
A couple of hours into Merchants Of Brooklyn and I’m considering fetching that brick from the front garden. I could beat myself around the face with it. Perhaps a trip to the hospital will put things into perspective. Perhaps not. Merchants Of Brooklyn is beautiful, brutal, horrendous and infuriating. It looks fantastic: often colourful, occasionally monstrous, always stylish. The ultra-detailed cartoon visuals, where everything is outlined inked and outlined, certainly promise much. A cyborg neanderthal gladiator using the dismembered limbs of his enemies and a transforming bionic arm to defeat the future Mob of Brooklyn – these ideas promise even more. And then there are the crash bugs, the instant deaths, the quicksave attrition. Why oh why.
Rock, Paper, Shotgun
Posts Tagged ‘merchants of brooklyn’
Merchants Of Brooklyn, Impressions, Lamentations
By Jim Rossignol on March 30th, 2009.
Dismembers Only: Merchants Of Brooklyn
By Jim Rossignol on February 19th, 2009.

What will Brooklyn look like in 3100AD? According to the guys over a Paleo Entertainment it will be a cartoony combat game, with shades of Duke Nukem, crossed with Chronicles Of Riddick, all rendered in the CryEngine 2. Yes, Merchants Of Brooklyn is as weird as it sounds. The first person action game features heads being popped with robot energy fists, your arm geting torn off by a giant punk-monster, and other stuff that will definitely be happening in Brooklyn in 1090 years time. I’ve posted the astonishingly violent trailer after the jump.
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