Posts Tagged ‘Maxis’

Walled City: SimCity Goes Offline Today

By Craig Pearson on March 18th, 2014.

In a final [humiliating capitulation]/[act of goodwill and community empowerment] Maxis will today release SimCity’s offline mode, freeing city builders everywhere from the terrifying fear that a cleaner at the Origin data center will accidentally unplug the servers as he hoovers up the hopes and dreams of the developers. At the time of writing (lunchtime on Tuesday the 18th), the servers are down as the game prepares for the update that will mean the next time the servers are down, you’ll be able to play.

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Citybound Aims To Be What We Wanted From SimCity

By Nathan Grayson on March 4th, 2014.

Beneath a mess of half-baked systems and massively detrimental online requirements, SimCity actually had some pretty cool ideas. Simulation of individual people and entities? Community options for those who want them? Curved roads? All interesting stuff on paper. Unfortunately, the reality of Maxis’ latest city builder failed (rather miserably) to live up to those promises, and Maxis has been struggling to build something workable from the pieces ever since. Enter Citybound. Its goal? To construct a city sim from the ground-up with a focus on single-player, out-of-the-not-a-box moddability, and simulating a truly sizable geographical region – not an itsy bitsy ant hill town. Also curved roads. Always curved roads.

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EA Defends BF 4, SimCity Launch Efforts, Discusses Future

By Nathan Grayson on February 11th, 2014.

I recently attended the D.I.C.E. Summit in Las Vegas (which is not related to game developer DICE, actually), and there I interviewed the entire gaming industry. OK, that’s not entirely true, largely because many D.I.C.E. attendees spontaneously break out into hives if anybody so much as mentions the word “indie.” But still, I talked to a whole mess of people. I encountered EA chief creative officer Rich Hilleman on an award show red carpet, so time for chit-chat was brief. Given recent events, however, I had to ask: what’s the deal with EA and hideously botched launches on games like Battlefield 4 and SimCity? And while Hilleman (very vaguely) promised change, I found his response more than a little upsetting. Read on and see what you think.

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Maxis: SimCity Offline Took ‘Significant’ Work To Create

By Nathan Grayson on January 15th, 2014.

And they had to walk 15 miles in the rain up a (very long) hill every day

After months upon months of sidestepping the issue, EA and Maxis have finally seen fit to give SimCity an offline option. Victory! At least, for folks still soldiering on with the beleaguered and – to be perfectly honest – not terribly interesting city builder. But while we wait for modders to laugh off Maxis’ suffocatingly stringent guidelines and finally make the game great, some questions still need answering. Foremost among them, why the not-so-sudden about-face when the company once claimed that separating SimCity from its precious servers would be nearly impossible? According to the developer, it’s because rewriting the simulation to function offline took nearly six-and-a-half months of hard work.

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At Last! Maxis Are Adding An Offline Mode To SimCity

By Graham Smith on January 13th, 2014.

This fire has been burning for a long time.

Good news! In a post on the official SimCity blog, Maxis have confirmed that an offline mode is on its way. The new mode is currently in closed beta testing, with promises that it’ll roll out to everyone in Update 10. Maxis first mentioned they were working on the mode last October, although RPS threw sand on the initial claims that offline mode was prohibitively difficult just days after the game was out.
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Network Now Working: SimCity 4′s Network Addon Mod

By Graham Smith on December 21st, 2013.

It's still pretty, too.

You: SimCity… Network… Not this again! What are EA up to n– Wait. SimCity 4? Network Addon Mod?

Me: The latest SimCity might have been hamstrung by infrastructural problems, but there’s no reason your love affair with Maxis’ fair city-builder need end there. SimCity 4 has enormous cities. SimCity 4 had no internet requirement. SimCity 4 had… all the same traffic problems as the more recent release. But! It also had a vibrant modding community that’s still working on fixing problems and making the game better today. This pre-release (i.e. alpha release) of version 32 of the Network Addon Mod is testament to that. NAM improves the game’s pathfinding, fixes bugs in the base game, and adds “a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more”

Roundabouts!
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Let’s Fight: SimCity’s Cities Of Tomorrow Expansion Is Out

By Graham Smith on November 15th, 2013.

This might be the wrong crowd for this, but I thought the recent SimCity was a good game. I’m looking forward to playing the Cities of Tomorrow expansion. I’m glad it’s out today, and I like this intro trailer.

Come on Rock, Paper, Shotgun. Want to fight me? Let’s take this below.
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SimCity: Cities Of Tomorrow Pollutes For Fun And Profit

By Nathan Grayson on October 16th, 2013.

Meanwhile, at EA HQ... er, I mean, OmegaCo.

In case you hadn’t heard/forgot/suffered from such a severe case of apathy that you did the human brain equivalent of a driver rollback, SimCity is going to the future. Yeah, it’s still gonna be tethered to the Internet’s infinite, un-flinching tangle of roots, but at least now you’ll have hover tech, environmentally friendly mega-towers, and curvy utopia buildings to compliment all your curved roads. Also, choking sink holes of pollution and corporate control, if a new video walkthrough of a potential city setup is any indication. Omega is a new resource that everyone and their ant-sized, Simlish-barking dog wants, and OmegaCo’s job is to build factories and franchises while also making sure we know its iron-fisted execs really, really liked Blade Runner.

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If You Build It: Maxis Testing Waters On SimCity Modding

By Nathan Grayson on October 2nd, 2013.

Testing waters, but still not putting out fires.

Believe it or not – despite EA and Maxis’ insistence on constant connection – SimCity has mods. Due to a lack of official tools, they’re not particularly elaborate, but people have managed to tinker around under the simplified simulation’s hunkered down hood. Before now, however, Maxis didn’t really acknowledge, well, any of it. But now, it appears that the developer has had a change of heart. It’s hoping to open up a dialogue with modders on its official forums, which is good news! Er, kinda. Problem is, there are still no plans for mod tools, and Maxis has no intention of letting modders change whatever they want.

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(Near) Futurama: SimCity Expanding Into Tomorrow

By Nathan Grayson on September 20th, 2013.

Play 'good' and rely on sources of clean energy, or make Blade Runner. Either way, we all win!

NEWSFLASH: SimCity still isn’t very good. It mostly¬†functions now, but that doesn’t mean it’s particularly deep or enjoyable. But time has healed part of a wound, so maybe more of it will stitch up the rest? That, I suppose, is the idea behind upcoming expansion SimCity: Cities of Tomorrow, which takes your buzzing metropolis 50 years into the fuuuuuuuuuture. Will this bring it forward (or, I suppose, back) into the Good Ages? Time – as ever – will tell.

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Smiley-Face Bubble: The Sims 4 Will Be Offline

By John Walker on August 21st, 2013.

Once bitten, and bitten, and bitten, twice shy, it seems at Maxis. After their utterly stupid and inherently selfish decision to artificially force SimCity to be always online, and then lie about why, it seems this time out they’ve decided not to push their luck. Sims 4, the PC and Mac-only release (I can’t see that lasting – surely 3DS, Vita and next-gen ports will eventually appear?) will play one hundred percent offline, according to a report from VG247.

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