Posts Tagged ‘matt thorson’

Towerfall Dark World Expansion Adds New Everything

By Graham Smith on November 12th, 2014.

We already knew Towerfall Ascension was getting an expansion called Dark World. We even already knew that it would have procedurally generated levels, since developer Matt Thorson had been tweeting about making them. Now thanks to a post on the game’s blog, we know it’ll be out early next year.

Read the rest of this entry »

, , , .

6 Comments »

Towerfall Ascension Ascends (By Which I Mean It’s Out Now)

By Graham Smith on March 12th, 2014.

Who would have guessed games would still look this amazing?

One day, all our jobs will crowdsourced into non-existence. For now, it’s just Steam Reviews doing it to the likes of me. For example, on the Steam page for Towerfall: Ascension, one Eric Raue writes that it is, “a masterclass example of intentional game design. Nothing feels out of place or missing. The controls and pacing have been fine tuned to create the best possible experience.” There’s no truer statement to be written about the local multiplayer 2D arrow-shooter.

There are only equally as true statements. Like “Towerfall: Ascension is out now” and “there’s an animated launch trailer below.”
Read the rest of this entry »

, , , , .

29 Comments »

Wot I Think – Towerfall: Ascension

By Graham Smith on March 7th, 2014.

If we’re intent on having ungames and notgames, then we need the opposite category to classify those which seem especially comfortable in their own gameyness. These gamegames, supergames, hypergames might normally be called arcadey, but they’re not retro. They’re as modern as Call of Duty, as vital and current and new as Rust or DayZ, and Towerfall: Ascension could be the genre’s fig. 1.

Here is a long descriptive sentence. Towerfall: Ascension is a single-screen competitive and co-operative local-only multiplayer game for 1-4 people in which every player is armed with a bow and arrow, and in which your objective is to kill everyone else before they kill you by whittling down their lives or, in the new Quest mode, to work with your friends to kill waves of enemies across a series of increasingly difficult levels.

Conceptually, it’s unremarkable and easily described. In execution, it’s exquisite and has me chuffing on about ubergames, ultrogames, megagames. This is wot I think.
Read the rest of this entry »

, , .

34 Comments »

Keen Arrow: Towerfall Lands March 11

By Adam Smith on February 21st, 2014.

The gleeful multiplayer exploits of Towerfall have long been the best (and perhaps) only reason to own the US Marine Corps sponsored Oorah! console. When we heard that a PC version was coming, with oodles of new features, I refused to be excited. I expected the newly colonised Towerfall: Ascension to show its face at shady conventions and to be passed around on sleek USB sticks at exclusive awards shows like Nidhogg before it. As the trailer below admirably demonstrates, Towerfall looks absolutely brilliant – a slapstick Spelunky deathmatch. The good news is that you won’t have to be in with the in crowd to play it. It’s out on March 11th. You will need friends though because multiplayer is local only, with no online support.

Read the rest of this entry »

, , , .

24 Comments »

TowerFall Ascension Bringing Co-op, New Everything To PC

By Nathan Grayson on November 16th, 2013.

That's they get for bringing a bow-and-arrow to an explosives and magic and wizards and cave fight.

True story: during IndieCade, I walked past Ouya’s tent, and a good 50 percent of it was taken up by massive TowerFall stations. They were facing out of the tent, obscuring the remainder of the tarnished wondercube’s lineup like some massive fun planet eclipsing a dying sun. The metaphor for the state of the platform, as you can probably tell from that simile, was palpable. But it’s OK because everything’s still amazing on PC, and we’re getting the biggest, best version TowerFall has to offer (along with PS4 or whatever I guess). TowerFall Ascension will offer a new co-op quest mode, 50 new levels, and countless new items. Sorry Ouya. Maybe don’t try to prevent huge audiences of people from playing games next time. Karma and all that.

Read the rest of this entry »

, , .

16 Comments »

Oh Yeah, TowerFall On The PC In January

By Craig Pearson on October 10th, 2013.


