Posts Tagged ‘Matthew Brown’

Wot I Think: Hexcells Plus

By John Walker on December 11th, 2013.

My favourite puzzle game of the year just doubled in size. Another collection of 36 puzzles, this time far harder than the last. Here’s wot I think:

My cat, Dexter, has been missing for nine days now. Which is horrible. While kitten Lucy is certainly more famous in RPS parts, Dex has long appeared on the site, and indeed in PC Gamer, and best of all, The Cat Magazine. I’ve been pretty much miserable for eight days straight, so it’s with this context that I tell you how bloody delighted I am that there’s a new version of Hexcells released: Hexcells Plus.

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Sentinel Is Tower Defence In A Music Sequencer

By Jim Rossignol on June 7th, 2013.


I do like a good music-game hybrid thing. I also rather enjoy tower defence. Both of these things bode well for the appreciation of musical tower-defence game Sentinel, “which mixes strategic gameplay with a dynamic music system,” as solo developer Matthew Brown explained. He went on to expand on this by saying: “The game takes place on a sequencer-like grid. As you add defenses, collect resources and destroy enemies, musical elements are triggered in time to the backing music.”

Interesting, eh? More details below.
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