Posts Tagged ‘Mechwarrior Online’

Look: Mechwarrior Online In Action

By Jim Rossignol on March 15th, 2012.

Not a screenshot, sadly.
So you’ve read about John’s encounter with Mechwarrior Online, but how about seeing it in action? Head below for a battle in a riverbed. An interesting contrast with Hawken, I would say. This really is the year of the Mech.

And lasers!
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First Look: Mechwarrior Online

By John Walker on March 14th, 2012.

Disco party robot!
It’s been ten years since the last MechWarrior game. Which seems odd, since the idea of stomping around in giant robots is such a popular one. But now the license has been put in the hands of Piranha Games, and it’s going online, and MechWarrior Online is going free to play. I saw it in action at GDC, so read on for my report.
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Atlas-t, A Video: Mechwarrior Online

By Adam Smith on March 1st, 2012.

The joy of mechs

Now that I’ve shoe-horned it into the headline, it’d be doubly embarassing if my mechognition skills were a bit off. I think you’ll find that the handsome chap below is an Atlas though, performing a hot drop in the first Mechwarrior Online video. It doesn’t actually show the game being played, that would be far too useful, so instead of discussing the finer points of the interface and damage modelling, we’ll have to spend our time dissecting the canonical correctitude of what we’re being shown. Ready?

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Free To Stomp: MechAssault Devs’ Reign Of Thunder

By Alec Meer on February 20th, 2012.

ROT is an unfortunate acronym

2012: what a funny old year. It’s one in which we get remakes of both X-COM and Jagged Alliance, and now it looks like there’ll be multiple mech games too. First there was MechWarrior Online, then there was MechWarrior Tactics, and now there is Reign of Thunder. Coming from the steady but Xboxen hand of MechAssault pilots Day 1 Studios, RoT is a free-to-play affair due for launch later this year. No confirmed platforms, but ‘free to play’ and ‘PC’ seem to go together like dogs and lamp-posts (no, I don’t know which one equals which) so I’d be very surprised if Reign of Thunder didn’t walk this way. Our first glimpse of it marches through the storm below. Wow, that was a horrible, mixed metaphor-blighted sentence if ever there was one.
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STOMP! STOMP! STOMP! MechWarrior Tactics Sign-Ups

By Craig Pearson on February 15th, 2012.

Where do robots go on holiday? Mechsico.
I don’t know exactly what Mechwarrior Tactics is, but it has a countdown on the webpage that ends on Monday. Two things happen at the end of countdowns: either a thing will be revealed, or a ex-cop will snip the wire on a bomb, saving the orphanage. I’m presuming that it’s choice number one, because its from the same people currently making the free-to-play reboot of the original game, MechWarrior Online. You can go to the site and sign-up, ensuring you protect your commander name from the rabble, while I ponder what it could be.
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Cry Me A Robot: Mechwarrior Uses CryEngine

By Jim Rossignol on November 18th, 2011.

Robot rock.
Still no in-game images yet, but we’ve just learned that Mechwarrior Online will use CryEngine 3. “It is definitely the best choice for us,” said Russ Bullock, president of Piranha Games. “Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe.” Perhaps not too much of a surprise choice, either, given that Crysis mod. I also rather like the description of the “four pillars” of the game: “Mech Warfare, the embodiment of Mech to Mech combat. Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay. Community Warfare, the ability to let the players take part in epic combat for territorial control. Information Warfare, an element on the battlefield that incorporates information technology to help control the fight.” If they can nail all of those then it could be a fine, fine mech game.

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Davionline: Mechwarrior Online In 2012

By Jim Rossignol on October 31st, 2011.

If you can't name this mech, then you are not robot nerd enough.
Mechwarrior Online never actually happened as planned (about a decade ago) but now it is a planned again: for 2012. We knew this was in the pipeline, but things seem to be shaping up, because the website that hails this fresh announcement is here, and it allows you to sign up and register your pilot name. I did that. You are not having my name. The FAQ is almost comedic in the range of things it addresses, failing to really address what the game is actually going to be like, but explain that long-ranged missiles will be “semi-guided”, and the status of melee combat is undecided. It will, however, be a team-based multiplayer game. Also, bafflingly, it states: “MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049.” Okay then!

More details on PCG.

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