Posts Tagged ‘max payne 3’

Rockstar Minimizes Max Payne 3′s DLC

By Nathan Grayson on August 1st, 2012.

He died the way he lived: breakdancing, apparently.

[Scene: a darkened alleyway. MAX PAYNE struggles to stand, clearly dazed and more-than-slightly drunk.] Ugh, what happened? How did it get his bad? One moment, I was riding high in Brazil and taking the nearest highway exit onto easy street. And the next…? My sales had gone south, and I’d swerved into the seedy gutter of an industry where three million shipped units is barely even good for a pack of cigarettes and a cheap bottle of booze. And now I’m practically bleeding DLC, digging my way out of one grave and right into another. Hah,  I guess the joke’s on me – like a seagull with two fully cooked turkeys for wings flying against the crashing waves of inevitability. You know what I mean?

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Oho: Max Payne 3 Cheaters Forced To Play Against Other

By Nathan Grayson on June 13th, 2012.

Admittedly, the world would probably be a better place if police were capable of wall hacking.
Apparently, the ability to slow the passage of time - perhaps mankind’s most potent enemy of all – wasn’t enough for some Max Payne 3 players. They needed more an edge. An upper hand. A fool-proof means of killing you and your fun. So, of course, they added the requisite loadout of cheats and hacks to their arsenals, and now honest players are getting quite Mad Max over Max Payne. Happily, however, Rockstar has proposed a rather unique solution.

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Wot I Think: Max Payne 3

By Jim Rossignol on June 4th, 2012.


Max Payne 3‘s dive on to PC was in such slow motion that it took a few weeks longer to land than it did in augmented-televisionland. But it’s here now, and the critical shell-casings are beginning to chime on the concrete floor. Here’s how I heard them ring out.
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Max Payne 3 PC Launch Trailer Focuses On Max’s Pain

By Nathan Grayson on June 1st, 2012.

Thank goodness, though, that I have this lush, full head of hair. Gosh, without it, I don't even know what I'd do.
Max Payne 3 is coming to PC today! (Jim’s review should turn up next week.) If your consolebox-owning friends are incredibly dedicated to taunting you, they may have already beaten it somewhere in the realm of 22.4 times by now – assuming they’re playing in shifts. But I don’t imagine the image they have irreparably seared into their retinas looks anywhere near this nice. Rockstar’s assembled a new trailer “entirely from in-game PC footage,” and it does, in fact, look fairly snazzy. Admittedly, it’s nothing mind-blowing, and the trailer itself is oddly stilted and awkward given Rockstar’s usual eye for style, but still: good game, better on PC. All is right in the world.

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Stop Making Scenes: Between Accident And Animation

By Adam Smith on May 17th, 2012.

A game

‘Cinematic’ should rightfully be a dirty word when discussing games and yet Max Payne 3′s marketing wears it proudly, like a sweat-stained vest or an inappropriately jaunty tie. A cutscene is cinematic, every detail and angle just so, no room for accident or deviation, but to aspire to a ‘cinematic’ experience during play is to ignore so much of what makes experiences within a game unique to the form. We run, gun and react in worlds that rely, for the enjoyment they bring, on the accidental and the curious as much as they require adherence to a plan. Here’s to the unexpected, the unplanned and the unforgettable.

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Max Payne 3′s Launch Trailer Is A Week Early

By Adam Smith on May 10th, 2012.

Maybe the launch trailer arrived before the game because Max Payne 3, like it’s titular bearded/cleanshaven renegade cop/angry vest, is currently diving toward its release date in slow motion. It really wants to be on your hard drive, honest it does, but it wants to arrive in style and preferably while shooting sixteen guns simultaneously into every other game you have installed in order to make room for itself. Whatever the case, the video should be filed under ‘portentous’ and ‘containing admirable discussions of the nature of healing and time’.

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Rockstar Reboots Social Club, Free Max Payne Comic

By Jim Rossignol on May 9th, 2012.

Ahem.
To support the much-hyped launch of Max Payne 3, and attendant multiplayer facets, the clever bees of Rockstar have reworked their Social Club functionality, overhauling the whole thing for Max players. They report that their new outing will include “custom personal Social Club user profiles, an all-new Friends system with public and direct messaging, the ability to link in and login with your Facebook and Twitter accounts, Newswire activity and reply notifications.” And other stuff too, including the ability to be able to register your Max Payne 3 clan, should you wish to do such a thing. Rather more immediate gratification can be found in the free Marvel-produced comic, which details more backstory, and allows me to post amusing out-of-context leader images.

