Posts Tagged ‘Medieval-II’

Zelda Total War Mod Hits 3.0, Unleashes Amazing Trailer

By Nathan Grayson on July 23rd, 2013.

BE SAD

Nothing is sacred in Hyrule: Total War. Nothing. I mean, for one, the genre’s not action/adventure, which is a change of pace for Nintendo’s elven master of blades and obscure wind instruments. But also, the Medieval II: Total War mod seems poised to run amok like a bull in a holy grail shop. The still-unfinished project (newly on version 3.0) has put out a new trailer that depicts all kinds of series blasphemy. Presumably dead Link. Presumably dead Zelda. Ganondorf and the chain chomp dog from Link’s Awakening delightedly playing fetch together in a daisy field. With Link’s severed eyeball. OK, maybe that last one isn’t true, but the new trailer is full of crazy wonderment, and you can find it below.

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Mod For The Mod God: Call of Warhammer

By Kieron Gillen on December 21st, 2009.

I must be getting some kind of geek sense. I woke up on Saturday morning and found myself thinking “I wonder if anyone’s done a Warhammer mod for Medieval 2 yet”. I start googling and discover that there’s one which is just about to come out. Call of Warhammer is promising its first release out for Chrimble (or there about) and actually looks pretty nifty. Playable factions in the first release are High Elves, Dwarves, The Empire, Chaos, Greenskins, The Vampire Counts and – somewhat surprisingly – Kislev. Well, somewhat surprisingly until you realise the mod’s primary language is Russia – the initial release won’t be fully translated, it seems – and as such you can sort of understand why they may want to Kislev it up. Also, bear cavalry. Footage follows…
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Born To Rhun: Third Age Total War 1.3

By Kieron Gillen on October 22nd, 2009.

I really am tempted to do a big diary on this
I’ve been primarily playing mods this week. This is the one has been eating most of my time. I mean that quite literally. I’ve been playing this most of my time. It’s eaten mornings and afternoons and evenings I really can’t afford to spend beating the hell out of Rhun. See! Rhun! Who the hell is Rhun? It’s a Middle Earth Medieval II mod, and I’m happily fighting just some blokes with nary a whiff of Nazgul, Orcs or Hobbits.
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Kingdoms Review On PC Gamer

By Jim Rossignol on August 29th, 2007.

PC Gamer UK have posted up my review of Medieval II: Total War Kingdoms. I say things like this:

These four campaigns represent a gigantic amount of new material. It’s all presented brilliantly – new animations and cinematics for each of them, and a unique front end and rack of options. This feels like four expansion packs rather than one muscular bundle. The smaller changes mean they all feel different to play, and the tiny tweaks and foibles mean it’s not quite like Medieval II any more.

And we’ve linked this before, but it’s worth reiterating that they got the inside scoop on Empire: Total War. Yes, it’s got ships in.

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Getting Medieval

By Kieron Gillen on July 24th, 2007.

I meant to post this before I jetted off to the US for a while. It’s a report on my initial impressions of Medieval: Total War – Kingdoms, which may be of interest to humans.

I’ll confess that I didn’t actually give the original game as much of my attention as I’d have liked. I wasn’t commissioned to review it, so couldn’t give it any of my professional time and there was so much else around that was genuinely new, returning to an old friend like a Total War games was relatively down my list. Which is a shame – and serves me right. Getting stuck into the add-on pack is a startling experience, and that it doesn’t include any Carthaginians doesn’t stop me loving it.

That aside, it’s interesting to note that Medieval II was the first time in the Total War series which it wasn’t determinedly pushing onwards. No matter what your particularly favourite is – and there’s an argument that the less-units in Shogun leads to an increased purity to the actual game, rather than wrestling with dozens of very similar unit types – there was an actual step forward every time in the road from Shogun to Medieval to Rome. The advances in Medieval II are relatively sleight, a matter of approach and polish rather than a fundamental change.

From what rumours I hear, the next proper Total War game is about to be announced. What it includes and doesn’t include will have to be picked over. It could be a sign whether it’s reached the position of static maturity, with the future of the series being one standardisation – the standard franchise slow rise and fall depending on a team’s interest – or whether it was Medieval II which was the mistep (in terms of vision), a stopgap stumble when they prepared their next real campaign.

I suspect it’s the latter. Which may be optimism, or may be me knowing something I can’t talk about yet.

Man!

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