled resurgence as other 90s classics. They’re fast paced shooters, offering free movement in a 3D space usually by means of spaceship or other zero-gravity craft exploring a complex. Sublevel Zero [official site] is no exception, with the added spice of procedurally generated levels, permadeath and VR support. Originally an entry into the Ludum Dare game jam under the Beneath The Surface theme, it’s now being funded by publisher Mastertronic into a commercial release. Trailer, more details and thoughts on the Ludum Dare version below.

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Tricks And Tomes Will Break Your Bones: Runers

It is not a photogenic game but it is handsome on the inside

Now this here story I’m about to unfold took place back in the early afternoon – just about the time of my deep submersion in a different game altogether, an enormous, deep RPG. I only mention it because sometimes there’s another game…I won’t say a masterpiece, ’cause, what’s a masterpiece? But sometimes, there’s a game. And I’m talkin’ about Runers here. Sometimes, there’s a game, well, it’s the game for its time and place. It fits right in there. And that’s Runers, on Steam this afternoon. And it may be a roguelite game…but sometimes there’s a game, sometimes, there’s a game. Aw. I lost my train of thought here. But… aw, hell. I’ve done introduced Runers enough.

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Matrix Of The Trade: Tango Fiesta

Tango Fiesta has come a long way since its birth at the first Rezzed gamejam. Dragging eighties action movies kicking and kersploding into the whateverthehellwecallthisdecade-ties, it’s a top-down shooter that can be played by four fist-bumping muscle-chums at a time. From the jungles of Predator to the desert islands of Paradise Punchout (may not be a real film), the trailer suggests players will be spending their time shooting everything that moves. Apart from other players – cooperation is the keyword here. Well, that and EXPLOSIONS. Early Access begins on June 4th.

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Puzzling Probing: 0rbitalis Launched On Steam Early Access

Round and round and round it goes

As a sceptic, I’m hesitant to believe in anything I can’t see. That’s why I schlep myself around in lead diving boots rather than trust in your supposed ‘gravity.’ I’m not closed-minded though, so I am willing to entertain the idea that it may be caused by marionette strings or invisible steel rods or something. Along comes gravity simulator 0rbitalis (yes, that is a zero) to assist my studies.

Out now on Steam Early Access on Wednesday at £2.09, the downtempo puzzler’s about plotting paths for space probes through gravitational currents, trying to avoid smashing into things.

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Sly: Tango Fiesta Is ‘Rambo – The Alternative Videogame’

Broforce is also an acceptable alternative to Rambo but Tango Fiesta is a Jam success story every bit as invigorating as the (granny) rags-to-riches tale of Mrs Tuppence’s Old-Time Elderberry Preserves. Created during last year’s Rezzed livejam in eight hours, the original prototype involved burly men of the eighties shooting enemies and grass. Enemies moved more slowly when creeping through grass but were obscured from view, and the grass had apparently taken as many steroids as the soldiers, causing it to grow at a ridiculous rate. For a one-screen top-down Arnie-inspired shooter, it was a surprisingly tactical experience, and the full version is to be a “Rogue-like or maybe a Rogue-lite”, according to the developers.

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GET. READY. Speedball 2 HD Out 5th December

The last time someone said they were remaking Speedball 2, it didn’t go well. The classic, fantastic future-sports game had even a sportless buffoon like me absolutely enthralled. For years after it came out, Greg, Fred, James and I regularly invaded Mike Smith’s house to engage in lengthy tournaments, before things inevitably descended into cider and Night Trap. Or just hammering away at the Atari ST version in ’91 aged 13, not having fully grasped the rules, but enjoying the punching. Then in 2007 Kylotonn decided to remake it in 3D. Remember Speedball 2 Tournament? No? Exactly. It was released onto Steam at the time. It’s not there any more.

But now we have news of yet another remake, Speedball 2 HD, due out next month, this time headed up by Sensible’s Jon Hare, and Bitmap’s Mike Montgomery. This sounds far more promising.

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I Dreamed A: Dream Is Dear Esther Meets Deus Ex

All that desert heat cannot be good for those computers

Be still, my beating heart [Immediately dies, emerges as a ghost]. Ugh, jeez, not that still. I hate it when this happens. Writing about games is so tedious when your ectoplasmic digits keep phasing through the keyboard. But I will press on, because Dream sounds utterly magnificent – thus the desire for my heart to slow its technical-metal-esque pounding ever so slightly (jeez). In a nutshell, it’s Dear Esther‘s narrator-driven environmental story married to a Deus-Ex-inspired brand of non-linearity. Better still, the focus is on exploring dreams of both otherworldly beauty and inexplicable terror. It looks to be coming along quite nicely. You may as well at least do me the kindness of watching a trailer, seeing as I’m now doomed to haunt this post until my anguished soul finds peace.

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The Cursed Crusade Is A Game

What I don't but no.

Sometimes people make games. And then during the bit where they’re making them, but before they’re finished making them, they release bits of the game in videos for you to look at. The Cursed Crusade is being made and will be done in October. Below there is a bit of it to look at.

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