Tag Archive

Men Of War Trailer… What?

Written by Jim Rossignol on July 30, 2008.


As I’ve mentioned before, Men Of War is a rather excellent-looking RTS from Russian developers Best Way. It’s incredibly realistic and rather formidable in its attempt to convey the Russian theatre of World War II. Quite what is going on with this latest trailer I don’t know. It’s been scripted up to be… wacky? Quite peculiar indeed.
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Tank Russian

Written by Jim Rossignol on July 5, 2008.


Did we use that pun before? Oh nevermind. I do so enjoy it when a random theme emerges from the internet, and today’s theme is: tanks of World War II. The tank you see above is from Men of War, which I shall talk about in a moment. Firstly, the secondary purpose of this post is to pimp out the latest issue of PC Gamer UK, which I implore all who are able to purchase immediately. The reason? Lots of Jim Rossignol words, obviously, but more specifically my feature on the Russian games industry. I went to Moscow and came back laden with delicious information. It’s the the best thing I’ve written for a magazine since my trip to Korea. Anyway… Men Of War - or why a fiddly wargame was one of the best things I saw in Moscow.
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Men of Nearly War

Written by Alec Meer on March 4, 2008.

By way of a quick follow-up to our Men of War chat last week, it’s worth noting a new beta of the multiplayer mode has just kicked off. That’s right - free tanks for all. Temporarily.
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RPS Interview: Men of War

Written by Alec Meer on February 29, 2008.

Today is 1940s day on RPS

A couple of weeks ago, we posted about the announcement of Men of War, the second sequel to the lovely but little-known Soldiers: Heroes of World War II. Chris Kramer, MD of Digitalmindsoft, the co-developers (assisting Russian Ukrainian studio Best Way, the creators of Soldiers) and self-described ‘Western soul’ of the game, spotted my brief ruminations upon what the direction the series may be going in. So, he got in touch and suggested a quick interview. Below, you’ll find him chatting about the differences between Western and Russian development, the enduring appeal of World War II and the importance of co-op.

If you’ve played Soldiers before, you’ll understand exactly why I’m interested in Men of War - and if you haven’t, I advise trying out the Soldiers demo right now and exploring its still-fresh fusion cuisine of RTS, third-person action, roleplaying and ultra-destructibility.
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MEN of WAR

Written by Alec Meer on January 31, 2008.


Anyone ever play Soldiers: Heroes of World War II? I must write a retrospective of it sometime. Though a very different breed of strategy game, it was out there doing some of the stuff Company of Heroes did, but two full years before Relic’s tankiest opus - Dubya Dubya Too with hugely destructible environments, ultra-death and a smart emphasis on use of cover. While COH is by far the more polished option, this outdoes it for sheer ambition. It had stealable, pilotable vehicles. It had an RPG-lite inventory system. It had online co-op play. Perhaps most adorably, there was also a little of the Cannon Fodder to it -just a handful of all-too-easily killed squaddies against a whole bally army. It was also weird and rickety in the way so many Russian-made games seem to be. If you’ve never played it, try the demo - it’s a fair fascinating wee thing.

I missed the sequel, the unfortunately-named Faeces of War, as is too often the case for games that don’t drift onto my hard drive for work purposes. Hopefully I will get to play the freshly-revealed third game, Men of War. MEN of WAR. Men! War! That’s definitely a name I can get behind.
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