Posts Tagged ‘Mechwarrior’

Hexes And Mechsies: Mechwarrior Tactics

By Adam Smith on March 2nd, 2012.

Yesterday, the chug of a guitar echoed around RPS as a mech made a drop into enemy territory. Today, more mechs and from the same universe, but these ones are a great deal quieter because they exist in the frozen screenshots of Mechwarrior Tactics. Perhaps as you look at the hex-based battles you’ll be inclined to play raucous music from your personal collection. That is your choice and although I’d suggest something of a more baroque nature to accompany tactical cognition, do not feel compelled to follow my lead. Click to make ‘em mech-sized. Or at least a bit bigger.

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Atlas-t, A Video: Mechwarrior Online

By Adam Smith on March 1st, 2012.

The joy of mechs

Now that I’ve shoe-horned it into the headline, it’d be doubly embarassing if my mechognition skills were a bit off. I think you’ll find that the handsome chap below is an Atlas though, performing a hot drop in the first Mechwarrior Online video. It doesn’t actually show the game being played, that would be far too useful, so instead of discussing the finer points of the interface and damage modelling, we’ll have to spend our time dissecting the canonical correctitude of what we’re being shown. Ready?

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Mechin’ Good: Mechwarrior Details Approach

By Jim Rossignol on September 30th, 2011.

LASER LASER!
Blue has noticed that there have been some rumblings from Pirhana Games about their new Mechwarrior game. An announcement announcement! There’s already a bit of information on their site, including this: “Gamers will pilot a deadly BattleMech and use information warfare to dominate a dynamic-destructive urban battlefield. The game features include classic and new mechs from the BattleTech universe with persistent character development and plans for a single player campaign, as well as, co-op, and multiplayer gameplay.” You apparently play “a wayward nobleman” who ends up with a motive for revenge when his family are killed during a planetary invasion.

Worringly the site also runs with the headline “Not Your Father’s MechWarrior” which makes me sad because I am my own father. That said, the CG teaser which we first posted a couple of years ago (below) does look promising, and seems to get the plodding weapon-blastiness that is Mechwarrior.
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Mechwarrior’s Twin Resurrections

By Alec Meer on October 30th, 2009.

Well, triple resurrections, if you also include the upcoming sequel/relaunch. For the purposes of this post though, it’s vintage Mechwarring. Not been able to try this myself yet – mainly due to the torturously slow proprietary bitorrent client necessary to download the thing – but there’s a whole lot afoot in Mechwarrior land. First, a major new version of a free remake of Mechwarrior 2 made in Blitzbasic. It’s called Assault Tech 1: Battletech. Tech tech? Tech. Tech! Apparently, it now looks better than the original, thanks to a revamped DirectX7 engine. Oh, mighty seven. Decide for yourself in the videos below. As an additional ray of robotic rapture, the MW fan/mod site behind AT1:BT, MekTek.net, are also gearing up to re-release the rather splendid Mechwarrior 4, in its DRM-free, modern-Windowsed entirety.
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Whirr-Stomp Resurrection: Mechwarrior

By Jim Rossignol on July 9th, 2009.


It’s back after a seven year hiatus. IGN has the full scoop, and they report that developers Piranha Games have some ambitious plans, including 4-player co-op. They’re also going to try and make the full range of mechs significant within the game via recon and intelligence missions: “it’s not just a race to the heaviest, most powerful mechs. The designers want to reward you for picking a mech and sticking with it — you will gain experience and become better at piloting your chosen mech, and that will translate into better accuracy and damage with weapon systems. This way, a player could specialize in a light mech throughout the entire game if they choose. It also means there are multiple playthroughs with different mechs.” No release date as yet.

Lengthy CG -but-clearly-target trailer below.
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Wrecked Mechs

By Kieron Gillen on September 13th, 2007.

Fans of large metal things stepping on smaller things will be disappointed to hear that FASA Studios have shut their doors. Reportedly half of the team are being moved into the rest of Microsoft Studios. The other half move to the pub, nursing pints and considering what they plan to do next. We wish them luck with whatever it is. FASA, even in their modern post-MS buyout form of Studios, rather than their older Interactive, made some pretty neat games.

Joy of Mechs? No more.

While best known for the Mechwarrior games, their swansong was the future-trivia-answer Shadowrun (the question being: Which was the first game which allowed the PC to play against XBox 360 owners?” Tricky people will phrase the question “console owners” instead, where the answer will shift to Quake 3 on the Dreamcast and you’ll lose). I reviewed it for Eurogamer on release and gave it 6/10. It’s also one of my favourite multiplayer games of the year so far. There’s no contradiction there. As appealing as it often was, the mark reflects the ridiculous price attached to the game. If you see it cheap, and fancy raising a digital glass to the folk of FASA, you won’t regret it.

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