Posts Tagged ‘Maugeter’

The Prestige: Starcraft 2 Narrative Innovation

By Kieron Gillen on August 11th, 2010.

No, I don't mean shooting an enormous alien.

You won’t find many people hailing Starcraft 2′s narrative. The characters are lumpen, the dialogue weak and the general plot simultaneously archetypal to the point of cliché while only really working if you assume players are invested in characters like Kerrigan. Which even for a game as successful as Starcraft, is a big assumption to make. There’s people playing it now who weren’t even alive back then.

However there’s one area where I think it’s quite clever and even genuinely ground-breaking, at least as far as mainstream games go. I talk about it below. There’s no direct spoilers, but there’s structural spoilers which may be even worse. I’m about to basically explain how a card-trick works…
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From The Vault: Maugeter NWN Mod Complete

By Kieron Gillen on March 3rd, 2009.

Sexy Elves

A long time ago, I used to work with a chap called Tim Fletcher (aka Dungard) on a Deus Ex mod called the Cassandra Project. We finished what was basically a demo and then died. Tim went off to do a Phd in games-related stuff and work on a Neverwinter Nights mod called Maugeter. He released the demo in (eek) 2002. I played it, and it was a smart, literate-leaning chatty slice of RPGing with a natty line in interactive dream sequences. Clearly, much like Cassandra, I never expected the full 10-30 hour mod to be completed – being text heavy, it’s a ridiculous undertaking. As time goes by, I became more certain, when I thought about it. Which wasn’t often.

I was totally wrong. I’ve yet to play it, but – as an old comrade in arms – I have to give him a round of applause. Fucking hell. Well done, Tim.

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