Posts Tagged ‘max payne 3’

Max Payne 3′s Multiplayer Explained

By John Walker on December 15th, 2011.

This is not an example of multiplayer.

Want you to know about the multiplayer contents of Max Payne 3? Oh, what’s wrong with you? And them? Max Payne shouldn’t be multiplayer! There’s him versus the world! And I’m him! But shush John, this is Rockstar, and they don’t exactly rush into multiplayer do they? No, I suppose not. So are you going to actually find out what it is before making a big fuss? Oh, okay then. Good.

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Bullet Points From Max Payne 3′s Art Boss

By Jim Rossignol on November 24th, 2011.


Gamespot have bagged a huge video interview with Max Payne 3′s art director, Rob Nelson, and you can see that below. Nelson starts out talking about the style of the game, with reference to the series’ inspiration in Hong Kong cinema, but also touching on the choice to set the new game in South America. The goes on to discuss some of the choices in physics and animation, and what that means for how the team are developing Max Payne’s gunplay potential for the new game. The interview clip also features a bunch of in-game footage.

Max Payne 3 will glide slowly into our reticules in March of 2012.
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A Serious Video For Serious Max Payne 3

By Alec Meer on November 17th, 2011.

The men were shot with practiced bravado

“Rockstar – forever counting down to the next trailer”, observes our Adam wryly. Indeed, this does appear to be their current MO – declaring a trailer’s arrival in advance, and hoping to cause internet frenzy during the wait. So, this one, which I believe is our first substantial look at the game in action, will unlock at 5pm UK time. I’ll leave it below for you – feel free to spend the next 15 minutes staring at a black box, or why not go and have a jog or plant a tree in the meantime? This four minutes of narrative video is, by the way, billed as “a first look at the targeting mechanics, movement and animation, enemy intelligence and other technical design innovations going into building an advanced, intense and immersive action-shooter with Max Payne 3.”

Hands up who’s hot for targeting mechanics?
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Thin On Top: Four New Max Payne 3 Shots

By John Walker on November 3rd, 2011.

Pictures are like the ultimate slo-mo.
New shots of Max Payne 3 are always a welcome sight. Not due until March next year, we’re obviously still a way off from actually seeing anything useful, so clearly dripping out the odd picture here an there is the usual tedious PR game we all have to put up with for some reason. Still, by February we’ll be sick of the sight of it, so let’s make the most of still feeling that frisson of early excitement? I don’t know. I’m confused about what to be cross about. I’ll just be cross about everything.

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Back In Bullet Time: Max Payne 3

By Andrew Smee on October 6th, 2011.

He is back. With practiced bravado.
We sent Agent Smee back to Rockstar HQ with another mission: to uncover Max Payne 3. This is what he found.

First things first. The main meat of the game may be set in Brazil, but the preview begins familiarly enough with Max trapped under gunfire in his shambles of a New York apartment, a furious mafia mob boss screaming Max’s name hysterically into the winter night’s air in a nasal Italian-American accent. It’s unmistakably Max Payne, complete with battered trench coat and crap tie. The sudden attack interrupts him from drowning his sorrows in a whisky bottle, the mafia thugs positioned at the end of the corridor shooting out his windows. But Max is unconcerned as he’s basking in the impervious safety of a cover system, hunched up to the side of his front door, gun in hand.
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Practiced Bravado: Max Payne 3, Trailer 1

By Alec Meer on September 14th, 2011.

Max Payne 3: Club Tropicana

How long we have waited for another date with a boy named Max. Hardly fair to call him a boy any more, of course – he’s thick of waist, hirsute of chin and, after a time, shaved of head. The New York City cop has moved to Brazil, times are hard and his body is soft. Of course, he still has his best friends by his side – his best friends being an assortment of military-grade weaponry.

This is Max Payne 3, and this is its first-ever trailer – composed entirely of in-engine footage, apparently.
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Max Payne 3 Out March 2012 With Multiplayer

By Adam Smith on September 8th, 2011.

Bald and (possibly) bearded
Bearded and/or bald bodyguard/cop simulation Max Payne 3 has a release date of March 2012. I suppose that’s a release month rather than date. But the month isn’t the exciting part; the exciting part is that the release date is for both consoleboxes and PC. Hurrah! This is Rockstar, remember, so they might have kept us waiting until 2018. There will also be a multiplayer mode, more details of which below, and there are two new screenshots to look at. It’s a veritable trenchcoat pocket full of details!

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Max Head Room: Max Payne 3 Screens

By Quintin Smith on May 11th, 2011.

Jesus, Max! You don't even know what's down there! It could be a janitor or something.

Rockstar have released a spread of new screens of Max Payne 3, showcasing the game’s flashback-heavy plot (but not its less corridor-focused structure, sadly). We’ve got Max in his current role, as a baldy bodyguard in Brazil, but we’ve also got him as a less baldy cop in Brazil and even as a less baldy cop in America, looking flash in his trademark leather jacket and disgusting tie (if the flash in question is a flashbang, going off inches from your face). Come take a look.
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EDGE-Borg Reveals Max Payne 3 Details

By John Walker on April 4th, 2011.

Tension headache? Try lots of pills at once.

Some decent information is arriving about Max Payne 3, in the wake of some shitty screenshots being released. EDGE magazine have got a giant old feature about it, and through the power of copying out some bits, we can tell you some snippets about the game below. We’d also recommend you rush out and buy a copy of EDGE, as that will assuage our guilt.

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Still Alive: Baldy, Baldy Max Payne 3

By Alec Meer on March 30th, 2011.

Confirmed: the same stuff as two years ago.

You don’t visit, you don’t write, you don’t even sodding call for two years, Maxwell, and then without warning you send us a photo of you in the dark, looking all mucky and miserable, and another picture of some squinty bloke with a gun? We can’t even see your face, Max, and you look as though you’re about to shoot your own feet. Charming. Thanks, Max. Thanks ever so, yeah?

“He’s coming,” Rockstar say. Really? I thought it was just the way he was standing.

In theory, this is still due on PC – it was at least originally announced for it. Rockstar seem to have given up on this platform lately, but let’s keep the faith for Fat Max anyway. You can see the other pic below.
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The Year Ahead, Part Three

By Jim Rossignol on January 16th, 2010.


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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