Posts Tagged ‘Masthead Studios’

Apt: Guns & Robots Will Feature Customisable Gunfighters

By Jim Rossignol on October 3rd, 2012.


Bulgarian studio Masthead didn’t have a lot of luck with their ultra-ambitious MMO, Earthrise (which was a wonky attempt a free-roaming sci-fi shooter MMO, with elements from Eve and Tabula Rasa), which sadly closed earlier in the year. They’ve got a second shake of the stick though, and that’s going to be a free-to-play shooter called Guns & Robots. The forthcoming game is all about robot customisation (which is detailed in an video you can watch below) which offers a vast range of possibilities for tweaking and altering your bot. It’s got a Wild West setting to it, so that wandering robot gunfighters will be facing each other down at high noon. It might just work. I’ve also posted the concept teaser below, for your perusal.
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The Fall Of Earthrise

By Craig Pearson on February 10th, 2012.

Join us in remembering the good times.
You’re probably in trouble if Richard Cobbett hasn’t heard of you. When I mentioned to him that Earthrise, a sci-fi based MMO, had closed its servers, he responded with a dismissive shrug, trying to casually hide his missing knowledge in a stance of indifference. But I spotted a bead of sweat forming on his forehead, and knew that Masthead‘s MMO’s failure to make an impact with him had truly damned it.

The servers were shut off yesterday after a year online.
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Freed: Earthrise To Remove Monthly Fee

By Jim Rossignol on November 15th, 2011.


Earthrise is a peculiar sort of game. In lots of ways it’s an interesting experiment in MMO freedom, with Eve style skills, projectile weapons, and a big PvP-open world. The problems with it, however, are that despite being beautiful, it’s grindy, jittery, and has a low playerbase. Devs Masthead have acted to try and remedy that last bit by removing the monthly fee as of December 1st: “We decided to let all our players unlimited gaming experience until we all are satisfied with the experience in our game. At the moment Earthrise features one of the best visuals, content, and gameplay of all sci-fi MMOs on the market. However it is missing polish and has annoyances that spoil the fun in the game. We are learning from our experience and that is why we will remove monthly charges until we bring the game to a quality state that is satisfactory to us and our players”, said Atanas Atanasov, CEO of Masthead Studios. Earthrise is definitely an oddity, and if you like oddities you will soon be able investigate it for no pennies. I’d say it’s worth a look, because this is one game that just needs to realise its potential.

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Um. Hmm: See Earthrise In Motion

By Jim Rossignol on December 1st, 2010.


Offbeat sci-fi MMO Earthrise sounds pretty intriguing, at least going on the information the devs have put out so far, and the interview we did with them over here. That said, the assets that have been coming out of the ongoing beta are… disappointing. The latest beta footage, which I’ve posted below, doesn’t seem to break that them. And I know this is beta footage and everything, but that landscape seriously needs some vegetation and, well, the video itself needs some serious editing pizazz… Sci-fi dudes standing around, lifelessly shooting each other at a range of ten feet isn’t selling this to me. Hell, it might be honest, but no. Go see for yourself.
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Interview: Masthead Talk Earthrise

By Jim Rossignol on June 25th, 2010.


Since its announcement in 2008 things have been quiet at Earthrise towers. Bulgarian devs Masthead have been quietly working away on an apocalyptic sci-fi MMO, which has long been sounding like one of the more interesting prospects from Eastern Europe. A free-form, sandbox approach, a player-driven economy, politics, PvP and PvE conflict over resources, and a claim to be doing things in an “old school” way that belies a love of UO. Well, it’s certainly interesting, if a little mysterious. But now it seems things are hotting up as Masthead are beginning to work on their closed beta, which you can sign up for on the site. We spoke to Atanas Atanasov at Masthead Studios to find out a bit more about the game, and see how things are coming along.

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