Posts Tagged ‘Maxis’

SimCity Headed To Demo Beta Town Next Week

By Nathan Grayson on January 19th, 2013.

Recently, I think we’ve seen a fairly wide shift back to treating beta tests like, well, tests. Admittedly, things still get a little dicey when games like MechWarrior Online or, most notoriously, The War Z charge for early admittance, sometimes barely disguising toothy bear traps of vague terminology. In short, “foundation release.” But I digress. Apparently, SimCity didn’t get the memo, because its closed beta will be three days long. Is it a glorified demo? Probably. But oh well. You still (maybe) get to strap into your snazzy mayoral suspenders for a weekend, and Maxis will come away with some form of valuable data, at least. Details on registration and content after the break.

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Community Meshed: SimCity’s Multi-City Mode

By Adam Smith on December 11th, 2012.

How had it escaped my attention that best-named-developer Ocean Quigley is working on SimCity alongside challenging-for-the-title Stone Librande? You can hear the latter in the latest SimCity video, as he demonstrates multi-city play. I don’t think the feature was designed for the likes of me, who would rather operate a sort of mayoral dictatorship in a Dark City isolated from the rest of the world, but will you be convinced of the possibilities offered by this online mode?

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The Post Where I Notice SimCity’s “Clumph” Noise

By Jim Rossignol on November 27th, 2012.


Would you want to see SimCity‘s creative director showing you some of what the latest city-tinkering sandbox can do? No? Oh. Well, for you I’ve posted an alternative viewing material beneath the click. For me, though, with my keen interest in the ways of the simulated metropolis, there’s a video of best-named-developer, Ocean Quigley, doing his thing in the “ultimate construction set” of options that SimCity provides.

Clearly the ultimatest thing about it is the “clumph” noise on placing a building. Everything else in the game rests on that effect.
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Eyes On: Divining Data In SimCity

By Craig Pearson on October 25th, 2012.


I lived with John for four years, which makes me an expert on sexy. So when I say that there’s something damn sexy about SimCity‘s data layers, then you have to believe me. Maxis’s reworking of their city simulation is getting a lot of attention for the way they’re attempting to display the graphs and percentages of the working of a city as part of the living, breathing world. You want to see if there’s a traffic problem? Follow a car and see where it gets stuck, then build bypass routes to clear the clog. It’s an idea that creates a startling looking game, but it can’t do everything. At a recent EA event I was demonstrated that to really peek at the population or divine the water, you’ll need to switch on the data.
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SimCity Trailer Is A Disasterpiece

By Craig Pearson on October 15th, 2012.

Oh, the Simmanity!
Electrical grids? Meh. Highways? Fleh. Civic infrastructure? Poo. If you’re a real SimCity fan, you know it’s all about the disasters that the apathetic world throws your way. You know that something will come, and that you’ll need to deal with it. It’s inevitable. If it’s a worry you’ve had to relate to your psychiatrist, then you need worry no more. This is what you’ve been waiting for: a faux ‘olde’ style trailer showing off the various ways that your Simulated City (5) could be destroyed, and the various avenues open to you to protect it.
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Under Construction: SimCity In-Game Footage Shown

By John Walker on October 11th, 2012.

Maxis’ Lucy Bradshaw (senior VP and GM) invites you into her living room to watch some Sim City on her enormous telly. Originally broadcast live at some point during last night, it’s an hour and seventeen minutes of all things Sims and SimCity. It’s below, and I’ve highlighted the parts you’ll want to watch.

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Urbane Living: SimCity

By Adam Smith on October 4th, 2012.

This is a treat. Ten minutes of SimCity, showing a city being simulated all the way from its humble beginnings as a field to its brash middle period as a nascent tourist trap. I’m unable to remove the frown that the social and online aspects of the game have stitched into my forehead, but I’m also unable to banish the smile that the multitude of systems at work brings to my face. Rather than being about plonking down zones and buildings, this SimCity tracks and models individual elements in great detail. That level of simulation fascinates me.

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A Whole New: SimCity World (Also, Beta!)

By Nathan Grayson on August 16th, 2012.

Whoa! I can see someone else's house from here.