Android-based consoleface Ouya (pronounced ‘what?’) scooped up at least one game that everyone wanted to play, the multiplayer archery action game Towerfall. We’ve known for a while that it would be coming to the PC, and it was expected to flop onto it sometime in 2013. Well lo and behold, it slipped. That’s what you get for climbing towers, bucko. Did you not learn anything from Season One, Episode One of Game Of Thrones? At least it’s not moved too far along on the release axis, with the developer tentatively aiming at a January 2014 release date. As long as he manages to squeeze in the extras he’s planning.
Read the rest of this entry »

, .

10 Comments »

Tower-Full: TowerFall PC Getting Full Single-Player Mode

By Nathan Grayson on July 31st, 2013.

Awwww, that one's wearing a little coat.

Ouya darling TowerFall is coming to PC! What could possibly be better? An infinitely respawning tray of cookies – a cookie closet, if you will? A genie whose¬†only job is to grant everybody’s wish for more wishes? An entire, fully functional TowerFall-themed tower as a pre-order bonus? No. The answer is a fleshed out single-player mode. That is the most exciting thing of all. The cookie tray is a close second, though. And the genie was a trick question because it is invariably evil.

Read the rest of this entry »

, .

15 Comments »

OOO YEAH: Ouya Hit TowerFall Coming To PC

By Nathan Grayson on July 19th, 2013.

Or maybe they're all holding tiny little croissants

The Ouya has games! Some. More than one, I’m pretty sure. People have told me this, and I believe them because why would everyone be lying to me about everything in an attempt to hide the fact that my reality is a wilting cardboard construct and nobody loves me. So TowerFall. It’s apparently the mighty bow-and-arrow godking of Ouya mountain, what with its mix of hop ‘n’ bop brawling shenanigans, item-littered levels, and Robin-Hood-worthy pointy-stick-hurling antics. Unfortunately, it launched as an Ouya exclusive, and there was no hope for an unbearable not-even-a-month-long span. But now, developer Matt Thorson has announced that PC will soon join the fray – with “a ton” of new content, no less.

Read the rest of this entry »

, .

37 Comments »

Smashing Dolphins: Planet Punch Redefines Self-Loathing

By Nathan Grayson on April 17th, 2013.

They make this adorably feeble little sound, too :(

Yes, that is a picture of a maniacal star with planets for hands socking a majestic flock of space dolphins. To be fair, they started it. That image pretty much sums up Planet Punch in a nutshell, though: you go through the universe systematically wiping out all life with nothing but a vast cosmic array of apocalyptically powerful planet hands. At heart, it’s a relatively simple premise (PUNCH EVERYTHING YEAH), but different enemy types and planet combos keep things compulsively fresh. Also, each hit prompts a rainbow volcano of satisfying sights and sounds, even as tiny combo multipliers ask you “Why?” and bellow “Unnecessary!”

Read the rest of this entry »

, , , .

10 Comments »

Arrowed In The Face: Tower Fall

By Cara Ellison on March 22nd, 2013.

ARROWED
Indie dev Matt Thorson‘s in FASHION. Ooooooooooooh. FASHION. He has accessorised his latest game Tower Fall in the latest chic: bows and arrows! And Ouya! Or wait, are boats more in fashion now? Is it boats that are cool? I guess boats might be cooler. I guess this is RETRO CHIC now, with the bow and arrow stuff. Maybe it can have a comeback, like the nineties. Click the ‘more’ button below to hear ‘more’ about this ‘game’.
Read the rest of this entry »

, , .

22 Comments »

Run RunMan, Man

By John Walker on October 2nd, 2009.

I want this wall-sized in my house.

Huzzah! The lunatic primary madness of RunMan: Race Around The World is out, and it’s super-fun. You play little yellow blob RunMan, and you, well, run. Mostly to the right, smashing through obstacles and bouncing around the scenery. All displayed in child-like scratchy drawings that make my mind happy.

Read the rest of this entry »

, , , , .

29 Comments »