Posts Tagged ‘Mechwarrior Online’

Sandbox Space: MechWarrior Online Devs’ Transverse

By Alice O'Connor on September 10th, 2014.

Ooh, doesn't it look fancy?

Say, how’d you fancy crowdfunding a persistent sandbox space MMORPG? Drifting between the stars in a spaceship of your own, making ends meet however you jolly well please–space-trading, space-mining, space-manufacturing, space-murdering, and all that space-jazz. No, not Elite, nor Star Citizen. Another one. MechWarrior Online developers Piranha Games have launched their rocket-powered space-hat into the ring and announced Transverse, a sandbox space etc. The main difference is that they’re trying to cut down on NPCs as much as possible. It certainly is pretty, and I do fancy running a space-bar. Come watch the trailer.

Read the rest of this entry »

, , , .

71 Comments »

Well Blow Me Down Up: MechWarrior Online Launches

By Nathan Grayson on September 18th, 2013.

Presumably they are the good guys

Robots! They walk among us. Admittedly, they’re not particularly inconspicuous about it, given that they are both GIANT and in possession of a decently hefty marketing budget that allows them to plaster websites with megaton banner ads and titanic, lavishly produced trailers. It’s almost like they want us to know that they’re stomping about, tracking rust and guts all over everything – even the new carpet (!). I guess MechWarrior Online has “launched” now or something, so I suppose that makes sense. It’s looking snazzy, but its community has been in a state of open warfare with developer Piranha for the past few months due to a lack of communication and direction changes that don’t align with what many players spent money on. But hey, at least Piranha is restricting the perhaps too-casual-friendly third-person viewpoint a little bit. That’s something, right?

Read the rest of this entry »

, , .

157 Comments »

Lots Of Bots: Mechwarrior Online Adds 12 Vs 12

By Adam Smith on August 9th, 2013.

How many mechs is too many mechs? Sixteen? Twenty four? Six million? I suppose it depends what you’re doing with them. Chances are, if you’re looking for companions as you slide into a hot tub with a freshly blended pineapple daiquiri, even one mech is probably too much to handle. For all of their undoubted charms, giant bipedal war machines are not suitable for holiday romances or erotic liaisons. Trust me on this one – the rusted oversize can opener in my garage has a single notch on the handle and is the keeper of a sorry tale. Mechs are best encountered in the wild, shooting and exploding one another. Twenty four is a good number in those circumstances, so the addition of 12 vs 12 matches to Mechwarrior Online is almost certainly a good thing.

Read the rest of this entry »

, , .

64 Comments »

Atlas(t): MechWarrior Online Has A “Release” Date

By Nathan Grayson on July 4th, 2013.

Even though we live in the Future Year of 2013 and download all games directly to our spinal cords the second they hit pre-pre-pre-post-mid-alpha-gramophonic, we still insist on designating games as “released” or “un-released”. I understand that up to a point – it paints expectations of relative bugginess, when developers should start charging money, etc – but could we maybe start using more, um, applicable terminology? Otherwise we end up with games like MechWarrior Online, which is finally “releasing” in September even though it’s been available for more than a year. (Yes, I know a slight discrepancy in lingo is the least of the gaming industry’s problems, but JUST LET ME HAVE THIS ONE, ‘KAY?)

Read the rest of this entry »

, , .

69 Comments »

MechWarrior Online In Testing Times. The Good Kind.

By John Walker on March 6th, 2013.

I'm cooooooming!

MechWarrior Online BZZZZZTT –MAJOR UPDATE– Juggada-guggada-beeeeeooooooooooo. I speak fluent Giant Robot. The freebie stompy robots game has just added another new batch of content, which includes yet another mech to charge about in, and a tutorial zone called Testing Grounds.

Read the rest of this entry »

, , , .

53 Comments »

Mechin’ Babies: Mechwarrior’s New Robot

By Jim Rossignol on February 6th, 2013.


Mechwarrior Online has updated with a new mech, the 80-tonne Pretty Baby, which is detailed in a video which you can watch below. There’s also a big update from the devs on what’s going on with the game generally, including performance tweaks and a new map.

Is anyone still playing MWO? I know I had a blast with it when I first signed up, but then Planetside 2…
Read the rest of this entry »

, , .

67 Comments »

Mechwarrior Wars: Living Legends Is Less Living

By Alec Meer on January 21st, 2013.