You may not have heard, but SimCity‘s making a big, connection-required-on-start-up play for online, er, play. That said, I doubt the decision was made entirely by a roundtable of cackling men in suits who meet in dark rooms and refer to themselves as “The Council.” There is, in other words, a method to the madness – almost as though it’s being guided by some omniscient presence that has a disturbing amount of trouble preventing tornadoes and wildfires from ravaging entire metroplexes. But what exactly are we getting for our trouble? Well, it’s called SimCity World, and EA’s dropped a video of the basics in action. Build a (curved!) road past the break to see for yourself.

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A Time To Expand: The Sims 3 Seasons

By Adam Smith on August 3rd, 2012.

You have to preorder to play with this ice lounge, where posteriors go to die.

Like the games themselves, the expansions for The Sims are a surreal blend of the mundane and the extraordinary. There was an expansion that allowed Sims to go out to bars and clubs, which is something that most people can do anyway, but in the world of commercialism and gobbledegook it also became possible to turn into a vampire. The Sims Seasons adds weather and new activities and interactions for each season, so Sims can now become sunburnt or struck by lightning, which seems to burn off all of their clothes but doesn’t quite kill them. There are also festivals along with other season-specific happenings. And then there’s the alien abductions because, hey, the weather isn’t weird enough.

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SimCity Social Casts Net Wide, Ends Up Simple

By Nathan Grayson on June 26th, 2012.

Roving herds of giraffe are, of course, quite common in suburban America.

SimCity Social‘s open beta first really started bothering me when I stopped playing it. And not for the reason you might think. Someone called me on the phone while I was poking around and still mourning the fact that “OppressionVille” was too big for the city name field, so I looked away from my burgeoning burg for, oh, 15 minutes. When I returned, nothing had changed. No tornadoes had struck. Nothing caught on fire. Yes, SimCity Social is a turn-based game, but that only partially robs it of the gleeful insanity that so characterizes’ Maxis’ most-famed of llama-loving city builders. After all, that structure could work if given proper treatment.

Here, though, it’s symptomatic of a much larger problem: SimCity Social is about as easygoing as they come. There have been (at least, after a few hours) no downsides to my actions – no tension or intrigue. Sure, neat things (like a UFO crash) occasionally happened, but they largely served to stuff more Simoleons into my jingling mayoral pockets. Well, until typical social game stuff took center stage, anyway.

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Urbane: Slightly More Of SimCity Revealed

By Jim Rossignol on June 13th, 2012.

A city that is actually simulated! Madness.
The mind of Maxis is brimming over with simulated city, and they’re sharing slightly more of that than we’ve seen already in a new trailer, which I’ve conveniently erected beneath this introductory text. I’ve also posted the “gameplay” trailer so that you can compare that with the slightly silly CGI version of their cheery urban world that they’ve bookended their blatherings with.
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Simply Wonderful: SimCity Dated For February 2013

By Nathan Grayson on June 2nd, 2012.

A city! Presumably filled with Sims!

The pre-E3 news volcano keeps on spewing molten infobits, as is its over-exuberant wont. EA, for whatever reason (perhaps, you know, E3) is saving its trailers until next week, but it’s seen fit to toss a rather important morsel in hungry fans’ direction to tide them over. Namely, via an email touting the publishing kingpin’s trade show lineup, it pegged SimCity‘s grand opening for February 2013. Previously, all we had to go on was a vague “2013.” Now then, here’s hoping that actually goes according to plan – given the precedent set by a certain other recently launched “always online” game.

Maxis, meanwhile, has promised a grand unveiling next week – far beyond rough-around-the-edges tech demos. Most crucially, multiplayer’s apparently a lock for the show, which means we’ll finally understand how EA’s admittedly less potent connected tech will improve our experiences. So then, chatter excitedly amongst yourselves. Preferably in Simlish.

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Cautionary Tales: SimCity Plays With Fire

By Nathan Grayson on May 2nd, 2012.

Oh no, don't worry. The fire truck should have no trouble getting there in time.

Fire! It’s nice to look at, pleasant to sit around during the harsh winter months, and – because Mother Nature likes a good laugh just as much as the rest of us – one of the most insanely destructive forces on this planet. And now, it’s coming to a SimCity near you. Well, OK, it’s only doing so if you’re a really miserable/sadistic city planner. Wondering how to avoid reducing all your hard work to ash? Hey, me too. We have so much in common. Near as I can tell, step one is to watch the following trailer and then do the exact opposite.

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