Posts Tagged ‘Merge Games’

Pilot Secret Boaty Planes In Soviet Monsters: Ekranoplans

Humanity have invented some pretty dang weird things in our ongoing mission to murder everyone different to ourselves. World War II and The Cold War in particular saw the creation of terrible tools, but also some that were weird and goofy and sorta cool I guess. Soviet Monsters: Ekranoplans [Steam page], announced today, will put you in charge of one of the weird ones.

Ekranoplans were secret vehicles somewhere between plane and boat, strange-looking things which flew a few metres above the waves. You’ll get to pilot and manage a program of ‘em.

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Pupil Becomes Master: Albedo – Eyes From Outer Space

There’s a great deal to admire in the trailer for soon-to-be-released pulp sci-fi puzzler Albedo: Eyes From Outer Space [official site]: wobbly flying saucers dangling against the backdrop of lurid skies, toxic death planets, ocular horrors. It’s an odd-looking thing, no doubt about it, and in the best possible way. Is it a horror game? A comedy game? A horror-comedy?

If there’s a disappointing aspect to the trailer it’s found in the player’s actions. There’s a tile-swapping puzzle at 2:44 and a shotgun to solve the alien problem, at least temporarily. A little bit of shooting and a little bit of puzzling then? I can live with that, particularly if the package it’s all contained in is as inventive as the trailer suggests.

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The Eyes Have It: ’60s Sci-Fi Shoot-o-Puzzle Albedo

I think you're feeding this snail to the monster?

Albedo: Eyes from Outer Space is a weird-looking game and not just because it’s inspired by ’60s sci-fi movies, aliens bulging with giant eyeballs, and the name sounds like something I might have seen on Mystery Science Theatre 3000. It somehow combines FPS monster-shooting with adventure game puzzling. And I think at one point in the trailer the chap feeds a giant snail to one of the monsters. And then there’s a safety helmet which appears to sprout tentacles. See for yourself.

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Greenhouse Emissions: Monster Truck Destruction

There are many characteristics I share with Gregory House MD – I am played by an Englishman, and my final seasons are rather poorly directed – but chief among these likenesses is my unexpected appreciation of Monster Trucks. And not just the howling monstrosities of arena snows, no, but the games of the same. Monster Truck Madness on the Playstation has provided me with important fuel for my critical appreciation of games generally, and I regard it as a formative experience. But that’s for another time. The point of this post, if there is one, resides in the appearance of Monster Truck Destruction on Greenlight. How can we not vote for a game in which you drive a luridly-painted giant truck with the physics of child’s toy through a caravan while listening to heavy metal? These are the things which make us human.

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Terraria Heading To Retail, But For A Price

Some shitty joke about being in the twilight of its life.

Terraria, the absolutely superb Minecraft-meets-side-scrolling-platformer, is to get a retail release. For, er, £20. The digital version costs £6 at most, regularly dropping to amazing bargain prices during various sales, and is unquestionably amazing value. But £20 for an “Exclusive Collectors Edition” when it’s a year old, in a box, in a shop? That seems a little strange.

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Boom: Nuclear Dawn Arrives September 2011

Needs better action screenshots. This is poor.
Nuclear Dawn, the FPS-RTS hybrid Source mod turned (maybe) commercial title, had all got a bit hazy of late. What was going on with it? We hadn’t even posted about it in two years. Two years! Anyway, we’ve just received word that post-apocalyptic project is getting a release in September (definitely!) The game is a multiplayer mix of FPS and RTS, with folks able to take on the roles of RTS-style commander, or one of four classes on the battlefield. As I understand it the two factions differ in how their bases work, with their team loadouts being roughly symmetrical. The new announcement also claims that the game will be packed with all the trappings of modern multiplayer, with unlocks, 60 ranks, squad-functionality, and Steamworks-based cloud configs and character stuff. It will kick off with six maps and 32-player servers. Not 32 player servers. Obviously.

Teaser below.
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