There are many characteristics I share with Gregory House MD – I am played by an Englishman, and my final seasons are rather poorly directed – but chief among these likenesses is my unexpected appreciation of Monster Trucks. And not just the howling monstrosities of arena snows, no, but the games of the same. Monster Truck Madness on the Playstation has provided me with important fuel for my critical appreciation of games generally, and I regard it as a formative experience. But that’s for another time. The point of this post, if there is one, resides in the appearance of Monster Truck Destruction on Greenlight. How can we not vote for a game in which you drive a luridly-painted giant truck with the physics of child’s toy through a caravan while listening to heavy metal? These are the things which make us human.
Posts Tagged ‘Merge Games’
By Jim Rossignol on October 10th, 2013.
By John Walker on January 25th, 2012.
Terraria, the absolutely superb Minecraft-meets-side-scrolling-platformer, is to get a retail release. For, er, £20. The digital version costs £6 at most, regularly dropping to amazing bargain prices during various sales, and is unquestionably amazing value. But £20 for an “Exclusive Collectors Edition” when it’s a year old, in a box, in a shop? That seems a little strange.
By Jim Rossignol on June 23rd, 2011.
Nuclear Dawn, the FPS-RTS hybrid Source mod turned (maybe) commercial title, had all got a bit hazy of late. What was going on with it? We hadn’t even posted about it in two years. Two years! Anyway, we’ve just received word that post-apocalyptic project is getting a release in September (definitely!) The game is a multiplayer mix of FPS and RTS, with folks able to take on the roles of RTS-style commander, or one of four classes on the battlefield. As I understand it the two factions differ in how their bases work, with their team loadouts being roughly symmetrical. The new announcement also claims that the game will be packed with all the trappings of modern multiplayer, with unlocks, 60 ranks, squad-functionality, and Steamworks-based cloud configs and character stuff. It will kick off with six maps and 32-player servers. Not 32 player servers. Obviously.
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