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Of Jumping And Guns: Rockstar Outlines Max Payne DLC

By Nathan Grayson on May 2nd, 2012.

I bet he wears that watch entirely so that he can make bullet time jokes. I know I would.

Yes, there are multiple implications in that headline. You may read into them how ever you please. See, if you take a moment to consider the current state of your life and the world around you, you’ll probably come to a shocking realization: Max Payne 3′s gun-calloused caress has yet to gleefully clasp hands with your itchy trigger finger. You are painfully aware of your Payne-less-ness. And yet, Rockstar’s already seen fit to announce multiplayer DLC. For basically the entire year. Beginning with the Local Justice map pack in June, bullet-time (and, you know, bullets) will fly with seven packs in possibly less than as many months.

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Good News, Bad News: Max Payne 3 Trailer, System Reqs

By Nathan Grayson on April 23rd, 2012.

Oh goodness, why did I decide to practice my gun-fu in this errant banana peel factory?

Normally, those of us imbued with the strange power to manipulate RPS’ frontpage into whatever form we see fit (usually PC gaming articles, but sometimes, a giraffe!) don’t go all starry-eyed over system requirements. Nowadays, all the nitty gritty bits and bobs generally add up to “Yes, it will run decently on a mid-range PC or better; no, it will not run on a toaster, abacus, or cloud that looks like a PC if you squint.” Max Payne 3, however, is kind of a special exception, seeing as it’s demanding a 35GB space on your hard drive. I’ve met MMOs that made less of a craterous impact on my hard drive. But, to take the edge off that slow-mo download, here’s a possibly even slower-mo trailer. Damn it, Max, how can I stay mad at that ruggedly handsome, perma-grimacing face?

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It’s (Bullet) Time For Another Max Payne 3 Trailer

By Nathan Grayson on April 12th, 2012.

No matter how he lands, it's gonna be painful. Mostly because he appears to be 20 feet in the air.
Oh to be a bullet. To exist in a momentary, frequently black-and-white world free of complications or petty concerns. Point A to point B. That’d be my entire lightning-quick existence, but I’d get to savor ever slow-mo second – probably while shouting “wheeeeeeeeeeeee!” Max Payne 3, at least, offers a glimpse into this hot leaden utopia, but at what cost? Pretty much none, as it turns out. The gore-spattered kill cam, especially, looks like a barrel of kitten giggles – which is to say, it’s a mix between Fallout 3′s VATS meets Arkham City’s end-of-brawl slobber-knockers, except you have full control over speed. Those are the things I think of when kittens giggle. Is that weird? Anyway, the excruciatingly painful wonderful trailer is after the break.
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Max Payne 3′s Multiplayer In (Slow) Motion

By Jim Rossignol on March 28th, 2012.


Hello, you. The unseasonably warm afternoons seem to be making the hivemind sleepy. Personally I’ve been in a trance for the best part of an hour, just staring off into the blue skies overhead. Mmm. Is that jazz playing from an open window? But then everything suddenly came back into focus and I realised there were videos to be blogged. And we all like to see imaginary men getting shot – Hell, some of us depend on it for our sanity. Yes, not a day goes by where RPS doesn’t provide your manshoot fix. Here it is. Again, and it’s Max Payne 3 multiplayer. How could that possibly work? Apparently by only making players in your line of sight enter bullet time. Which is a neat way to solve it. You’ll have sort of bullet time “bubbles” going off across the level when people choose to use it, I suppose. Anyway, the video explains it, so go take a look. Slooooowllllyyyyy.
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Your Guide To All The Max Payne 3 Rumours

By Alec Meer on March 20th, 2012.

For months now, the internet has been buzzing with speculation about what secrets forthcoming man-shooting game Max Payne 3 might contain. So very many questions are left to be answered by this third part of the epic, twisting saga of shooting a lot of men in the face in slow motion, and we’ve had to wait long, agonising years to discover how it all ends. With Max Payne 3′s release just months away, RPS has rounded up all the rumours, speculation and script leaks to bring you the definitive guide to Max’s fate. Spoilers await.
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Max Graphics: Max Payne 3′s “Visual Effects” Trailer

By Jim Rossignol on March 15th, 2012.


The new Max Payne game has graphics in it. A lot. Our research suggest that it’s around 70% graphics, 20% noises, and 10% miscellaneous. For more information on Max Payne’s graphics, visual effects, and cinematics, I should direct you to the new trailer, below.
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