Undaah da seeeeee

There’s a downside to the official comeback of iconic stompy robo-suit game Mechwarrior, and that’s the end of ongoing development for fancy-lookin’ Crysis mod Mechwarrior: Living Legends. While initial word that this free multiplayer total conversion was facing its last stomp led the community to suspect legal action by the people behind the new official game, Mechwarrior Online, the claim now is that MLL development is winding up through mutual agreement.
Read the rest of this entry »

, , , .

46 Comments »

Locked And Exploded: MechWarrior Deploys Conquest

By Nathan Grayson on December 19th, 2012.

This one's mother was evidently a Bullet Bill.

“What is it with mechs and holidays?” I constantly ask myself and/or say to begin my cliched standup routine. It’s a question that evokes many nuanced and contentious viewpoints, but mainly, MechWarrior Online launched its last big update on “Mechsgiving,” and now a brand new point-capturing Conquest mode is debuting right around Christmechs (which is sadly not what Piranha’s calling it). That’s enough for me to call it a pattern, though, so clearly, mechs are creatures that run on oil, electricity, and festive spirit. There’s more information and a video of the new update in action after the break.

Read the rest of this entry »

, , .

15 Comments »

Happy Mechsgiving, And A Merry Portalmas To All

By Nathan Grayson on November 22nd, 2012.

Clearly, he is acting in the spirit of Mechsgiving. Whatever that actually means.

I don’t think it’s possible to have any misgivings over an update officially titled “Mechsgiving.” As for Portalmas, well, that one’s a bit more up for debate, seeing as it’s just a word I made up. But generosity’s officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic mechanized turkeys, but I suppose beggars in the midst of celebrating a decadent holiday of feasting and lethargy can’t be choosers. Still though, that’s far from a reason to mope. So let’s look under the ol’ turkey tree and see what we got.

Read the rest of this entry »

, , , , .

23 Comments »

A Beta View Of MechWarrior And PlanetSide 2

By Nathan Grayson on November 7th, 2012.

What do MechWarrior Online and PlanetSide 2 have in common? Well, they both have robots, guns, cold levels that affect gameplay, free-to-play options, explosions, planets, sides, walking, death, life, founder’s programs, other kinds of robots, rocks, trees, smoke, and battles that tickle fancies and funny bones. Also, war.

Oh, and they’re both in beta. I knew I was going somewhere with this. Anyway, videos!

Read the rest of this entry »

, , , , .

43 Comments »

Free Stomp: Mechwarrior Now In Open Beta

By Jim Rossignol on October 30th, 2012.


Yes, as we’d been anticipating, Mechwarrior Online is now in open beta, which means it can be played for free, without restriction. I’ve been enjoying it a fair bit in the past couple of weeks, but then I am a sucker for both robots and multiplayer combat, so it could pretty much have been designed with me in mind. I would say that it hasn’t exactly held my attention for long periods – unlike Planetside 2, for example – so it’s lacking something in the long-term reward sense. It also offers a fascinating contrast with Hawken, the faster-paced, jetpack-heavy robo-deathmatcher that’s in closed beta right now (but should soon hit for free).

I’ve posted one of the community-made trailers below. It’s quite good.
Read the rest of this entry »

, .

56 Comments »

MechWarrior Online Open Beta Starting Monday

By Nathan Grayson on October 27th, 2012.

Very few things on this Earth can stop a fully operational giant robot. One of those things is another giant robot impacting the first with equal and opposite force. This is known as Cyber-Newton’s 23rd law, and he personally destroys all who dare oppose it. All the other things that can stop a giant robot, meanwhile, are crushing realities of game development. Case in point: the recent delay of MechWarrior Online‘s open beta. Stability apparently wasn’t up to snuff, so Piranha decided to tinker away a while longer. Now, though, it’s in acceptable shape, so the robots will begin rocking, socking, and vaporizing each other early next week.

Read the rest of this entry »

, , , .

81 Comments »

MechWarrior Online’s Made $5m Before It’s Even Out

By John Walker on October 17th, 2012.

Kickstarter isn’t the only way to make insane amounts of money without even releasing a game. MechWarrior Online has been having a concerted “pre-order” campaign, and has announced it’s made $5m in the process. The stampy robot fighting game is yet to enter open beta, but despite this it’s accrued those extraordinary sales figures since July. And let’s stress – this is for a free-to-play game.

Read the rest of this entry »

, , .

21 Comments »