Posts Tagged ‘Men Of War’

Tank Russian


Did we use that pun before? Oh nevermind. I do so enjoy it when a random theme emerges from the internet, and today’s theme is: tanks of World War II. The tank you see above is from Men of War, which I shall talk about in a moment. Firstly, the secondary purpose of this post is to pimp out the latest issue of PC Gamer UK, which I implore all who are able to purchase immediately. The reason? Lots of Jim Rossignol words, obviously, but more specifically my feature on the Russian games industry. I went to Moscow and came back laden with delicious information. It’s the the best thing I’ve written for a magazine since my trip to Korea. Anyway… Men Of War – or why a fiddly wargame was one of the best things I saw in Moscow.
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Men of Nearly War

By way of a quick follow-up to our Men of War chat last week, it’s worth noting a new beta of the multiplayer mode has just kicked off. That’s right – free tanks for all. Temporarily.
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RPS Interview: Men of War

Today is 1940s day on RPS

A couple of weeks ago, we posted about the announcement of Men of War, the second sequel to the lovely but little-known Soldiers: Heroes of World War II. Chris Kramer, MD of Digitalmindsoft, the co-developers (assisting Russian Ukrainian studio Best Way, the creators of Soldiers) and self-described ‘Western soul’ of the game, spotted my brief ruminations upon what the direction the series may be going in. So, he got in touch and suggested a quick interview. Below, you’ll find him chatting about the differences between Western and Russian development, the enduring appeal of World War II and the importance of co-op.

If you’ve played Soldiers before, you’ll understand exactly why I’m interested in Men of War – and if you haven’t, I advise trying out the Soldiers demo right now and exploring its still-fresh fusion cuisine of RTS, third-person action, roleplaying and ultra-destructibility.
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MEN of WAR


Anyone ever play Soldiers: Heroes of World War II? I must write a retrospective of it sometime. Though a very different breed of strategy game, it was out there doing some of the stuff Company of Heroes did, but two full years before Relic’s tankiest opus – Dubya Dubya Too with hugely destructible environments, ultra-death and a smart emphasis on use of cover. While COH is by far the more polished option, this outdoes it for sheer ambition. It had stealable, pilotable vehicles. It had an RPG-lite inventory system. It had online co-op play. Perhaps most adorably, there was also a little of the Cannon Fodder to it -just a handful of all-too-easily killed squaddies against a whole bally army. It was also weird and rickety in the way so many Russian-made games seem to be. If you’ve never played it, try the demo – it’s a fair fascinating wee thing.

I missed the sequel, the unfortunately-named Faeces of War, as is too often the case for games that don’t drift onto my hard drive for work purposes. Hopefully I will get to play the freshly-revealed third game, Men of War. MEN of WAR. Men! War! That’s definitely a name I can get behind.
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