Posts Tagged ‘Matrix Games’

Panzer Command: Ostfront Has A Demo

By Jim Rossignol on May 9th, 2011.

Some tanks, out for a stroll.
Hello. Do you like commanding Panzers? I bet you do. And you’re in luck, because tankcentric wargame Panzer Command has a demo out for Ostfront, its new iteration based on the full breadth of landwar action on World War II’s Eastern Front. As I understand it, there’s a significant amount of commanding Panzers involved, as you can see by watching the trailer which I’ve posted below. The full version of Ostfront includes previously released Kharkov and Winterstorm releases, making up ten preset historical campaigns and fourteen randomly generated scenarios. That’s a lot of tank commanding, yes sir.

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School is a Battlefield: Battlefield Academy

By Kieron Gillen on August 5th, 2010.

Chocks away! Apparently!
No demo yet, but the just released Battlefield Academy does seem at least its own thing, which is always intriguing. Well, if not totally own thing, a continuation of something which was its own thing. Battle Academy was a 2004 webgame for the BBC – which is still available – and Slitherine has made a stand alone expanded commercial re-imagining with the aid of John Buckley, Military Historian at the University of Wolverhampton. Multiple theatres, accessible style, lots of details, multiplayer and modding – full feature list on the site, where you can also buy it. A little footage showing some basic tactics follows…
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The Cost Of War: Battles From The Bulge

By Tim Stone on May 27th, 2010.

A wargame dev can disappoint his customers in thousands of ingenious ways. Getting the armour thickness wrong on a Panther glacis plate usually works, as does neglecting to model Russian anti-tank dogs, Polish cavalry, and Bren gun tripods. Strangely, one of the least used methods is steep pricing. Command Ops: Battles from the Bulge a game I talked about excitedly earlier in the year has just vaulted out of its halftrack and sadly, the initial hubbub seems to be more about the price than the promising AI advances.

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Not Giving a 4X (Demo): Distant Worlds

By Kieron Gillen on March 31st, 2010.

It's not that distant. It's over there.

The forums have been all over this. While I’ve yet to play it – it doesn’t have a demo – Distant Worlds seems definitely worth a plug. It’s from Code Force and is a real-time 4X game, basically. Bar all the scope of the genre, its defining feature is how much can be automated beneath you. As in, the empire’s civilians will go about and create their living little empire while you control the high-scale strategy. Reading around threads and AARs – try this ship design one – make me suspect this could be well worth digging into. Footage follows. Anyone played it?
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Go West! Operation Barbarossa Demo

By Kieron Gillen on November 26th, 2009.

Man, I didn't even try to get a sexy screenshot.
I appear to be coming over Tim Stone. And before a horrible image is conjured in the communal RPS-reader mind by that sentence, I better progress to the point quickly. A demo for Operation Barbarossa – The Struggle For Russia is now available. There’s over 150 upgradeable units in the full game and prominently features hexes – which will be a theme for my blogging today. If the demo takes your fancy, you can buy it from Matrixgames’ site. As per-usual for wargames, there’s no video available. Instead, let’s show some colour footage of the actual Barbarossa invasion, which is disturbing for at least two reasons. Firstly, it’s footage of the invasion, complete with lingering shots on corpses. Secondly, the Nouveau nazis in the video comment threads.
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Man Solo: Smugglers IV Demo

By Kieron Gillen on October 29th, 2009.

SEXY!

I’ve been easing into the morning with a demo of Matrix-published Niels Bauer Games-developed turn-based space-exploration thing. It’s basically Elite… but turn-based. Get missions, screw your reputation, shoot mercenaries and similar. At least with the equipment in the demo – they stress there’s a lot more in the full version – the combats are pretty repetitive, but it basically seems like a more-complicated long-form version of Strange Adventures In Infinite Space, with some role-playing-game-esque skill-trees. To be honest, with the right implementation, I’d almost rather play an Elite clone like this rather than something like X. The interesting thing is the choices, not the flying. You can find more info here but there’s no video online, so instead I’ll link to Reel 2 Reel (feat. the Mad Stuntman)’s I Like To Move It instead. The “It” in question being “resources from a low-price planet to a high-price one”.
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Military (Wargame) Spending Budget Slashed

By Kieron Gillen on April 16th, 2008.

Last time we made a joke about anything being turn-based there was a big ol' fight.

Putting on my Tim Stone hat, I noticed that strategy-specialists Matrix games have celebrated the US tax day by giving away the full version of their War Engine game. That’s very different to how RPS celebrates its tax day – that is, with a cheery bout of tax evasion. Don’t be confused by the fantasy screenshot – the War Engine is a general purpose wargame which allows you to construct your own turn-based military fisticuffs. There’s eight (Count ‘em!) campaigns included, though one appears to be a pure training one. They vary from fantasy turn-isms to Space-based turn-isms to Laser-squad-esque turn-isms to Paintball-turn-isms to… well, people who are into turn-isms are going to be as happy as when the international sanctions on the trade of turn-isms from turndondonia was lifted. This post is rapidly making no sense whatsoever.

The full download is just over six and a half peggles, and is available here. And after having a crack, I’m tempted to challenge you lot to make your own RPS War Engine campaign.

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